Scattershot Location: Shops Hard Hitter —
hit enemies with 200 flourishes (+8 extra damage) Scattergun — kill 10 large enemies with flourishes (+ shotgun spray) Donor — give gifts to 20 players over Xbox Live (+20 % damage in multiplayer Value: 2100
Using magic is the main and only viable way of combat in this game (you can
hit enemies with your fists and staff but that doesn't do much at all).
He handles himself very adeptly and can be called in to
hit enemies with his arrows to stun them.
You can buy new spells and use them to
hit enemies with lightning, turn them into frogs, and so on.
Alternatively, use the climb sickle to gain the high ground, and
hit enemies with a surprise Kunai attack or call on support companions for some extra muscle when the going gets tough.
I found out that sometimes it is better to to
hit the enemies with string of hard attacks rather than focusing on small attacks to increase your max combo.
With up to 4 - player co-op, Kirby Star Allies allows the pink puff to
hit enemies with hearts to turn them into allies.
Unfortunately, there's a catch: it can be hard to
hit enemies with that weapon;
Gachigachi Punch (for the Martial Arts): you build up your energy, and then
hit an enemy with a really strong punch.
The fusions are elemental based: Lailah creates a firey being that uses a sword; Mikleo's is water - based and
hits all enemies with a bow; Dezel's creature uses wind, with whirlwind and tornado attacks; and Edna's is earth - based, striking enemies with its fists and even the terrain.
The companions are not invulnerable anyway, and they will be extracted automatically once severely injured in combat; at that point you can request the deployment of another companion, just like the deployment of a certain weapon or ammunition (fun fact — if you manage to
hit an enemy with the deployed box, he will be knocked out, and this happens to Big Boss as well).
Additionally, Link can defeat a Stalfos Knight by continuously
hitting the enemy with the Boomerang.
Gunnar Davis is a heavy weapons specialist with an assault rifle as a primary weapon and a pistol for a secondary weapon, while his special abilities include Shockwave which sends a powerful electrical impulse that knocks down enemies; Stasis projects a stasis field that stops time for enemies albeit while simultaneously protecting them from incoming fire, but could still be useful to strategically change position, finding cover or running past a large group of enemies; Barrier creates a protective energy bubble that prevents damage from being received by Gunnar; and Storm
hits enemies with a lightning strike.
Suddenly one of the characters, a dude with this huuge sword, emitted a glowing yellow / orange aura followed by this loud sound effect, jumped and
hit the enemy with a vertical slash, blowing it up.
«Liger Slash» — A claw skill in which Row
hits the enemy with strong, continuous attacks — both spells and direct attacks.
That's fine, but I don't know what a Brave meter is, or how it helps, or - wait a minute, why exactly doesn't
hitting the enemy with a sword do damage?
However, in order to turbo boost or be in the zone; players must fill turbo meter units singularly or all four units respectively by drifting, driving on two wheels, driving backwards, aerial tricks, drafting cars directly ahead,
hitting enemies with weaponry or side bashing cars, although drifting, driving on two wheels and driving backwards accurately through a blue speed strip offers a bonus towards filling a turbo meter unit, alongside collecting turbo boost cans.
By
hitting every enemy with their elemental or physical weakness,
As you move through the areas you will be
hitting enemies with the wrench or blasting them away with a very satisfying shotgun and, much like Arkane's other game, Dishonored, you can upgrade Morgan with a number of alien powers that will help you explore the world or take on the enemies in creative ways.
Hitting enemies with spells grant Irelia stacks of Ionian Fervor for a few seconds.
The fusions are elemental based: Lailah creates a firey being that uses a sword; Mikleo's is water - based and
hits all enemies with a bow; Dezel's creature uses wind, with whirlwind and tornado attacks; and Edna's is earth - based, striking enemies with its fists and even the terrain.
The companions are not invulnerable anyway, and they will be extracted automatically once severely injured in combat; at that point you can request the deployment of another companion, just like the deployment of a certain weapon or ammunition (fun fact — if you manage to
hit an enemy with the deployed box, he will be knocked out, and this happens to Big Boss as well).
The Flame Boomerang that can be bought in Gorges is also helpful because
it hits all enemies with decreasing damage.
Hits all enemies with a full - power toss, preventing the usual damage reduction for multiple foes.
The fusions are elemental based: Lailah creates a firey being that uses a sword; Mikleo's is water - based and
hits all enemies with a bow; Dezel's creature uses wind, with whirlwind and tornado attacks; and Edna's is earth - based, striking enemies with its fists and even the terrain.
Not exact matches
«Syria is being exposed to a new aggression
with some military bases in rural Hama and Aleppo
hit with enemy rockets,» an army source was quoted as saying without elaborating.
