Sentences with phrase «highest graphical settings»

We were able to play on the highest graphical settings, but it did drop frames from time to time.
The PC version of Metal Gear Solid 5: The Phantom pain looks a bit better than the console for the highest graphical settings.
I spent some time with Battlefield 1 and seeing this game run on the highest graphical settings was unbelievable.
One issue with GGXX ^ C + (no, that title does not get less ludicrous with repetition) was that it was clearly a PS2 game, and this poses a few problems when being ported to the PS3's higher graphical settings.
When set to the highest graphical setting, the game looks absolutely fantastic.
It has trouble reaching the ideal target of 60 frames per second in the latest titles with everything turned on, but is comfortable even at the higher graphical settings of popular titles like Heroes of the Storm and Counter-Strike: Global Offensive.

Not exact matches

Metal Gear Solid Modder Has Pledge To Bring Ultra High Setting Graphical Setting Mod To PC Version Of Metal Gear Solid V: The Phantom Pain.
My rig — with no overclocking — was able to run the game consistently over the 100 FPS mark with most of the graphical settings maxed out or on high settings.
Undertow set a high graphical standard for games early in the XBLA's lifespan.
MTC Plus Syst., Full Premium Fine Grain Leather Interior w. Perf., Black Full leather interior, Four wheel - drive, Standard Features - Navigation System, Active Cruise Control, DAB Digital Radio, Dual Zone Automatic Climate Control, Front and Rear Parking Sensors with Graphical Display on Central Digital Cluster, High Resolution 8.4 in Capacitive Touch Screen Display, Start / Stop System, Alarm System (Perimeter and Volumetric Sensing, Anti-Lift Device), Aluminium Key Fob, with Key-Less Go Function, Bluetooth, Electrically Adjustable Front Seats (8 Ways + 4 Ways for Lumbar Adjustments) with Two Memories for Drivers Side, Front and Rear Electric Windows with Anti Pinch Sensor, Hill Holder, Increased Control and Efficiency (I.C.E.), SPORT Mode Setting Via sport button, OFF Road Mode setting Via Off Road Button, Leather Interior Upholstery for Seats, Maserati NavTrak Vehicle Tracking System with Automatic Driver Recognition and Remote Inhibition, Maserati Touch Control Plus, AHA System, Apple CArPlay and Android Auto, Siri Smart Personal Assistant, SD Card Reader, Aux - In, Rain Sensor, Tyre Pressure Monitoring System (TPMS) with Pressure Displayed within the Central Digital Cluster, All Wheel Drive Intellegent Q4 System with Torque Vectoring, Acceleration Slip Regulation (ASR), Key - Less Entry, Hill Descent Control, Power Tailgate, Steering Column with Manual Height and Reach Adjustments, Satellite navigation, High Double Wishbonw Front Suspension with 5 - Arm Multilink Rear Suspension, Air Adaptive Suspension, Skyhook - Electronically Variable Active Damping Suspension System, Cruise Setting Via sport button, OFF Road Mode setting Via Off Road Button, Leather Interior Upholstery for Seats, Maserati NavTrak Vehicle Tracking System with Automatic Driver Recognition and Remote Inhibition, Maserati Touch Control Plus, AHA System, Apple CArPlay and Android Auto, Siri Smart Personal Assistant, SD Card Reader, Aux - In, Rain Sensor, Tyre Pressure Monitoring System (TPMS) with Pressure Displayed within the Central Digital Cluster, All Wheel Drive Intellegent Q4 System with Torque Vectoring, Acceleration Slip Regulation (ASR), Key - Less Entry, Hill Descent Control, Power Tailgate, Steering Column with Manual Height and Reach Adjustments, Satellite navigation, High Double Wishbonw Front Suspension with 5 - Arm Multilink Rear Suspension, Air Adaptive Suspension, Skyhook - Electronically Variable Active Damping Suspension System, Cruise setting Via Off Road Button, Leather Interior Upholstery for Seats, Maserati NavTrak Vehicle Tracking System with Automatic Driver Recognition and Remote Inhibition, Maserati Touch Control Plus, AHA System, Apple CArPlay and Android Auto, Siri Smart Personal Assistant, SD Card Reader, Aux - In, Rain Sensor, Tyre Pressure Monitoring System (TPMS) with Pressure Displayed within the Central Digital Cluster, All Wheel Drive Intellegent Q4 System with Torque Vectoring, Acceleration Slip Regulation (ASR), Key - Less Entry, Hill Descent Control, Power Tailgate, Steering Column with Manual Height and Reach Adjustments, Satellite navigation, High Double Wishbonw Front Suspension with 5 - Arm Multilink Rear Suspension, Air Adaptive Suspension, Skyhook - Electronically Variable Active Damping Suspension System, Cruise control
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Apparently PC gamers with some high end graphics cards can't even get 60 fps with all the graphical settings put on low.
Although current consoles could never reach the graphical depth of the ports mentioned in the article they're still PS360 consoles games rendered in high settings.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
As Just Cause 3 set most of my hardware options to medium - high upon first launch, I was impressed with the graphical fidelity, but disgusted by the choppy framerate, crashes, stuttering, and overall uneven experience.
I played this on a high end PC, and for whatever reasons the game hitched up and had framerate drops on the higher of the two graphical settings.
Both consoles maintain 30 frames per second relatively easily in their highest resolution settings and the Playstation 4 Pro also has a lower 1080p mode that unlocks the frame rate allowing up to 60 frames per second, although the performance can vary greatly due to graphical workload.
Then there's «Version 1.1», which implements the same graphical upgrades as 360 Mode alongside several other changes, the foremost being the ability to directly control your familiar's movement: you'll be making frequent use of this, as enemies and bosses now assail you with extra «suicide bullets» upon being attacked (in previous versions of the game this would only happen on high difficulty settings), and only your helper can absorb them to prevent you from being completely overwhelmed.
This will enable users with high - end graphics cards but low - end CPU to run the game at higher frame - rates, graphical settings and other technical enhancements.
Crytek's graphical tour - de-force is the most demanding game we test — at its highest settings, at least.
With all the graphical settings turned up, average fps drops to about 64, which is still pretty smooth considering how nice the game looks at very high detail settings.
Even with the graphical settings turned up, maintaining high frame rates is no issues for the AVADirect.
With all graphical settings pushed as high as they could go, frame rates remained high and smooth throughout.
Modern Combat 5 runs smooth at the highest setting, and while you don't get all the graphical bells and whistles as you do on flagship phones, the overall experience remains excellent.
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