Sentences with phrase «hit the enemy forces»

One of the few EC - 130H Compass Call aircraft, capable to find and hit the enemy forces with denial of service (and possibly cyber) attacks on their communication networks, has been deployed to Osan Air Base, South Korea.

Not exact matches

The only real complaint about the game play is the auto targeting, which forces you to hit triangle whenever you want to change targets, and sometimes you'll have to press triangle 30 to 40 times to lock on the enemy you want.
If it isn't shot down, an artillery strike will be called in, taking out any enemy forces it hits.
After tragedy hits, Captain America is forced to confront a traitor at SHIELD and he does it, believing that his old - fashioned form of patriotism will be enough to overcome his new enemies.
Elsewhere, the foes in DiscStorm's campaign do brilliantly in training players for the game's multiplayer mode with enemies that can only be hit in behind for example, really forcing folks to work on their rebound game while other opponents mimic human players in an effort to replicate the frenetic conflict which is synonymous with the DiscStorm's competitive multiplayer offering.
Each time an enemy hits Yoshi, Mario gets encased within a bubble and floats away, forcing gamers to make a mad scramble to recover the infant.
How can you position your vehicles to force an enemy into hitting a building?
In the lowest difficulty, you're forced to stand motionless amidst several enemies as you endlessly hit them again and again until they die, instead of swiftly clearing a couple with every strike and altering the battlefield with every swipe of your blade.
Later unlockable abilities also give you masses of power to play with, like warriors getting a brutal attack that sees them leaping into the air before hitting the earth with furious force, or mages bringing down freaking meteors on enemies heads!
Judging when an enemy will hear you jogging along can also be a little hit and miss, forcing you into a crouch much of the time in order to be safe.
A large amount of vibration occurs when you have been hit by an enemy to stress the impact or during an explosion to highlight the force of the blast and a smaller vibration when shooting enemies to underline the recoil of your weapon.
Elsewhere, the foes in DiscStorm's campaign do brilliantly in training players for the game's multiplayer mode with enemies that can only be hit in behind for example, really forcing folks to work on their rebound game while other opponents mimic human players in an effort to replicate the frenetic conflict which is synonymous with the DiscStorm's competitive multiplayer offering.
Choosing the ATTK command will force the character to hit a random enemy.
The shield opens up tactical options that other games just don't have, and rather than being forced to play conservatively with shoot - and - run tactics, you can choose whether to fire grenades over walls and take cover frequently, or to charge right in and mix it up all the while hoping your Newtype response times will let you activate the shield just before the enemies» shots hit you, and that you can destroy the enemy before the shield overheats.
There are three difficulty levels including casual, survival and nightmare with the major differences being that casual difficulty has an abundance of items and enemies inflict significantly less damage, while nightmare difficulty deliberately limits your resources to force players into strategically managing their inventory of items in addition to much tougher enemies that inflict a high quantity of damage per hit, alongside a balance between the two in the form of survival difficulty.
This is especially annoying if you play as a ranger or force class since staying as far from your enemy will be your intention, your allies will decide to stay and walk around you will you try to hit the enemy.
For example, the grenade launcher essentially launches explosive snowballs and there's a boogie bomb that forces enemies to dance when they get hit by it, making them easy targets.
Besides action game regulars like health packs and a temporary force shield, there are lots of secondary weapons too: The Power Line, a vertical flash that departs from the hero to the left and right, grenades that do massive damage to everything on screen when they hit walls or enemies, and mines that can be released while ducking.
In Darth Vader's case he has three unique abilities, The Force Choke which puts an enemy in an inescapable choke; Saber throw which allows Vader to thrown his light saber and have it return to him, dealing damage to anyone it hits; Heavy Strike which is a spin attack that will take out anyone in close range of a 360 degree move by Vader.
For more than 15 years, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III, Unreal Tournament 2004, and the award - winning Sports - Action hit, Rocket League ®.
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