And if Gabriel (The Vampire) was fit I would have gone for him ahead of Merte, I know we are going to be
hit on the counter like it or not, Kossy and The Vamp can look after themselves pace wise.
Not exact matches
after our loss to everton i'm more confident now that we're going to win against man city we are going to want to bounce back and city missing key players
like aguero, fernandinho, gundogan is a good time to play them and i want yaya toure to play we know that defensively he is useless so we can
hit them
on the
counter attack!!
TJ, Chelsea would spank us to a pulp
on that formation, they would just sit back and
hit us
on the
counter... unless ofcourse if you meant 5 -3-2, which would be playing for a draw
like Chelshit
A midfield that suits Theo will / may not suit Giroud and that's where the problem lies... I'm sure Wenger has something up his sleeves to have offered Theo and Giroud high wage contracts... For tough away games, e.g chelsea, play a double DM and
hit on counter, that makes Theo ideal... And at lower team that
likes to depend deep in their half, he can play Giroud because of his physical presence and great hold up play, or even play both depending... All in all another DM is HIGHLY needed.
When we played Arteta and Flamini together in the last two games, we didn't concede just because they stayed back and protected the defence even tough they are both poor, Ramsey comes back in and we are exposed because he is found most of the time in the box trying to score
like he is a striker and when we are
hit on the
counter, you will see him running back
like he can catch up.
I never felt
like we should have played such a defensive game and try
hit them
on the break, especially when the only quick player we have to
counter has just got back from injury.
If we are going to go for this sit back and
hit on the
counter mindset then pacey high energy players
like Sanchez, Walcott, The Ox and even Rosicky have to start games..
Man u will probably set up just
like Swansea and try to
hit us
on the
counter.
We may just need a team that can defend deep and
hit us
on counter to notice what we are missing,
like West Brom remember them?
Totenham will not let anyone to hold up the ball, let us come from behind and
hit them
on the
counter,
like what we did at citi.
Against Monaco he must have told them to sit back and
hit them
on the
counter, We had the
likes of Sanchez in the line up and such a game would not suit them..
they are both player who act
like wingbacks it is very rare for a team
like bayern to
hit you
on the
counter It shows that your are either complacent or just lazy.
«It was a
like a brilliant European away performance from Southampton, they soaked up pressure and
hit them
on the
counter.
The strength of the signal, direction, name and security level
on these are translated into an audio stream made up of a foreground and background layer: distant signals click and pop
like hits on a Geiger
counter, while the strongest bleat their network ID in a looped melody.
«Distant signals click
like hits on a Geiger
counter, while the strongest bleat in a looped melody»
Alpha House
hits a few notes of inspired satire —
like the bowl of American flag lapel pins the senators keep
on the kitchen
counter — but Trudeau's been more biting and much funnier elsewhere, past TV efforts
like Tanner ’88 and the malaise - infected Doonesbury Special included.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown
on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi
counter will start counting down
on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by
hitting other player Titans, the
counter can be passed
on to them instead - the Levi
counter doesn't reset upon handing it to another player - special titans
like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one
hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline
on Switch
It has excellent combat that almost plays out
like a rhythm game, with an emphasis
on chaining together
hits,
counters, and gadgets without interruption; and brilliant stealth sections that see you picking off goons one by one as a master of the night.
I've also been working
on Ninten's moveset: Neutral B: Offense / Defense / Quick up / Down (all work similar to monado arts, but the down versions lower someone else's stats temporary when he
hits them) Side B: Paralyzes (works
like Zelda's side b but it stuns enemies) Up B: Teleport (self explained) Down B:
Counter (self explained) Neutral combo: punch, kick, kick Dash attack: a psi kick Side tilt: Slingshot, Side Smash: A metal Bat Swing Up tilt: An Upward punch, Up smash: A psi clap (that
hits on all sides) Down tilt: A kick swipe, Down Smash: a psi split Neutral air: Psi cartwheel (it's slower than Lucas's) Forward air: Boomerang, Back Air: A kick, Up air: A psi kick, Down Air: Ness's Melee Down air Final Smash: PK Beam (it works
like Samus's laser but it has better control)
Ailments include things
like panic which reverses the left and right control
on your character, mute which locks you from certain attacks and using your persona, fear makes every
hit a fatal
counter and can't break blocks.