Sentences with phrase «historical mode of being»

Not exact matches

The AAC monograph, for instance, identifies nine «methods and processes, modes of access to understanding and judgment» (ICC 15) that it thinks are essential to know: logical analysis, verbal literacy, numerical understanding, historical awareness, scientific method, informed and responsible moral choice, art appreciation and experience, international and multicultural experiences, and study of one field in depth.
If believing historians can simply declare some event to be an exception to the usual modes of historical reasoning and then make up rules that apply only to that alleged exception, how can this strategy be limited to Christians?
The second and third meanings inapplicable to historical events in the past have to do with modes of presence in which something other than one's own subjectivity is present to that subjectivity.
Nonetheless, fourthly, the Consultation recognised a phenomenon called «the historical divergence» of God's Word, whereby the Word of God of one community is enshrined by the cultural modes of a particular community.
The myth declared historical — critical method to be the only true way to read the New Testament, and dismissed all other modes of reading (particularly the despised errors of allegory) as «precritical.»
It is also possible to recognize other ways of reading the New Testament: not only midrash, but also typology and allegory are modes of reading which, given their assumptions and rules of discourse, are every bit as disciplined and «true» as that offered by the literalist renderings of the historical - critical method.
From what has been urged above we see that God's activity in the world is not confined to the historical person of Jesus Christ; incarnation is «the manner and the mode,» in Cardinal Bérulle's words, of all God's working in the world, which we find vividly disclosed in «the Galilean vision.
Rather it is the opening of the universe to the very possibility of a truly historical mode of existence.
Contrariwise, the slow development of historical modes of thought and the understanding of the gospel in their light has been primarily a school phenomenon.
Foundational theology, rooted and grounded in God's revelation in the past, is a historical mode of reflection that, by exploring the origins of the Christian faith community, attempts to answer for each generation the fundamental question of what it is to be Christian.
Constructive theology, aware of God's continuing revelation in the present, is a hermeneutical mode of reflection that, by exploring our particular historical, social and cultural situation in the light of the church's tradition, attempts dialectically to make sense of both our contemporary experience - knowledge and our tradition.
At the same time, however, they wanted to affirm fully and without question, lest they be thought religious fundamentalists, the same objective, analytic modes of modern science and historical analysis in every other domain besides faith.
Perhaps — and this is something only the performance of genetic ontology can decide — genetic ontology is capable of better explaining to us how beings are always understood in the natural development of the human subject, whence our concepts of Being come, under which mode of meaning these concepts stand, and what their relationships are to historical ontologies.
But we also saw that this analogy with reference to the princeps discourse, that of prophecy, did not do justice to the specific character of each of the other modes of discourse, above all narrative discourse where what is said or recounted, the generative historical event, came to language through the narration.
... To speak of revelation now is not to retreat to modes of thought established in earlier generations but to endeavor to deal faithfully with the problem set for Christians in our time by the knowledge of our historical relativity.»
Hence it may not be appropriately received in the objectifying mode of scientific method or external historical method.
Pending that development, it would appear that it is only Buddhism which provides an immediate entry into Whitehead's imaginative world, for it is only Buddhism among our historical traditions which we today can imagine as a totally nondualistic mode of vision.
Our alienation from the earth, from ourselves, and from a truly creative man - woman relationship in an overly masculine mode of being, demands a reciprocal historical period in which not only a balance will be achieved but even, perhaps, a period of feminine emphasis.
All these cosmic and historical forces are presently available to us in a new mode of appreciation.
Does Cobb's diagnosis and prognosis so privilege historical and theological modes of explanation that something much closer at hand is missed, namely religious insti tutional dynamics?
That's because our universities and other organs of culture in the West attack all historical modes of elevating transcendence.
Change in the historical situation may give to an enduring theoretical doctrine a mode of real existence and features which can render pointless the effective objections to it, which were directed against the actual reality rather than the abstract proposition.
Hence he not only polemicizes against its mode of thinking but also points out that it is itself a socio - historical product.
It is conceivable that there was an historical Abram who experienced mystery in the mode of a future promise.
The Presbyterians won, not because of theology but because «their mode of government was favored by a majority of those present,» according to historical documents.
Understanding contemporary modes of power requires a rethinking of statehood as multiple and historical rather than taking the state to be a universally recognisable mechanism with «certain features, functions, and forms of governance» (Hansen & Stepputat 2001: 7).
The single player modes that are involved in Star Wars: Battlefront include the Historical Campaign which allows you to which lets you take part in some of the most important battles either the Clone Wars or Galactic Civil War.
Visually stunning, like its predecessor, this game boasts an extensive character creation mode, a multitude of new and returning weapon types, each of which can be forged and upgraded to the player's preferences, while it also features 300 characters based on both fictional and historical Japanese figures, whose souls help players strengthen their team and defeat their enemies.
