Sentences with phrase «hit enemies at»

Staples like the M16A1 and UMP - 45 are well implemented, complete with a red dot sight, stubby grip and extended magazines, while there are interesting newcomers such as the R0933 carbine, which is awesome up close and has a impressive 800rpm fire rate, and the R700LTR sniper rifle, which has a higher fire rate than most traditional bolt action snipers, though a lower bullet velocity which makes it harder to hit enemies at long range.

Not exact matches

Anyone who sounds aggrieved or — in the case of Solnit's enemies — more high - minded and principled can always summon an avenging army of supporters from the vast population of Internet - dwellers unwilling to spend more than five seconds trying to understand the dispute at hand, but endlessly willing to get a quick hit of that old self - congratulation.
In spiritual battle, you don't want to say, «Well, I'm saved and secure forever, so I can lower my defenses, put down my shield, go live any way I want, and let the enemy take his hits at me — because «Hey, I've got my helmet on.»
But you can be relatively sure that a nuclear arsenal is pure defensive, if it isn't able to hit all potential enemy powers at once, unless the owner is an acting religious fanatic, in which case, every nuclear arsenal automatically becomes offensive.
Commons Speaker John Bercow has hit back at his enemies, from Tory backbenchers and political journalists to prime minister David Cameron, in an extraordinarily outspoken show of defiance.
It is difficult to penalize or hit back at an enemy when you aren't sure who it is.
I did NOT invest in blacksmithing or crafting at all, and yet by level 30 - 35 i was able to one - hit nearly any enemy with the exception of boss creatures and dragons, all while remaining completely undetected.
gwyneth paltrow (shallow hal) joe pantoliano (cats & dogs) guy pearce (the time machine) ron perlman (hellboy) michelle pfeiffer (white oleander) lou diamond phillips (the big hit) joaquin phoenix (gladiator) joaquin phoenix (ladder 49) brad pitt (the mexican) brad pitt (oceans 12) brad pitt (troy) natalie portman (where the heart is) natalie portman (garden state) natalie portman (garden state) dennis quaid (far from heaven) dennis quaid (the rookie) aidan quinn (songcatcher) robert redford (the clearing) tara reid (natlamp's van wilder) jean reno (crimson rivers) christina ricci (the man who cried) robert redford (bagger vance) keanu reeves (matrix reloaded) jean reno (crimson rivers) paul reubens (mystery men) ving rhames (bringing out the dead) julia roberts (mona lisa smile) julia roberts (the mexican) the rock (the scorpion king) ray romano (ice age) ray romano (welcome to mooseport) rebecca romijn - stamos (femme fatale) rebecca romijn - stamos (x2) geoffrey rush (mystery men) geoffrey rush (quills) kurt russell (dark blue) kurt russell (miracle) meg ryan (against the ropes) meg ryan (you've got mail) meg ryan (in the cut) winona ryder (lost souls) antonio sabato jr. (the big hit) adam sandler (punch drunk love) susan sarandon (moonlight mile / igby / banger sisters) rob schneider (the animal) kristin scott thomas (random hearts) arnold schwarzenegger (collateral damage) arnold schwarzenegger (end of days) arnold schwarzenegger (the sixth day) arnold schwarzenegger (terminator 3) molly shannon (superstar) elisabeth shue (hollow man) bryan singer (x-men 2) gary sinise (mission to mars / reindeer games) will smith (I, robot) will smith (men in black 2) wesley snipes (blade 2) leelee sobieski (here on earth) leelee sobieski (joy ride) mira sorvino (triumph of love) kevin spacey (pay it forward) kevin spacey (k - pax) david spade (joe dirt) britney spears (crossroads) steven spielberg (catch me if you can) brent spiner (trek insurrection) patrick stewart (trek insurrection) patrick stewart (trek nemesis) patrick stewart (x-men 2) julia stiles (the prince and me) ben stiller (mystery men) sylvester stallone (driven) ben stiller (dodgeball) meryl streep (adaptation) mena suvari (the musketeer) hilary swank (boys don't cry) hilary swank (affair of necklace) charlize theron (monster) charlize theron (north country) uma thurman (les miserables) uma thurman (paycheck) john travolta (basic) john travolta (mad city) john travolta (the punisher) john travolta (swordfish) liv tyler (one night at mccool's) james van der beek (rules of attraction) nia vardalos (connie and carla) patricia