Unfortunately, how you solve those mysteries involves just going from location to location, turning on eagle vision, and interacting with
each highlighted object you see.
Not exact matches
There is no waypoint system used within stages and it's often hard to
see highlighted objects (if there even are any at the time).
These personal
objects could be placed in a «red corner,» a
highlighted area in the classroom where they are
seen as reminders.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain
objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels
highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you
see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
The trouble I did have, however, was at one point I couldn't actually
see the
highlight on one particular
object, so even with this tool I struggled to progress — and I think the small screen was mostly to blame for this issue.
The VISR is fundamental, it links up with the city's AI so you can locate the where abouts of your team mates, it tells you what to look for as it
highlights key
objects in a nice yellow outline and more importantly you can
see in the dark.
Wingardium Leviosa is a spell that automatically
highlights itself over
objects with a purple aura, so it is very simple to
see which
objects it can be used on.
The plantings also serve as a screen that will guide views both in and out of the space,
highlighting the potential of the bench to be both a place for restful
seeing and an
object of playful looking.
In Pica's sculptures, she uses
objects whose features are named for parts of the human body, such as the tongue of a shoe, the teeth of a
saw, and the legs of a table,
highlighting the bizarre anthropomorphizing language grafted onto common
objects.
Tim Portlock and Shuli Sadé have created digital and mixed media works that transform the visible through technology; the painters Michael Bartmann and Bruce Garrity have used color and form to create vibrant and engaging images; the photographer Ken Hohing is revisiting a photographic project from the 1980s documenting Camden to
highlight how differently we
see photography and its
objects; and the designer and photographer Eric Porter inventoried striking visual images that the textures and colors of the city of Camden offer the attentive viewer.
Instead of
seeing highlights, your eyes follow the lines of the
object and take in all the detail.