If you don't
hit the button fast enough — you die and have to replay the scene again.
Rather than just
hitting the button fast enough, these do require a better sense of timing than before, which makes them more engaging.
Not exact matches
In a
fast - paced workplace, where conference calls are replaced with Google hangouts and voicemails generate nothing but eye - rolls, it seems only right that employee recognition programs need to
hit the
fast - forward
button.
Have you ever had one of those weeks where you just want to
hit the
fast forward
button to not just Friday or the weekend, but to the next week?
At lunch I ended up doing 30 minutes on the stairmaster on level 11 — I
hit the interval
button and I liked the workout — for 2 minutes it goes really
fast, then gives you a minute rest in between.
Instead, have a food master plan and learn to
hit the reset
button faster so you can enjoy more and regret less.
My fingers pretty much couldn't
hit the add to cart
button fast enough when I first spotted these floral Tory Burch pumps last week.
Rush it: just because its Valentine's Day doesn't mean you need to
hit the
fast forward
button on a budding romance... getting to know each other at a pace that feels natural is more important than feeling compelled to make the earth move on Valentine's Day.
As with many older films, the pacing here is much slower than we're accustomed to, so it was hard not to
hit the
fast - forward
button to get to the good stuff.
Not much to listen to, maybe, especially when you first
hit the ignition
button, but plenty
fast if you're doing the sort of soul - crushing commuting which muscle cars are meant to help us escape from.
How can we make people
hit that
button just a little bit
faster andperhaps with a little more excitement to see the contents of YOURBOOK?
How can we make people
hit that
button just a little bit
faster and perhaps with a little more excitement to see the contents of YOUR BOOK?
We had a chance to try the camera feature and were particuarly impressed with Time Rewind mode, which shoots photos for 2 seconds before you
hit the shutter
button and 1 second after, allowing you to better capture missed moments like a
fast moving toddler.
In the early months (up to 6 months) we should be fed 3 times a day, as at this time span we
hit an «accelerate the growth»
button and gain size very
fast.
Now that we've got two evade
buttons you sure as hell have no excuse for getting
hit in this game since that roll is pretty damn
fast.
having the primary attack
button that you do most of your work on be the central focal point of the action and the other functions clustered around that makes it very easy to drift away from that A
button to jump or a B - special, but zip RIGHT back to that primary attack
button, which is important for doing the sort of lightning
fast series of finger pushes required to comfortably perform techniques like SHFFL attacks (Short - hop Fast - Fall Lcancel, a technique that allows for air attacks to be performed pretty much by leaving the ground for a split second, canceling out the animation and hitting the ground so that you can lead into your next attack quick
fast series of finger pushes required to comfortably perform techniques like SHFFL attacks (Short - hop
Fast - Fall Lcancel, a technique that allows for air attacks to be performed pretty much by leaving the ground for a split second, canceling out the animation and hitting the ground so that you can lead into your next attack quick
Fast - Fall Lcancel, a technique that allows for air attacks to be performed pretty much by leaving the ground for a split second, canceling out the animation and
hitting the ground so that you can lead into your next attack quickly).
So here's the gist of how it plays: as your created gamer you can run at a pretty good pace, but that speed can be increased by
hitting the trick
button in mid-air to perform one of roughly eight tricks, as well as performing grinds, wall runs and sliding on the ground, all of which pumps up the Hovermeter that dictates how
fast you can go.
I'm not as skilled at fighting games as some, and I do admit that I can be more of a
button masher now and then as I may not be able to pull off some of the complicated combos or
hit the
buttons for fatalities
fast enough.
In Fusion however, the setting
hit the
fast forward
button on the time machine and you find yourself defying death in the future!
Using a
fast - paced combat system with no attack
button, a level cap that the player is expected to
hit before the halfway point of the game and only a handful of equipment pieces, Ys was a skill - based RPG in a way that few others are.
I didn't mind driving from one end of the map to the other, where in most other games I'd
hit the
fast travel
button.
So
hit the
fast - forward
button a few times, even, paradoxically, within one single month's gallery tour.
My personal favorites are the breathing routine to help you fall asleep
faster, and the snooze less feature, which limits the amount of times you can
hit the snooze
button in a week.
What's been added is the ability to raise your iPhone to wake it, fixing the all - too - common issue of blowing past lockscreen notifications when you
hit the
fast TouchID home
button.
If you don't
hit the cancel
button fast enough, you could end up in an embarrassing social situation.
So
fast forward, I
hit the BUY
button.