How big a deal with the lootbox controversy that finally
hit the mainstream last year?
When virtual reality finally
hit the mainstream last year, one of the most striking (and unexpected) attributes it brought was the ability to ratchet up horror games to new heights of scariness.
Not exact matches
DW used to be considered a cult
hit but it's become very
mainstream and accessible in the
last few years.
Bone broth has
hit the
mainstream hard the
last few years and for many great reasons.
The
Last of Us was critical in re-establishing survival horror as a
mainstream hit, but it was still heavy on action - adventure.
But the Japanese market for dojinshi (self - published manga) has grown massively over the
last 20 years, even while the
mainstream has stagnated, and although most dojinshi is porn, there are also big original
hits like Onani Master Kurosawa, which started out as a not - quite - Death Note parody with lots of (off - panel) masturbation, but became so popular it's been adapted into a voice drama.
While the zombie genre isn't something new, it is something that have
hit the
mainstream audience the
last couple of years.
The
last few years have seen huge
mainstream titles like FarmVille, Animal Crossing, and the surprise indie
hit Stardew Valley, which was heavily inspired by Harvest Moon.
On the contrary, despite the increasingly politicized verbal battles, ballooning transaction fees, and more frequent delays in transaction confirmations, the price of bitcoin has risen by more than $ 1,000 within the
last 30 days alone, not to mention
hitting historic new all - time highs seemingly every other week and subsequently drawing the attention of institutional investors and
mainstream media outlets alike.