Sentences with phrase «hit play +»

How I like to enjoy these Grocery List posts: scroll down first to the music, hit play + repeat and interpretive chair dance while reading / laughing / Pinterestinginging these links.

Not exact matches

But seeing our current strikers got written off so easily by fan just piss me off Giroud is not there with Aguero, Rooney, Costa — But I take him over Dzeko, Remy, Falcao (at MU last season) Walcott may or may not be the answer, we don't know yet, the last few games look very promising — writing him off as not be able to play as Center Forward or can not hit the 20 + goals per season now is premature.
I agree bezema is a world class player imagine him playing 1 touch with our players then running behind i tell u he can hit 30 + goals a season with us
Zach Lavine (still only 23) played 20 + games after recovering from injury, he will be ready to hit the ground running next season.
Overall, May played 12 big - league seasons and hit.251 /.318 /.375 with 96 home runs; that might not seem like much now, but in that lower - offense era his OPS + was a near - league - average 98.
If Ramirez hits like he did in 2016, when he posted a 126 OPS + and played a decent first base, that money would be fine.
Miami is a Tough, Physical, Professional team w / a Lot of Vets — this Phila team is Young & winning on the road in the playoffs is tough for Any team — Embiid walks on the court after 3 + weeks of Not playing, he's no where near game shape & he Dominates at Both ends — get's to the Free Throw line 15X & hits 3 of 4 — 3 pt shots!!!
Even considering that, though, his bat is legitimate — Fowler has hit.270 /.367 /.420 for a 110 OPS + over the last five seasons — and he's been at least an average player during those years, even if you assume he can't play defense to save his life.
I'm not a big, hard hitting gym fan, I run, play squash and do mainly core exercises with some weights thrown in and I am getting in better shape but I've been more committed for around 7 months now... if nothing else, trying the lean shakes + bars has improved my focus and drive, so that's cool!
Hit play above to listen to our hilarious episode, including our December 2012 Preview, where we predict the Rotten Tomatoes score for all the big movies coming out this month (Note: For November 2012, the GeekScholars were only off an average of + / - 3 % per movie!).
- two new circuits: Pac - Man Stadium and Namco Circuit - photo frames were added to the right side of the screen - when you hit an opponent with an item, a big picture of them appear on the screen - get a visible warning anytime someone has thrown an item at you - selection of recommended courses (6 of the 12 available in the game), ranked by difficulty: Easy, Normal, Hard, Very Hard - all 12 courses (+ their mirrored version) are still available by pressing the Mario button - three Trial Karts - players with BaNa Passport get new special items such as Bowser's shell, Triple Green Shells, and more - players with BaNa Passport get 50 Mario coins if you chose to keep playing - get a special kart (Lightning Champ) and 12 items (Red Shell, Green Shell, Banana, Hammer, Paper Mushroom, Mega Mushroom, POW Block, and more) when you register with a Bana Passport - jump by pressing the Mario button - Mario coins to collect during races - new default item configuration - removal of the Team Play mode
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
+3 of last gen's greatest hits + Plays great and looks great remastered + All 3 are great fun and better than ever - Great multiplayers modes are gone - Uncharted 4 beta is only going to be worth it for a few months
yes well... they never learn do day... Hit ALT + F4 in the game while playing crashes the game and even windows: s
Additionally, you can unlock Play + mode after completing the first three levels, which adds permadeath (you only get two chances before you hit oblivion, good luck!)
Then I retried one about 10 times and then uninstalled it... If this hits the PS +, then I'll play the first few levels, I'm sure.
I honestly can not see PS + hitting a lower point than offering up a Konami pay to play demo as a «free».
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