Taken together with the way it locks off so much content until
you hit arbitrary levels it feels bizarrely restrictive, forcing players into a grind - like trajectory that gradually dishes out tools that make gameplay more interesting, even as the deliberately limited combinations of rules, maps and modes chip away at the initially intoxicating sugar rush appeal.
Not exact matches
What's worse, every time Sonic takes a
hit, he's warped backwards to some
arbitrary location and forced to redo a part of the
level.
«Shoot, die, try to do a bit better next time»
hits the same one - more - go factor as a slot machine, but on its own that's as fake an addiction as the
arbitrary levelling system in a bad mobile game.