Sentences with phrase «hit detection»

I like the controls and hit detection for both games as well.
Bad hit detection and other problems not fixed from previous games.
Couple this with inconsistent hit detection and some fights can be a real pain.
Add in some poor hit detection and frequent dips in the frame rate and you have for some very frustrated moments.
Could use a remake for improved hit detection, though.
More monsters, combos, arts, moves and better hit detection.
Other flaws such as the some weird hit detection do plague multiplayer, but overall it's a pretty bug free affair which makes a nice change.
I am convinced there's some balance issues and network issues as far as hit detection and lag.
I think my # 1 complaint in this game is the client side hit detection.
Other problems included awful hit detection and survivors ending up on the wrong side of a barrier they had just pulled down.
There are a fair amount of «air brakes» that allow for tuning jumps, with platform physics and hit detection leaving zero complaints.
Hit detection bugs can make simple engagements incredibly frustrating, especially when you know your attack should be hitting something.
However, on the first day of business, disaster struck: the automatic hit detection and score tally system broke down.
It is only let down by the too simplistic gameplay and that door hit detection that really killed my mood.
All attacks hit or miss based on straight hit detection.
Much like the other 3 - D MK's, I still had a few problems with hit detection at some points such as attacking with Deathstroke's sword in a corner or attempting to hit Dark Kahn with Sonya's bike kick while playing in single player.
Hit detection at a distance seems well modeled, along with bullet -LSB-...]
The visuals are amazing and the music is catchy, but severe hit detection problems and a limited view of what's coming will result in many cheap hits and a lot of frustration for the player.
Strange hit detection for enemy magic doesn't help things, and neither do the mercifully few instant - death quicktime events.
Now, we all know from past experience that simple combat systems can sometimes be just as fun and effective as complex ones, but in Amy's case that's just not true thanks to some utterly terrible hit detection.
Games consultancy group Hit Detection claims in a white paper that external developers had created Wii U game demos with «underclocked development kits» for this year's E3.
We might fix the utterly broken hit detection and monstrously distorted character models in cutscenes eventually.
However the dodgy hit detection also exists in multiplayer along with some slow match connections and parties still have trouble connecting at times.New Wager matches allow you to bet against other players, those who can come in the top three get big pay - outs and Wager matches include three sweet new game modes such as One in the Chamber which arms you with just a single bullet, a knife and three lives.
Level design is hit and miss, camera angles prove to be a detriment, and boss battles simply don't work a lot of the time due to clunky movement and wonky hit detection.
It's surprisingly good fun as well, with a fairly large hit box for you to work with and some satisfying hit detection when you connect racket to ball.
Subaeria could have been fun if it wasn't for the atrocious loading times, the poor controls, the tedious hit detection and the awkward camera angle.
Combat is functionally sound (and actually quite engaging thanks to the various weapon types and combat maneuvers you can utilize), but the animations and hit detection markers can be janky and unreliable, which is especially troublesome when you find yourself facing more than one enemy.
These new wheeled wonders will be able to power slide around the landscape and will feature more precise hit detection.
Survarium got its 0.42 update that contained, among other things, the new artifact hunt game mode and «pixel perfect hit detection
Some of the worst hit detection feedback I ever seen in a shooter, the times I died because I didn't know I was being hit isn't countable on all the hands from the resistance group.
This was always the case in previous Ys games, especially since the bump attack system and off - kilter hit detection, but despite having an actual sword button this time, Adol moves too slowly to properly react.
The rest of the arsenal feels tired and overused, but the new aiming system and hit detection make the game feel more accessible, which is certainly a welcome addition.
True, its lineup of six selectable characters fragments the story, and the gameplay exacerbates a lot of Secret of Mana's annoyances: unconvincing hit detection, cheap bosses, and so forth.
There's also so hit detection issues when an attack hits 2 enemies and one of them is blocking — instead of hitting any enemy, Mulaka just bounces off both.
From the game's low - poly visuals to the horrid hit detection, just about the only thing Torn Banner Studios» competitive siege simulator gets right is the game's crumbling aesthetics, which would be right at home on King Henry the Eighth's platform of choice.
Siege might lack the sharp hit detection and purity of CS: GO, but it's a more accessible and modern FPS that rewards clever timing and coordinated teamwork as much as aim.
A proper PvP experience like MWO has a central database and server infrastructure that controls and even simulates server authoritative hit detection.
Hit Detection founder and former games critic N'Gai Croal urges devs to be patient when reaching out to players
Instead, it's plagued with a questionable English translation, bizarre hit detection, and the extreme simplicity for which most of their games are infamous.
Best described as «fifteenth century Battlefield,» War Of The Roses may not top the charts in terms of visual presentation, but its gameplay offerings are second to none thanks to its impeccable hit detection mechanics and 64 - player matches.
This is made worse by a questionable hit detection system, where rounds lined up with an enemy's center of mass don't seem to connect with their target at all.
I really do love The Sexy Brutale, but because of that odd hit detection, it did go quite a way in reducing the immersion.
But it soon gives way to more severe problems, including sketchy hit detection and other bugs that make the game way more difficult than it already was.
The platforming sections don't get any better as your dash and jump animations are clunky and the inconsistent hit detection does little to help you.
Everyone is going to whine about something but with piss poor hit detection and horrid hit boxes there was 0 reason to expect a sniper to get a headshot every time no matter how skilled.
It's primarily a means of travelling, though there are a few platforming elements, but it's generous with hit detection.
Of general interest, I'd say the demo extension, plus networking fixes that won't split Xbox Live parties and improved hit detection to compensate for high lag situations, are the most relevant.
If there are further iterations of this game, the first thing I would do is rework the fight mechanics, make the game less reliant on your stamina, and allow for much better hit detection.
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