One of the few EC - 130H Compass Call aircraft, capable to find and
hit the
enemy forces
with denial of service (and possibly cyber) attacks on their communication networks, has been deployed to Osan Air Base, South Korea.
Effectiveness was when the CAS could tell us about what the
enemy was doing when we couldn't see them, and what they could
hit them
with.
There are fewer worries over linebacking; Dave Lloyd, Maxie Baughan and Mike Morgan are hard -
hitting regulars
with the experience to diagnose
enemy tactics.
With plenty of time to study the scene,
enemy passers often
hit secondary and even tertiary receivers.
With Benzema
hitting turning 30 this year and Bale heading down the Rafa Nadal my - own - worst -
enemy career path, Isco's newfound importance to Madrid might soon become the norm.
The combat is a chore as the
enemies have hitboxes larger than your dodge rolls meaning you will get
hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing on super easy mode, the story is an illogical mess
with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
Funny thing about the marine in close combat is, that you can defeat predators and xenomorphs easily as you can block light attacks and shoot the
enemy before he can
hit with his heavy attack.
I did NOT invest in blacksmithing or crafting at all, and yet by level 30 - 35 i was able to one -
hit nearly any
enemy with the exception of boss creatures and dragons, all while remaining completely undetected.
Targeting is as simple as touching the party member or monster you want to select, and overall the battle system works well although like most games
with random battles, can get very tedious, especially when backtracking and potentially fighting much lower level
enemies that you can kill in one
hit but still have to go through all the motions of attacking and targeting.
Basic combos are pretty boring, but once you've gone into the Badge system, this game's upgrade system, you can expand your basic combo, and get other buffs like
hitting weak points harder or doing more damage to
enemies with their guard up.
The dominance of European cinema was in part moderated by Crime Scene, an especially creative and popular program, incorporating recent award - winners such as Polisse (Maïwenn, 2011) and Once Upon a Time in Anatolia (Nuri Bilge Ceylan, 2011)
with the Brazilian
hit Elite Squad: The
Enemy Within (José Padilha, 2010) and the Congolese gangster film Viva Riva!
I'd be willing to play the game
with stronger
enemies or only one
hit point, but five lives for the entire game is going too far and locks me out of the more reasonable difficulty increases.
She has two regular attacks using Y for a weak horizontal strike that can turn into a 2 -
hit combos or X for an stronger, overhead swing that has Thora raise the battle axe handed down by her father up into the air until it gleams then finds it way downward
with a chopping into
enemies with a sufficient thud.
In its medium difficulty setting — the only other choice is «easy» — the game is generally a breeze: charge at the
enemy,
hit them until they die, move on and repeat
with the next group until the level ends.
You can't
hit a flying
enemy with the hammer, and you can't
hit a spiked
enemy with a jumping shoe, so you'll need to have both.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down
with one or two hard
hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand
enemy attacks either they will hurt you if they
hit you or if you block it it will hurt alittle or almost as much as normal and
with spells and archery its all relevant the spells do elemental damage so the
enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
-- some
enemies attack on sight (iris icon)-- some
enemies attack based on sounds (thunderbolt icon)-- some monsters attack if you
hit one of their kind: you have to be very careful
with those, as you can get swarmed and overwhelmed really fast; — some monsters are really powerful, and if you're underlevelled, it's best to flee.
Bow: a weapon
with high attack power, that allows you to
hit enemies from afar, and threfore attack before they can get to you.
Coupled
with enemies having quite a bit of health and
hitting hard, Rad Rodgers: World One isn't exactly the best choice for newcomers to the genre: it's not really difficult to the point of frustration, but those looking for a quick play might be slightly disappointed.
Hitting an explosive barrel
with your pickaxe and quickly retreating to a higher plane
with your grappling hook while triggering a massive explosion, killing
enemies and clearing your path is something that never gets old.
Avengers: Age of Ultron Director: Joss Whedon Running time: 141 minutes Certificate: PG - 13 Smash
hit Marvel sequel which brings back the supervillain - fighting band of heroes who are faced
with a new
enemy, played by James Spader via motion capture, intent on destruction.
John Malkovich is equally comedic and insane, Morgan Freeman (could be in it more) is a man
with nothing to lose and is bemused by the whole situation, Helen Mirren is the elegant
hit woman, and Brian Cox as the former
enemy who has nothing but respect and fond memories.
Although, I quickly learned that getting
hit by
enemy robots, regardless of the amount of damage I took, was not something Aloy could always easily take as she was, at times, thrown back when she got
hit with an attack.
Combine it
with Hero Mode, and
enemies come close to dealing one -
hit kills.