Sentences with phrase «hit enough shots»

It was a very solid performance they just couldn't hit enough shots late.
Wouldn't it be something if he hit enough shots to beat Draymond Green, then used his veteran savvy to annoy Simmons or Embiid?

Not exact matches

Bottlenecks in the sales pipeline can kill productivity and leave your team members scrambling to find enough high - quality leads to have a shot at hitting their quotas — don't settle for it.
I moved around the table, shooting, adjusting the angle etc. until at one point my elbow hit the cooling rack just enough to knock the rack's feet off the table, and then, seemingly in slow motion, the gratin dish slid off the angled rack onto the ground in a dramatically loud, over-the-top crash.
In Overtime, UC Booth just hit one more shot and that was enough to dish Team Maione their second Loss of the season.
They had a plethora of sharp shooters waiting for their shot on the perimeter, and they hit a lot of them, but they didn't have enough to stop Team Darcy from getting into the paint on the defensive end.
It was hit high enough for the cameras to use this shot:
Not surprising that they scored enough to keep that one close (luckily we were hitting shots that day).
«If the shot he hits conforms to the plan he has in his mind, something very good happens, if you're close enough to see it.
It was astonishing watching Smith hit shot after shot to temper a loud Dallas crowd, but Ellis and company did just enough to fight off the rally.
He hit the big shots when they mattered and provided enough offense and defense (I assume, since I didn't watch the game and can only guess at his defense when the perimeter - oriented Thunder Big Three shot poorly).
He basically just did a 360 before shooting it and somehow reoriented himself enough to hit an NBA three
He has little to no end product and most of his goals are lucky deflections or missed hits shot that rebound of another part of his anotomy, although he does try he just isn't good enough.
On Monday night, Douglas - Roberts was trusted enough by head coach Steve Clifford to take the last shot of the game against the Hawks and he did not disappoint, hitting a floater over 6» 11» Mike Muscala as time expired.
Texas coach Tom Penders, whose Long - horns lost 84 - 76 to the Redmen, thinks the Johnnies» combination of prudent shooting and frontcourt size could be enough to undo the teetering Buckeyes — but only «if they can play in a rhythm and hit their free throws, because Ohio State puts you on the line a lot.»
33 attempts at goal 75 % possession and lose comfortably it can only happen to arsenal it would be funny if not so tragic and I'm for one not buying the reason we lost is because of De Gea it's as much poor finishing as it is great goal keeping more aggression with the chances and you score I don't care who's in goal just smash it doesn't have to look pretty and I don't have to say very much about the defending it's schoolboy stuff all this talk about koscielny (bosscielny) never got that isn't physical enough to be an Adams or Campbell gets muscled off the ball far too often he's a good player don't get me wrong but he ain't world class and definitely isn't a leader I'd replace that whole back line and drop xhaka and ramsey for new signings yeah ramsey set up a nice goal but that kid can not hit water if he fell out of a boat his shooting is awful always sky's them very frustrating player.
Captain Justin Kaplan shot well, hitting a few 3 - pointers while teammate Tom Fox snagged enough on the glass to tilt the game in their favor..
I've heard fans say need to shoot more and not try walk ball into net, here we have a player who likes to hit it and somehow still not good enough.
Good play from Oxlade - Chamberlain as he controls a pass from Sanchez on his chest and then hits a low shot that Grant gets down to save comfortably enough.
Simon Mignolet — 6 Could perhaps have done better with an Eto'o goal — a mis - hit shot which he got a touch on but not enough to stop it slithering into the goal.
You would think a hit man would have a lot of people walking around not liking him, but not if he is a good enough shot.
In a frenzied chase sequence he controls his mise - en - scà ¨ ne well enough to keep the pursuit both interesting and funny, making a car slip on a spilled truckload of bananas, and shooting an impending head - on between our heroes» car and a bus from behind and above the bus, with a lens just long enough that the car disappears completely before hitting the bus, there's a breathless moment, and the car emerges, swerving, around a side of the bus.
On the flip side, the Shooting Brake is very likely to hit U.S. shores, which is enough to keep us on our toes until further notice.
Successful romance author and client Carly Phillips was kind enough to let us use a few screen shots from her latest hit, Dare to Desire, to highlight some best practices.
After a while, you pick up skills, and can pull off some amazing feats — like trick - shooting the cue ball over one ball so it hits another, but putting enough spin and finesse on the shot so the cue ball rolls backward to sink the first shot into the pocket.
As the saying goes «if it moves, shoot it» but the signature down - but - not - out effect when a player is hit has been removed for Free - For - All — possibly due to no team mate being able to revive you, if you get shot enough you simply and rather sadly just die!
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
By holding down A, your Arwing can fire a charged homing shot that has blast radius on impact, meaning you can take out multiple enemies in a single hit if they're close enough together.
You've got to play the shot with a three - click swing meter, which is simple enough to get your head around, though the surprisingly deep gameplay ensures you don't hit a perfect shot every time.
-- Zarr — Akin to a sci - fi musket, this heavy - hitting weapon that packs enough power to kill multiple enemies or even larger enemies at point - blank range with a single shot.
That means to say that the main gameplay consists of flying through single - screen wrap - around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear.
- Zarr — Akin to a sci - fi musket, this heavy - hitting weapon that packs enough power to kill multiple enemies or even larger enemies at point - blank range with a single shot.
Her cryptically titled 1996 show Should home windows or shutters be required to withstand a direct hit from an eight - foot - long two - by - four shot from a cannon at 34 miles an hour, without creating a hole big enough to let through a three - inch sphere?
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