This is Spielberg in the historical mode of «Schindler's List» and «Saving Private Ryan» but with his more epic and populist wings intriguingly clipped by a story that mostly takes place over just a few weeks in January 1865.
It's a mode that takes the seed of something historical — that pigeons were used to send messages in the war — and warps it to absurdity in order to create an effective multiplayer mode.
Outside of the career mode you do have the ability to play in some historical matches which is a nice feature.
While power is never uniform either in its constellations or effects, it is true that within particular historical formations some modes of power dominate over others and often constrain the types of struggles and modes of governance involved in decisions regarding what counts as knowledge.
According to conservatives, the great sin teachers colleges have committed in the past few decades is that they have focused too much on theory and not enough on clinical practice — and by «theory,» they mean critical pedagogy and other theories that enable prospective teachers to situate school knowledge, practices, and modes of governance within wider historical, social, cultural, economic, and political contexts.
I've always been intimidated by historicals, but I firmly believe that, for me, I learn most when I'm out of my comfort zone — a mode I am embracing this year.
Several of these books include glossaries, maps, references, and historical synopses, all of which can be used to teach students how information is delivered and can be understood in a variety of modes.
Bicycles are the popular mode of transport and can be hired on the island. There are many other land - based activities available including guided historical tours and the local golf course.
Add to this unlimited ammo, useless friendly AI, HUD targeting modes and a sense you're winning the war all on your own and it's starting to feel a little like «Call of Warplanes» than a historical combat simulator.
Sadly, Classic Mode won't reenact the actual race seasons of each era, and will instead be available in quick race, custom championship, time trial and in split - screen and online multiplayer modes For added authenticity, the historical races will be introduced by none other than legendary motorsports commentator Murray Walker, the colour palette will be diluted to reflect the retro vibe and the HUD will replicate the BBC TV graphics of the time.
If caught, enemies will rip them, and their entire party limb from limb • 6 player co-op or solo play — A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the folof varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the folOf Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the folof killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fold.
Visually stunning, like its predecessor, this game boasts an extensive character creation mode, a multitude of new and returning weapon types, each of which can be forged and upgraded to the player's preferences, while it also features 300 characters based on both fictional and historical Japanese figures, whose souls help players strengthen their team and defeat their enemies.
The base of the new Career mode is already there: almost all the historical texts are ready as well as squadron insignias, we're working on the cutscenes.
The graphics are quite good, the staging is dynamic and offers some nice moments of adrenaline, the multiplayer modes are fun... without reaching the excitement we get the original in 1997, of course, a matter of historical context.
Release Date: Oct 15, 1997 Genre: Real Time Strategy Theme: Historical Rating: T for Teen Game Modes: Single player, multiplayer Series: Age of Empires Age of Empires is the computer game that helped the real - time strategy genre become popular.
Fortunately for all of you would - be explorers on the market, an upcoming new mode will allow you to totally discover the world that Ubisoft Montreal constructed — and study lots about historical Egypt — at your personal leisure with out having to fret about getting chomped on.
And this is just the tip of the extras iceberg, beyond the inclusion of the original King of Fighters ’98 for historical purposes; the game boasts options galore to difficulty, presentation and modes of play.
Age of Empires III: The WarChiefs Release Date: Oct 17, 2006 Developer: Ensemble Studios Publisher: Microsoft Game Studios Genre: Real Time Strategy Theme: Historical Rating: T for Teen Game Modes: Single player, multiplayer Age of Empires III: The WarChiefs is the first expansion that was released for Age of Empires III.
Release Date: Oct 23, 2007 Developer: Big Huge Games, Ensemble Studios Publisher: Microsoft Game Studios Genre: Real Time Strategy Theme: Historical Rating: T for Teen Game Modes: Single player, multiplayer The second and final expansion to Age of Empires III is Asian Dynasties.
Release Date: Aug 16, 2011 Developer: Gas Powered Games, Robot Entertainment Publisher: Microsoft Studios Genre: Real Time Strategy Theme: Historical Rating: E10 + Game Modes: Multiplayer Age of Empires Online was the first Age of Empires game that doesn't follow the timeline of the previous three games in the series.
Release Date: Oct 31, 1998 Developer: Ensemble Studios Publisher: Microsoft Game Studios Genre: Real Time Strategy Theme: Historical Rating: T for Teen Game Modes: Single player, multiplayer Age of Empires The Rise of Rome was the first and only expansion for Age of Empires and features four new civilizations, new technologies, Roman architectural designs for buildings and new larger maps.
Release Date: Sep 30, 1999 Developer: Ensemble Studios Publisher: Microsoft Game Studios Genre: Real Time Strategy Theme: Historical Rating: T for Teen Game Modes: Single player, multiplayer Age of Empires II: The Age of Kings is the second full release in the Age of Empires series as it moves the timeline forward from where Age of Empires left off, taking your civilization from the Dark Age into the Imperial Age.
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