velasquez (mummy returns) jon voight (the general) arnold vosloo (mummy returns) mark wahlberg (the big hit) mark wahlberg (planet of apes) christopher walken (the opportunists) paul walker (timeline) denzel washington (he got game) denzel washington (bone collector) denzel washington (training day) denzel washington (john q) denzel washington (out of time) john waters (cecil b. demented) naomi watts (le divorce) naomi watts (the ring) sigourney weaver (tadpole) hugo weaving (matrix reloaded) raquel welch (tortilla soup) forest whitaker (ghost dog) bruce willis (the story of us) bruce willis (whole ten yards) owen wilson (behind enemy lines) peta wilson (league of extraordinary gentlemen) reese witherspoon (pleasantville) reese witherspoon (election) reese witherspoon (sweet home alabama) reese witherspoon (vanity fair) elijah wood (fellowship of the ring) james woods (virgin suicides) renee zellweger (bridget jones's diary) renee zellweger (chicago) catherine zeta - jones (chicago) catherine zeta - jones (traffic) catherine zeta - jones (oceans 12) cast being john malkovich cast / director blair witch 2 cast of cats & dogs cast of dancing at lughnasa cast of daredevil cast of Harry Potter 3 cast of october sky director / cast of ocean's 11 director / cast of shrek director / cast of star trek: insurrection cast of waking ned devine director / cast of X-Men
In its medium difficulty setting — the only other choice is «easy» — the game is generally a breeze: charge at the enemy, hit them until they die, move on and repeat with the next group until the level ends.
Screw Charge (for the Lance): you «charge» your spear, and then throw it at enemies, which are then hit by the rotating tip of the spear;
Obviously, there's one point at least which leaves you thinking «how the hell did none of those bullets hit him» or «have the enemies ever used a gun before.»
After tragedy hits, Captain America is forced to confront a traitor at SHIELD and he does it, believing that his old - fashioned form of patriotism will be enough to overcome his new enemies.
Although, I quickly learned that getting hit by enemy robots, regardless of the amount of damage I took, was not something Aloy could always easily take as she was, at times, thrown back when she got hit with an attack.
The companions are not invulnerable anyway, and they will be extracted automatically once severely injured in combat; at that point you can request the deployment of another companion, just like the deployment of a certain weapon or ammunition (fun fact — if you manage to hit an enemy with the deployed box, he will be knocked out, and this happens to Big Boss as well).
That's developer Trendy Entertainment's term for waving your sword at an enemy and chipping their hit points away without feeling any particular sense of impact — that's been a focus during development, and in Dungeon Defenders 2 each swing of your sword or your staff feels like it's doing real damage.
Donkey Kong, for instance, wields the Bwananarang - capable of hitting multiple enemies with a single throw - and can perform his iconic ground pound, which is handy for damaging foes at close range.
It is at this point that the comparisons to Yu - Gi - Oh continue, as you can continue other cards in your hand to power up or power down your opponents to gain an advantage, or use their unique abilities such as giving a guaranteed critical hit to easily neutralize stronger enemies.
So that means that enemy worms have a nasty habit of standing around and doing nothing, shooting at walls for no reason, running away for no reason or suddenly becoming the worlds greatest marksman and hitting you from across the map with a shotgun.
Most battles involve me firing madly at the enemy and being unsure if I was hitting or actually somehow missing until the foe keeled over.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
If you stay behind the score - board, you will never get hit and be able to shoot at enemies.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
I would have to dodge an attacking bird, while also keeping an eye on enemy archers who would take pot shots at me until I could land a total MLG turnaround no scope arrow shot on both enemies while hitting just the right jump.
To engage an enemy in combat you just sidle up to the red circle that envelopes them, at which point the chance of actually hitting them with an attack is displayed.
