Sentences with phrase «hit opponents»

Finally, each player's pipeline has a health bar and a combo bar — build up the combos and you do more damage whenever you successfully hit the opponents pipeline.
Casual players will feel more powerful as their abilities hit their opponents further, and it will most likely result in shorter matches.
Players can also swipe in the opposite direction of incoming attacks in order to parry them and hit opponents off guard.
The light version of this attack will hit opponents who are down, making it very useful to finish long combos ending with an aerial Heavy attack.
And we can't forget to mention that they will be able to teleport in the middle of a combo and hit their opponents from behind.
Hit your opponents with a rock or call in a satellite hit in the Age or War.
Bullet's Drive causes her stats to increase when Drive attacks hit opponents.
Finally, with regards to the actual punches, I was pleasantly surprised at the level of depth about the way in which you can punch and hit opponents.
Now you can also hit opponents while they are on the ground, a feature that was removed from the German version.
Punches can also be powered - up for extra damage or to curve fists around obstacles to hit opponents.
Instead of catching or tagging opponents, players hit opponents with a Nerf missile.
However, there are instances where he finds himself too deep into the opposition half and although nothing comes of it because he's well covered by Benfica's defensive midfielder, the space he leaves behind would be very prone to teams in the Premier League who specialises in absorbing attacks and hit opponents in the counter.
There were many rumours after the game that the players had called a meeting to discuss the tactics at the Etihad and they had decided to concede possession, defend strongly, and hit our opponents on the counter-attack.
I think that GGG was basically doing the same in those fights so he could hit his opponents.
logic costa knows how to play jose's brand football as deigo plays the same brand ie hit ur opponents on counter attack... while cesc know total possession or arsene's mixed breed
You can climb the cage, get the stuff down and hit your opponent with the stuff.
Most of the best games we played where with Sanchez in the middle supported by speed, hitting our opponent with pace.
Rep. Dan Maffei is again hitting his opponent Republican John Katko for things that happened when Katko was a federal prosecutor.
And Maffei has hit his opponent for agreeing to a plea deal with the former mayor of Oswego, John Gosek, who was arrested in 2005 for soliciting sex from underage girls.
The control system behind Black and Bruised is basically a button masher and there isn't too much skill involved to hit your opponent.
If I hit my opponent with five bombs in a row shouldn't there be a repercussion for that, instead the game has you catching your breath and the opponent taking his chance to throw a few bombs.
With different terrains and wind speed coming into the equation hitting your opponent isn't as easy as it sounds.
The battles play out like little quick time events; you will hit your opponent repeatedly creating a combo.
You'd also figure staying on the damn road and not hitting you opponents would make for better driving in driving games.
- two new circuits: Pac - Man Stadium and Namco Circuit - photo frames were added to the right side of the screen - when you hit an opponent with an item, a big picture of them appear on the screen - get a visible warning anytime someone has thrown an item at you - selection of recommended courses (6 of the 12 available in the game), ranked by difficulty: Easy, Normal, Hard, Very Hard - all 12 courses (+ their mirrored version) are still available by pressing the Mario button - three Trial Karts - players with BaNa Passport get new special items such as Bowser's shell, Triple Green Shells, and more - players with BaNa Passport get 50 Mario coins if you chose to keep playing - get a special kart (Lightning Champ) and 12 items (Red Shell, Green Shell, Banana, Hammer, Paper Mushroom, Mega Mushroom, POW Block, and more) when you register with a Bana Passport - jump by pressing the Mario button - Mario coins to collect during races - new default item configuration - removal of the Team Play mode
For instance, Scorpion's teleport punch normally hits twice (one punch and then a teleporting punch) for a two hit combo but if a certain command is performed right as Scorpion performs the actual teleporting punch then he will teleport back to the other side to hit his opponent once again.
The rules are simple — hit your opponent twice with the dodgeball.
Training mode allows one player to select any stage and practice their timing of swinging to strike the ball and getting used to the ball travelling at faster speeds, while a How to Play guide teaches the basics to the player including how to hit the ball, aiming at targets, jumping, smashing the ball, bunting the ball, bunting then smashing, hitting an opponent with the ball and how to perform a special attack.
Every time you hit your opponent, you become King of the Hill and start amassing points just for driving around.
What happened to classic sword fights where the angle at which you hit your opponent and whether or not they blocked that specific area was important?
For example, within the gas station level, you can hit the tanks for explosions, the car wash to hit your opponent, and the front door of the gas station to spray your opponent with a fire extinguisher.
The Fire Flower also deals fire damage if it hits an opponent when thrown.
He'll often get stuck looking at one foe in a certain direction, even if you're trying to hit another opponent in the other way.
They use their skills and fighting techniques to hit the opponent.
His jump - strong attack is also a downward log that hits opponents multiple times, which is particularly useful in creating extra damage to fallen enemies.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Fixed an issue where hitting an opponent standing on particular stage features with direct hits from the Inkjet special occasionally caused the shots to not explode or deliver damage to the opponent.
Street Fighter 5 is a «crush counter» heavy game - that is, hitting your opponent with a heavy normal attack while they're in the start - up animation of an attack of their own triggers a devastating counter hit that stuns for half a second or so.
Hokuto Shiken is a martial art that centers around hitting an opponent in specific acupressure points and causing them to explode.
The button must be pressed as they hit the opponent in order to perform an excellent attack.
Admittedly, this isn't the deepest strategic element, but I found that hitting opponents with waves of bravery attacks before even touching their HP was a great way to finish a battle in a hurry.
Just like the real thing, you are going to need to mix it up and throw combinations in there to throw your opponent off guard, but you have a limited amount of stamina to hit your opponent with before you become sluggish and need it to recharge.
If you watch the video closely, you'll also see some intense fighting going on, which looked a little more deeper than your standard «hitting the opponent with a gun routine.»
New main weapons include: Splat Dualies, dual - wielded sub-machine gun - style guns with two reticles that allow the player to perform dodge rolls with concentrated fire; Flingza Roller, an elongated paint roller capable of fast short range horizontal attacks as well as slow long range vertical attacks; Goo Tuber, which is similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak attack opportunity without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which fires crayon - like objects in a short range, high speed manner similar to the Luna Blaster in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
Some of the more eccentric items include hovering pet fish, ghosts, and even different effects for when you hit your opponent.
The animations when using a power - up or hitting an opponent smooth, I didn't experience any frame rate issues.
At first I was thinking perhaps a «smack» was when you hit your opponent, but that was not the case.
The hitbox is quite huge and it hits opponents who are down.
They can seamlessly make a couple of 2D characters and backgrounds transition into a 3D plane when something intense happens, like a super attack goes off and hits the opponent.
By gimmicky, I mean like times when you hit your opponent hard enough that it knocks them from the sky to the ground.
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