Strange
hit detection for enemy magic doesn't help things, and neither do the mercifully few instant - death quicktime events.
It doesn't hurt that they give you some major breathing room in terms of
the hit detection for the ledges, either.
I like the controls and
hit detection for both games as well.
Not exact matches
For a game so focused on killing, the killing in the game is very basic button mashing, although to its credit the game tries to make things interesting by throwing in poor
hit detection, clunky controls, and terrible camera control.
If there are further iterations of this game, the first thing I would do is rework the fight mechanics, make the game less reliant on your stamina, and allow
for much better
hit detection.
In upper trims, you'll find the visibility enhancement
for reverses and parking afforded by Blind - Spot
Detection and Rear Cross-Traffic Alert, as well as Reverse Automatic Braking to help avoid
hitting obstacles.
Could use a remake
for improved
hit detection, though.
Games consultancy group
Hit Detection claims in a white paper that external developers had created Wii U game demos with «underclocked development kits»
for this year's E3.
Add in some poor
hit detection and frequent dips in the frame rate and you have
for some very frustrated moments.
The visuals are amazing and the music is catchy, but severe
hit detection problems and a limited view of what's coming will result in many cheap
hits and a lot of frustration
for the player.
It adds a corner map and presumably fixes the original game's
hit detection and the confused AI routines of the player's companions, but it'll maintain local multiplayer
for up to three people.
Hit detection was close to being non-existent, and the reversal system was completely useless — a big no - no
for any wrestling game.
There are a fair amount of «air brakes» that allow
for tuning jumps, with platform physics and
hit detection leaving zero complaints.
The
hit detection is poor and the gameplay is much slower than the one in the arcade original and the NES,
for example.
Also, the
hit detection through us
for a loop as too often it felt like we were swinging and missing, when actually we were doing damage.
For example, the
hit detection in last year's game was really quite lousy but this time around it has been worked on quite a bit and seems to be doing just fine!
It's surprisingly good fun as well, with a fairly large
hit box
for you to work with and some satisfying
hit detection when you connect racket to ball.