At firs glance things are promising: enemies hit hard and there appears to be room for a simple combat system with enough nuance to allow for some tactical play, but as you go through the game you realise that despite the various buff's and stances the brain never needs to be engaged in order to achieve victory, even on the hardest difficulty.
Not only will enemies hit harder, but by the time you reach the final difficulty they'll be moving at twice the speed as well.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
To kill a monster or enemy they simply have to have enough rolled hits to exceed the foe's defense value, and those hits can be assigned to any enemy in the area, so more than one baddie can be killed at a time.
At times, getting hit by an enemy would cause the music to stutter or shut off completely.
The core mechanics are simple enough: X is your direct, heavier attack while Y offers up sweeping moves capable of hitting multiple enemies at the same time, and the left trigger takes on the role of both dodge and block.
Regardless of which stance you've opted to go for, and switching up generally is advisable against certain enemies, one button is for focused strikes against a single foe and the other is for weaker attacks that can hit numerous baddies at once.
There were also a few enemies that would glitch out when I attacked them or my sword attacks wouldn't hit them at all for some reason.
Half the time I'd be looking at the floor, and the other half I'd be looking at the ceiling, leaving me to simply hammer away at the controls in the hopes that I was hitting the enemy, when in reality I was probably being really menacing toward a bewildered cat that was no seriously reconsidering its life choices.
Take a swing at an enemy and a coin toss seemingly decides whether you actually hit or not.
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple enemies, including some unfriendly Chocobo - enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you constant battle updates - bottom screen shows the status of all the characters, plus a map
Ranged characters can still be cumbersome as targeting specific enemies or other things is a little hit and miss, a problem that came to a head during a mission based around Gandalf and Radagast in which my chosen wizard (Gandalf) insisted on shooting at something across the screen with his staff rather than whipping out his sword and killing the orc that was in the process of pummeling his face in.
You will constantly have enemies spawning and running at you and you will always be hitting some button for something all the time.
First and foremost, enemies are numerous, powerful, and deadly — get caught in a nasty combo attack, and you could be dead within seconds, so needless to say it's best to avoid being hit at all.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Whilst on the subject of the combat, Elex tries to take inspiration from the well - loved Dark Souls series in which you must rely on your cunning to hit, dodge and parry at the right time to take down the difficult enemies, all while managing your stamina.
The enemies are programmed to spawn at a set point and walk / run towards you with no regards for their own life — apart from the flying ones, they annoy me as they move so you can't hit them.
Rolf is your main and an all - around powerhouse, Rudo has one of the strongest attacks in the game, Anna's slashers can hit multiples of the same type of enemy at once, and Amy is the only significant healer (Nei and Rolf have healing powers, but they're limited).
Punches and kicks land with a solid hard hitting audio leaving your enemies moaning at your feet.
While you take turns between your attacks and the enemy's attacks, when it is your turn you don't just tap on a spell or weapon to attack but you also have a meter bar at the top, generally with a section in red which is your critical hit section.
Thor can also fly, has a strong melee attack with his hammer, and can also throw the hammer to hit multiple enemies at a distance, both on the throw and on the hammer's return trip.
At the same time, Kirby is hit by one of these Hearts and gains the strange ability to instantly transform enemies into his own Friends and Allies.
His defensive down special move created a substitute to take hits, but also allowed him to reappear and attack his enemy at the same time.
He can either hit nearby enemies with the axe or otherwise throw it at them if they are further away and cause even more damage.
You will also be fighting multiple enemies at one time, making for some really hectic fights where you are setting traps, dodging enemies, and making sure you don't get hit by trains running through the levels or any other built in traps.
[NEW] THREE THREE HIT COMBO If Ahri earns 9 spell hits (max 3 per cast), she gains Essence Theft, causing her next Q cast that lands to restore 3 / 5/9 / 18 (at levels 1/6/11 / 16) health for each enemy hHIT COMBO If Ahri earns 9 spell hits (max 3 per cast), she gains Essence Theft, causing her next Q cast that lands to restore 3 / 5/9 / 18 (at levels 1/6/11 / 16) health for each enemy hithit.
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