Not exact matches
The AAC monograph, for instance, identifies nine «methods and processes,
modes of access to understanding and judgment» (ICC 15) that it thinks
are essential to know: logical analysis, verbal literacy, numerical understanding,
historical awareness, scientific method, informed and responsible moral choice, art appreciation and experience, international and multicultural experiences, and study
of one field in depth.
If believing historians can simply declare some event to
be an exception to the usual
modes of historical reasoning and then make up rules that apply only to that alleged exception, how can this strategy
be limited to Christians?
The second and third meanings inapplicable to
historical events in the past have to do with
modes of presence in which something other than one's own subjectivity
is present to that subjectivity.
Nonetheless, fourthly, the Consultation recognised a phenomenon called «the
historical divergence»
of God's Word, whereby the Word
of God
of one community
is enshrined by the cultural
modes of a particular community.
The myth declared
historical — critical method to
be the only true way to read the New Testament, and dismissed all other
modes of reading (particularly the despised errors
of allegory) as «precritical.»
It
is also possible to recognize other ways
of reading the New Testament: not only midrash, but also typology and allegory
are modes of reading which, given their assumptions and rules
of discourse,
are every bit as disciplined and «true» as that offered by the literalist renderings
of the
historical - critical method.
From what has
been urged above we see that God's activity in the world
is not confined to the
historical person
of Jesus Christ; incarnation
is «the manner and the
mode,» in Cardinal Bérulle's words,
of all God's working in the world, which we find vividly disclosed in «the Galilean vision.
Rather it
is the opening
of the universe to the very possibility
of a truly
historical mode of existence.
Contrariwise, the slow development
of historical modes of thought and the understanding
of the gospel in their light has
been primarily a school phenomenon.
Foundational theology, rooted and grounded in God's revelation in the past,
is a
historical mode of reflection that, by exploring the origins
of the Christian faith community, attempts to answer for each generation the fundamental question
of what it
is to
be Christian.
Constructive theology, aware
of God's continuing revelation in the present,
is a hermeneutical
mode of reflection that, by exploring our particular
historical, social and cultural situation in the light
of the church's tradition, attempts dialectically to make sense
of both our contemporary experience - knowledge and our tradition.
At the same time, however, they wanted to affirm fully and without question, lest they
be thought religious fundamentalists, the same objective, analytic
modes of modern science and
historical analysis in every other domain besides faith.
Perhaps — and this
is something only the performance
of genetic ontology can decide — genetic ontology
is capable
of better explaining to us how
beings are always understood in the natural development
of the human subject, whence our concepts
of Being come, under which
mode of meaning these concepts stand, and what their relationships
are to
historical ontologies.
But we also saw that this analogy with reference to the princeps discourse, that
of prophecy, did not do justice to the specific character
of each
of the other
modes of discourse, above all narrative discourse where what
is said or recounted, the generative
historical event, came to language through the narration.
... To speak
of revelation now
is not to retreat to
modes of thought established in earlier generations but to endeavor to deal faithfully with the problem set for Christians in our time by the knowledge
of our
historical relativity.»
Hence it may not
be appropriately received in the objectifying
mode of scientific method or external
historical method.
Pending that development, it would appear that it
is only Buddhism which provides an immediate entry into Whitehead's imaginative world, for it
is only Buddhism among our
historical traditions which we today can imagine as a totally nondualistic
mode of vision.
Our alienation from the earth, from ourselves, and from a truly creative man - woman relationship in an overly masculine
mode of being, demands a reciprocal
historical period in which not only a balance will
be achieved but even, perhaps, a period
of feminine emphasis.
All these cosmic and
historical forces
are presently available to us in a new
mode of appreciation.
Does Cobb's diagnosis and prognosis so privilege
historical and theological
modes of explanation that something much closer at hand
is missed, namely religious insti tutional dynamics?
That
's because our universities and other organs
of culture in the West attack all
historical modes of elevating transcendence.
Change in the
historical situation may give to an enduring theoretical doctrine a
mode of real existence and features which can render pointless the effective objections to it, which
were directed against the actual reality rather than the abstract proposition.
Hence he not only polemicizes against its
mode of thinking but also points out that it
is itself a socio -
historical product.
It
is conceivable that there
was an
historical Abram who experienced mystery in the
mode of a future promise.
The Presbyterians won, not because
of theology but because «their
mode of government
was favored by a majority
of those present,» according to
historical documents.
Understanding contemporary
modes of power requires a rethinking
of statehood as multiple and
historical rather than taking the state to
be a universally recognisable mechanism with «certain features, functions, and forms
of governance» (Hansen & Stepputat 2001: 7).
The single player
modes that
are involved in Star Wars: Battlefront include the
Historical Campaign which allows you to which lets you take part in some
of the most important battles either the Clone Wars or Galactic Civil War.
Visually stunning, like its predecessor, this game boasts an extensive character creation
mode, a multitude
of new and returning weapon types, each
of which can
be forged and upgraded to the player's preferences, while it also features 300 characters based on both fictional and
historical Japanese figures, whose souls help players strengthen their team and defeat their enemies.
This
is Spielberg in the
historical mode of «Schindler's List» and «Saving Private Ryan» but with his more epic and populist wings intriguingly clipped by a story that mostly takes place over just a few weeks in January 1865.
It
's a
mode that takes the seed
of something
historical — that pigeons
were used to send messages in the war — and warps it to absurdity in order to create an effective multiplayer
mode.
