Sentences with phrase «history as a game developer»

First, tell the readers a bit about yourself: what is your history as a game developer, previous efforts, why you decided to start getting involved in making games?

Not exact matches

Platforms: Xbox One, PS4, PC Reviewed On: PC Developer: Hangar 13 Publisher: 2K Singleplayer: Yes Multiplayer: No The Mafia series has had a bit of a patchy history so far, with the first game being beloved and the second getting a tepid response largely thanks to its open world which served as little more than decoration.
I've been anticipating this game for months now, as developer A Crowd of Monsters» take on an alternate history, episodic journey in the shoes of retired cop Elliot Ness looks and sounds all kinds of awesome.
Early in the history of PlayStation Home, leading developers embraced the platform as a means to expand players» gaming experiences via content that unlocked in - world after certain performance milestones were reached in - game.
Bungie, the developer of the game, and the team responsible for the epic Halo series of shooters, has clearly done a lot of research to build its fiction - the Destiny world is a rich amalgam of myths and fantasy tropes; the alien races that you fight — the Fallen, the Hive, the Vex — all have military hierarchies and back stories inspired by Tolkien, Asimov and a dozen other genre writers, as well as Roman and Medieval history.
The good news is, in their more than 15 year history, developer Inti Creates have shipped over 30 different games on eight different platforms, and our project lead, Keiji Inafune, has either worked on or overseen 30 + games in this genre alone, as well as having lead one of the biggest Japanese studios, and some of the biggest AAA games ever.
In this exclusive interview, Jan van der Crabben, CEO and Founder of Ancient History Encyclopedia (AHE), sat down with developers of Sumer at Game Developer's Conference 2016 in San Francisco as they walk us through their accomplishments.
Unfortunately that mea culpa only further illustrated just how out of touch the developer is as their proposed changes really do nothing to address the core issues with this game, namely that PvP is in its most broken state in Destiny history largely due to a strive for «balance» that has neutered all weapons useless and that there is no real end game to keep players involved once the story is concluded.
It wasn't because a lack of confidence in the company's ability as a developer, but rather their track record and history with online games that worried me.
Founded in 2007, Panic Button is a video game studio that has a solid history as an agile game developer specializing in co-development, ports, full game production, and original...
Legendary British developer Peter Molyneux, one of the most renowned game designers around, is famous as the inventor of the god game genre and has secured his place in computer game history with innovative and successful titles such as Populous, Black & White, and Fable.
TOM SÖDERLUND (Stockholm) has entered gaming history in 2000 as the developer of one of the world's first location - based mobile games, the SMS - shooter Botfighters.
Remedy Entertainment is well - known developer with a lot of history for developing stellar titles, and is behind some of the most critically acclaimed games in the industry, such as Max Payne, Max Payne 2, Alan Wake, and most recently, Quantum Break.
The developers have promoted Kingdom Come: Deliverance as a title that strictly adheres to realism and history to explain design choices, which is why drinking saves your progress and the game is introducing a magic respec potion in the same future patch.
It was revealed by John Szczepaniak for his book The Untold History of Japanese Game Developers Volume 2 that the game exists as assGame Developers Volume 2 that the game exists as assgame exists as assets.
The Developer has a history of making strategy games which lead to Summoner's Lineage being the «strategy Tales game», as opposed to the LMBS which is the standard for the series.
The variety of responses soon had me thinking about the tension between gamers and game developers, and as an artist, I naturally went to art history for understanding.
Over at big sister website Gamasutra, sometime GSW columnist J.Fleming has posted an in - depth history of major publisher Activision - and, as the intro notes, the massive company now in charge of franchises from Guitar Hero to Tony Hawk and beyond:»... started with just four game developers leaving Atari in 1979.»
The Fire Emblem series launched in 1990 on the Famicom (the Japanese NES) with Shadow Dragon and the Blade of Light, and was developed by the R&D 1 team, which if you're into video gaming history you should already recognize as the developers of everything from the original Zelda, Ice Climbers and Donkey Kong to every 2D Metroid game ever.
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