Sentences with phrase «hit killing blow»

With the expanded control scheme and new camera, Capcom has also implemented a combo system for consecutive kills and loosened the Issen (single - hit killing blow) timing, allowing for it to be much more easily incorporated into combat strategies instead of being an option for only the hardcore.

Not exact matches

Hurricane Sandy became the second costliest hurricane to hit the United States when it blew ashore in October 2012, killing 159 people and inflicting $ 71 billion in damage.
De Palma's earlier 80s films ---- Dressed to Kill (1980), Blow Out (1981), and Scarface (1983)---- were hit - and - miss at the box office but each drew considerable controversy for their violent content and exploitation elements.
John McTiernan's The Last Action Hero — in which Arnold Schwarzenegger's titular killing machine walks out of his own movie into a kid's real life — might have been a bigger hit, had it not been blown away by the arrival of the Jurassic Park box - office phenomenon the following week.
«I liked the part in the Call of Duty trailer where they killed the guy by throwing the grenade, and it hit the guy, and he blew up.»
When combined with the satisfying sniper mechanics it makes for great fun as you hunt around for a good vantage point to hit that triple kill shot, or throw down some mines to blow up a passing patrol.
This is where I got annoyed as the game allows your health to regenerate by simply not getting hit, which back in the day I would have cried out for on some of the hours of frustration and tears given getting blown away just as you were about to kill off the boss.
Second, would be you can't kill an enemy without doing a «finishing blow» (also known as Finish Plus, if you don't believe me attack an enemy without doing your two finishing moves against a boss, it won't end until multiple hits).
Last - hitting (the act of delivering a final blow to a minion) is present in this game, but is less punishing compared to other games as minions that aren't killed by a hero still drop a small amount of CP, allowing a hero to roam and gank other lanes without worrying about losing too much income as a tradeoff, as long as they return to collect it at some point.
Kill the horde of Skull warriors and collect the ectoplasm to set up towers and defenses whenever the magic stones light up: CATAPULTS, to throw flame to the enemy; BARRICADES, to block the attackers in their path; BARRELS, to shoot fire arrows and explode them in the middle of a skeleton legion; POISON PLANTS, to hit the warriors and slay them slowly while they walk... There are diverse types of magic energy to use at war: LIGHTNING, to defeat targets with metal or steel armor; FIRE, to burn light armor troops and blow up the exploding barrels; ICE, to turn your victims into ice cubes and slow them down; POISON, just one drop and the victim will succumb little by little to its toxic effects; STUN, to shoot and make their heads spin and leave them stupefied; EXPLOSIVE, to send everything flying with its strong TNT head... Use all with the different kind of arrows and do individual, radius or multiple damage.
The shrewder players might use the three available setups to have a hard - hitting berserker 2B who brings a boss almost to their knees, only to switch to a build that will earn double the XP when the killing blow is landed.
Instead of it being a one - hit kill game you had a life bar, and the whole thing just felt a bit more like Nintendo's Custom Robo Arena games in which you built your own robots and tried to blow up your opponent.
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