Sentences with phrase «higher frame rate over»

They targeted higher frame rate over higher resolution, which was the right choice for the Platinum combat mechanics.
Higher frame rates over higher res any day of the week.

Not exact matches

A fast camera recorded the resulting light at the rate of 400,000 frames per second over an image frame size of 64 pixels wide by 80 pixels high.
With the Bessel beam technique, the group can image D. discoideum long enough to observe the cell's motion, which might take place over an hour, but also with a high frame rate to capture rapid molecular changes in just a few seconds.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
While tolerable, the higher frame rate of the other versions gives them a significant bump over the game's performance on Switch.
Sail the high seas with Monkey D. Luffy and the rest of the Straw Hat pirates in this action - adventure title remastered for the current generation of consoles with 1080p resolution *, higher frame rate, and over 40 pieces of DLC included for the most definitive One Piece Unlimited World Red experience yet.
Many companies will advertise an extremely low interest rate for six months to a year and then drop a higher rate on you when that time frame is over.
Now, that growth rate is higher than what the company has managed for underlying EPS over that time frame, but the payout ratio is still moderate at 49.6 %.
Just be sure to pay off all your wedding - related debt within the interest - free time frame or you'll start getting hit with high interest rates, which will make the honeymoon feel over much too soon.
In this action - adventure title remastered for the current generation of consoles with 1080p resolution *, higher frame rate, and over 40 pieces of DLC included to create the most definitive One Piece Unlimited World Red experience yet.
Eidos Montreal producer Stephane Roy told Videogamer.com that his team is aiming for a solid physics engine over a high frame rate for the reboot.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Call of Duty's relentless targeting of 60 fps gameplay defines the series, delivering responsive twitch - based gameplay that few titles can compete with, but the strict focus on maintaining such a high frame - rate comes at a cost: the series» potential to dramatically evolve and grow over time is limited by the narrow rendering budget available on a per frame basis, with each instalment offering up smaller refinements to the formula along with a modest boost in graphical spectacle along the way.
Sail the high seas with Monkey D. Luffy and the rest of the Straw Hat pirates in this action - adventure title remastered for the current generation of consoles with 1080p resolution *, higher frame rate, and over 40 pieces of DLC included to create the most definitive One Piece Unlimited World Red experience yet.
Included in this update will be 1080p resolution, higher frame rate, and over 40 pieces of DLC.
In an era where backwards compatibility has either been completely abandoned or stripped away via revised hardware, HD remasters make for an excellent alternative: why not take the games of yesteryear, port them over to current - generation consoles and make the most of precision high - definition visuals, higher frame - rates, cleaner artwork and improved texture filtering?
AMD also claims that Vega's high - bandwidth cache controller will improve maximum frame rates by 50 % and minimum frame rates by 100 % over GDDR5 memory.
The new OLED sets are also getting support for High Frame Rate (HFR) content over broadcast and through streaming services.
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