Sentences with phrase «higher frame rates for»

Even if you're still hanging on to your 1080p set, you can expect higher frame rates for smoother gameplay on certain titles.
Also making news is the Xbox Scorpio and how developers can choose higher frame rates for Scorpio versions of games.
Users will experience reduced CPU usage and higher frame rates for existing H. 264 video content.
Some of the new capabilities of Flash Player 10.2 for Android 3.0 include hardware accelerated video presentation for H. 264, leading to reduced CPU usage and higher frame rates for existing H. 264 video content.
According to company reps, Jelly Bean now has a consistently higher frame rate for screen animations and movement than any previous version of the software.
Xbox One X players can choose from one of three visual modes: Native 4K: (full 3840 by 2160) for the highest fidelity resolution Enriched Visuals for stunning graphic upgrades High Frame Rate for the smoothest possible gameplay
Eidos Montreal producer Stephane Roy told Videogamer.com that his team is aiming for a solid physics engine over a high frame rate for the reboot.
Quake Champions currently doesn't have a release date and its exclusivity to PC ensures blazingly high frame rates for hardcore arena shooter fans to enjoy.
Riptide GP 2, Asphalt 8, Dead Trigger 2 and GT Racing 2 all played with high frame rates for smooth, enjoyable gameplay.

Not exact matches

The $ 450,000 Phantom is on rent from the U.S. because its high frame rate means a 1 1/2 second shot can be slowed to a hypnotic pace and made to last as long as it takes to wait for a flight.
Fischer gave no time frame for raising rates in the text of his remarks, but made it clear that higher rates are coming.
For every frame of video, each modulator displays six different patterns, which together produce eight different viewing angles: At high enough display rates, the human visual system will automatically combine information from different images.
It stands for High Frame Rate, and involves shooting the film with twice as many frames per second than we've become used to (48 fps vs the usual 24).
Also hampered, for those that saw it in 48 fps, by the shiny, overlit, hyperreality of Jackson's much - touted high frame rate, «Unexpected Journey» is the best of the «Hobbit» films, but still only a pale shadow of its high - watermark forbear.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
HFR stands for high frame rate.
When director Peter Jackson touted the high frame rate of 48 frames per second for his upcoming fantasy epic, The Hobbit: An Unexpected Journey, we were understandably excited.
While the report goes on to say that, currently, no theaters are ready for the high frame rate presentation, some of them only require a software upgrade that will be available starting in September.
Sail the high seas with Monkey D. Luffy and the rest of the Straw Hat pirates in this action - adventure title remastered for the current generation of consoles with 1080p resolution *, higher frame rate, and over 40 pieces of DLC included for the most definitive One Piece Unlimited World Red experience yet.
That's a significantly higher frame rate than Peter Jackson's experimental use of 48 FPS for The Hobbit trilogy, and it sounds like the reaction to this format from the first reviews of the movie is even more resistant than to that previous effort.
That's why most movies are 24 fps, sometimes it's too much information for your eyes at higher frame rates.
Unfortunately for console players, it seems like the PC will remain the only place where the game can be played at higher frame rates.
Earlier today, industry insider thuway revealed on the NeoGAF forums that a small day zero patch will be released for the game, adding a Performance mode promising smoother frame rate on PlayStation 4 Pro, as well as higher visual fidelity in the 1080p mode.
In actual fact the frame rate is unlocked, so it can go even higher if you have the PC for it.
Even if the newbie does believe that their miss rate will be higher, and that their less extensive time in the job and their smaller portfolio of work mean that they're not such a good bet for the client, how will the newbie frame this information?
This snapper should deliver high quality images considering that it tags along a stabilizer for doing away with the blurring effect and the ability to record 1080p videos at the rate of 30 frames per second.
GeForce ® 7800 GTX GPUs also support NVIDIA ® SLI technology, which allows users to combine the power of two GPUs in a single PC system for the absolute highest frame rates and 3D rendering quality attainable today, allowing for superhigh - quality settings in even the most demanding games and digital media editing and creation applications.
Hopefully, with support for the latest version of OpenGL, frame rates on the new Nexus 7 will be higher than on other devices using the same S4 processor, such as the Sony Xperia Tablet Z.
If you take my simplified approach to analyzing and trading the markets with price action on higher time frames, you'll be able to quickly scan the markets for your price action setups, you'll save a lot of time and money by not over-trading and hopefully increase your win rate.
Many companies will advertise an extremely low interest rate for six months to a year and then drop a higher rate on you when that time frame is over.
The downside to this strategy is that the payments for a 15 year fixed rate mortgage will always be substantially higher because of the shorter time frame.
You can see the effect the higher dividend growth rate had for a short time frame of only 15 years.
Now, that growth rate is higher than what the company has managed for underlying EPS over that time frame, but the payout ratio is still moderate at 49.6 %.
They targeted higher frame rate over higher resolution, which was the right choice for the Platinum combat mechanics.
Though in a previous post, we took a look at some laptops for gaming that were under 1500, we wanted some options for those of you who were looking for a decent and portable gaming experience, yet didn't need the highest frame rates or the best graphics.
I loved the way the native 4k looked, but I had a great appreciation for the high frame rate as each motion Lara performed was buttery smooth.
Looks like this gen PS4 is going to be multiplatform king, which for me is pretty damn ideal considering some shocking ps3 ports this gen. PS4 holds up the frame rate the best and at a higher res.
What this means is that if a game runs faster than 30 FPS, the results will not be accurate should frame - rate go higher (blending artifacts from one frame to the next in some of the clips suggest it tops out at 30 FPS, but we'll check that for sure once we have the beta ourselves).
GTA5 on PS4 has higher LoD, more foilage, better frame - rate, better draw distance, and waiting for confirmation on denser population / traffic... PS4 has had one poorly optimized multi-platform title and all the X1 fans thought the XB1 was all of a sudden a more powerful system?
Graphically, Digimon on Vita is a high quality port with excellent character models for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations from other forms of Digimon's entertainment media which all performs at a consistently smooth frame - rate with some nice effects to convincingly showcase the power behind each Digimon's abilities.
In this action - adventure title remastered for the current generation of consoles with 1080p resolution *, higher frame rate, and over 40 pieces of DLC included to create the most definitive One Piece Unlimited World Red experience yet.
Xbox One X Enhancements HITMAN — Game of the Year Edition is enhanced for Xbox One X. Featuring beautiful native 4K, a smooth as butter 60 FPS high frame rate mode and HDR support for vivid and stunning colors.
With such high frame - rates and razor thin margins for error, the slop of an analog stick often adds insult to injury.
High frame rate is the future for films and has been for games.
It's Nintendo... more than likely you didn't buy your Switch or Wii U for its amazing graphics or high frame rates.
Although, while PC players will be able to enjoy higher frame rates, they will have to wait longer to enjoy them since the release date for PC is October 24th, as opposed to the September 6th console release.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
And of course, this also holds true for 48 FPS High Frame Rate content, 23.976 FPS U.S. broadcast television shows, and the framerate of any other media you access.
And if frame rate is an issue for you it's worth noting that the PC version of the game boasts a considerably higher rate.
This still won't be enough to truly render games at 4K, but will offer enough additional performance for developers to render at higher resolutions, higher and more stable frame rates or potentially better graphical detail.
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