Sentences with phrase «highlights objects in the environment»

Courtesy of the Amber flowing through his body, a substance produced by the huge World Tree, Styx also has access to a couple of fun tricks, starting with the relatively simple Amber Vision which highlights objects in the environment, and the ability to vanish for a brief amount of time.

Not exact matches

But in the essential contest between Yahweh - Moses - Israel and Pharaoh - Staff - Egypt, Egypt is defeated on her own terms — the magician's apparent power over objects of the environment — and the story highlights and augments this thematic motif.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Another nice thing, which comes as a bit of a thumb and time saver, is the ability to press up on the D - pad to highlight all the objects in the environment that your character can interact with.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Among the highlights of Mark Leckey: Containers and Their Drivers will be Leckey's breakthrough film Fiorucci Made Me Hardcore (1999), which uses sampled footage to trace dance subcultures in British nightclubs from the 1970s to 1990s; a selection of the artist's Sound System sculptures (2001 — 2012), functioning stacks of audio speakers that recall those used in street parties in London; his pedagogical lecture performances; GreenScreenRefrigeratorAction (2010), a video and installation that considers «smart» objects and our increasingly technological environment; and a new iteration of the installation UniAddDumThs (2014), which Leckey created as a «copy» of a touring exhibition, The Universal Addressability of Dumb Things, that he had curated the year before.
This repeated invocation of the frame highlighted a crucial element of the piece's intent: Bynum Cutler reframes commonplace objects and locales via the heightened artifice of film in order to train the attention of viewers onto their environment.
Among the highlights of Containers and Their Drivers are Leckey's breakthrough film Fiorucci Made Me Hardcore (1999), which uses sampled VHS footage to trace dance subcultures in British nightclubs from the 1970s to 1990s; a selection of the artist's Sound System sculptures (2001 — 2012), functioning stacks of audio speakers that recall those used in street parties in London; his pedagogical lecture performances; GreenScreenRefrigerator (2010 - 16), an installation that considers «smart» objects and our increasingly technological environment; and the fullest iteration to date of the installation UniAddDumThs (2014), which Leckey created as a «copy» of a touring exhibition, The Universal Addressability of Dumb Things, that he had curated the year before.
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