Outside
of the career
mode you do have the ability to play in some
historical matches which
is a nice feature.
While power
is never uniform either in its constellations or effects, it
is true that within particular
historical formations some
modes of power dominate over others and often constrain the types
of struggles and
modes of governance involved in decisions regarding what counts as knowledge.
According to conservatives, the great sin teachers colleges have committed in the past few decades
is that they have focused too much on theory and not enough on clinical practice — and by «theory,» they mean critical pedagogy and other theories that enable prospective teachers to situate school knowledge, practices, and
modes of governance within wider
historical, social, cultural, economic, and political contexts.
I've always
been intimidated by
historicals, but I firmly believe that, for me, I learn most when I
'm out
of my comfort zone — a
mode I
am embracing this year.
Several
of these books include glossaries, maps, references, and
historical synopses, all
of which can
be used to teach students how information
is delivered and can
be understood in a variety
of modes.
Bicycles
are the popular
mode of transport and can
be hired on the island. There
are many other land - based activities available including guided
historical tours and the local golf course.
Add to this unlimited ammo, useless friendly
AI, HUD targeting
modes and a sense you
're winning the war all on your own and it
's starting to feel a little like «Call
of Warplanes» than a
historical combat simulator.
Sadly, Classic Mode won't reenact the actual race seasons
of each era, and will instead
be available in quick race, custom championship, time trial and in split - screen and online multiplayer
modes For added authenticity, the
historical races will
be introduced by none other than legendary motorsports commentator Murray Walker, the colour palette will
be diluted to reflect the retro vibe and the HUD will replicate the BBC TV graphics
of the time.
If caught, enemies will rip them, and their entire party limb from limb • 6 player co-op or solo play — A multitude
of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fol
of varied playable characters await for players to choose from as they enter the fray in online co-op
mode or solo
mode for those willing to brave the horrific specimens alone • Terrifying Zeds — New enemies and fan favorites from the original game
are back with expanded and smarter artificial intelligence, dishing out powerful attacks, working as a group to weaken the player's party and pushing the challenge level and fear factor to new levels • Unique Blend
Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fol
Of Weaponry — From modern militaristic assault rifles, brutal improvised makeshift weapons, classic
historical guns, and off the wall «Mad Scientist» weapons, Killing Floor 2 has a unique blend
of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have been reimagined with more added to the fol
of killing tools that will satisfy any gamer • Expanded Perk System — Perks from the original game have
been reimagined with more added to the fold.
Visually stunning, like its predecessor, this game boasts an extensive character creation
mode, a multitude
of new and returning weapon types, each
of which can
be forged and upgraded to the player's preferences, while it also features 300 characters based on both fictional and
historical Japanese figures, whose souls help players strengthen their team and defeat their enemies.
The base
of the new Career
mode is already there: almost all the
historical texts
are ready as well as squadron insignias, we
're working on the cutscenes.
The graphics
are quite good, the staging
is dynamic and offers some nice moments
of adrenaline, the multiplayer
modes are fun... without reaching the excitement we get the original in 1997,
of course, a matter
of historical context.
Release Date: Oct 15, 1997 Genre: Real Time Strategy Theme:
Historical Rating: T for Teen Game
Modes: Single player, multiplayer Series: Age
of Empires Age
of Empires
is the computer game that helped the real - time strategy genre become popular.
Fortunately for all
of you would -
be explorers on the market, an upcoming new
mode will allow you to totally discover the world that Ubisoft Montreal constructed — and study lots about
historical Egypt — at your personal leisure with out having to fret about getting chomped on.
And this
is just the tip
of the extras iceberg, beyond the inclusion
of the original King
of Fighters ’98 for
historical purposes; the game boasts options galore to difficulty, presentation and
modes of play.
Age
of Empires III: The WarChiefs Release Date: Oct 17, 2006 Developer: Ensemble Studios Publisher: Microsoft Game Studios Genre: Real Time Strategy Theme:
Historical Rating: T for Teen Game
Modes: Single player, multiplayer Age
of Empires III: The WarChiefs
is the first expansion that
was released for Age
of Empires III.
Release Date: Oct 23, 2007 Developer: Big Huge Games, Ensemble Studios Publisher: Microsoft Game Studios Genre: Real Time Strategy Theme:
Historical Rating: T for Teen Game
Modes: Single player, multiplayer The second and final expansion to Age
of Empires III
is Asian Dynasties.
Release Date: Aug 16, 2011 Developer: Gas Powered Games, Robot Entertainment Publisher: Microsoft Studios Genre: Real Time Strategy Theme:
Historical Rating: E10 + Game
Modes: Multiplayer Age
of Empires Online
was the first Age
of Empires game that doesn't follow the timeline
of the previous three games in the series.
Release Date: Oct 31, 1998 Developer: Ensemble Studios Publisher: Microsoft Game Studios Genre: Real Time Strategy Theme:
Historical Rating: T for Teen Game
Modes: Single player, multiplayer Age
of Empires The Rise
of Rome
was the first and only expansion for Age
of Empires and features four new civilizations, new technologies, Roman architectural designs for buildings and new larger maps.
Release Date: Sep 30, 1999 Developer: Ensemble Studios Publisher: Microsoft Game Studios Genre: Real Time Strategy Theme:
Historical Rating: T for Teen Game
Modes: Single player, multiplayer Age
of Empires II: The Age
of Kings
is the second full release in the Age
of Empires series as it moves the timeline forward from where Age
of Empires left off, taking your civilization from the Dark Age into the Imperial Age.