Sentences with word «hitbox»

«Piranha plants have laughably small hitboxes on the NES version, but they are apropriately sized in this version.
Although it might seem like a good idea to simply spam the large hitboxes of weapons at first, it must be remembered that the next round the new ghost will do the same.
Examples of this range from RPGs with inaccurate ability descriptions to ambiguously shaped hitboxes in fighting games.
Even though the moment to moment action is delightful, it's worth mentioning that there are some minor issues with hitbox detection when the enemies are in close proximity to you.
When Super moves get pulled out the screen can quickly turn into a mess of hitboxes for you to avoid, but you can double jump, air dash, Instant Block, Faultless Defense... There are so many options available for you go against whatever your opponent has in store, so you rarely feel overwhelmed.
The combat is a chore as the enemies have hitboxes larger than your dodge rolls meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing on super easy mode, the story is an illogical mess with some interesting world building mechanics, the characters are about as deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
Enemies occasionally fall through the floor when you knock them out, you clip through mountains whilst climbing them, and gathering stone can be finicky due to what appears to be hitbox issues on the rocks themselves.
Enemies do massive, telegraphed attacks (often telegraphed to the point of large red sections being painted on the ground to highlight where hitboxes will land) which you can attack with a skill directly after to make enemies Weak, from which point you can execute Skill rushes to get a Down and do massive damage.
Experts will care about actual balance changes such as hitboxes, recovery times, new properties for some moves, and so on.
Some characters can combo into both ground and air ultimate attacks while others can only combo into one because the X-button hit has a different hitbox depending on whether the character is on the ground or not.
Touching the imprecise hitbox of a boss» insta - death attack to take my last life and send me all the way back to the start of the course (for the third time) is about as mad as I've ever been at a game.
Explain what the new additions to the game are, how hitboxes work and the basic lingo of the genre.
Hitboxes seems imprecise, move sets are pretty rudimentary and weapon strikes have little visceral impact.
The Long Sword, on the other hand, gets improvements to Foresight Slash input timing and hitbox detection.
They may look impossible to traverse, but there's always some pathway designed to keep the player safe not to mention small hitboxes which makes each narrow escape an absolute thrill.
If you get into combat though, melee can be tricky and is heavily animation - based, with questionable hitboxes.
Collision Boxes: Fixed a bug that made hitbox timing inconsistent depending on which direction the character was facing
The Ravenii continually attack from offscreen due to their massive size, which leads to often getting hit and instantly killed by attacks that players won't even see coming, and the unreliable hitboxes on these attacks exacerbate matters.
Wood will splinter realistically, and character hitboxes are so precise that even clothing is accounted for — if Arthur Morgan's hat is shot somewhere where his head isn't, the hat will be knocked off your head, and it doesn't respawn either.
Avoiding tail sweeps and narrow hitbox attacks.
Also yes I agree the wonky hitboxes are little more than an easy scapegoat that people love to jump on when moaning about previous Gens when they really had a very small part in the games» difficulty.
Now I'm not defending getting hit by solid air, but how could you say intentionally avoiding hitboxes visible or not did not involve skill?
There's a couple of glitches and problems to work around, like dodgy hitboxes that seem to struggle to register shots to the legs or arms correctly, being shot through walls, friendly AI that gets frozen in place, guards spotting you for no reason and a few more.
The first two remakes suffered greatly in the hands of the new physics and allegedly changed hitboxes.
Couple that with, at least for me, a really wide hitbox, and you might experience ragequit at some point.
Some enemies also suffer from hitbox issues, particularly the crocodile - like Komodo, a lizard that your character attacks only the dead center of, usually clipping through its head or tail in the process.
Bangai - O began as a tech demo by the programmer, who wanted to test the new N64 hardware and see how many sprites he could have on screen with active hitboxes.
Keep in mind that development is ongoing and there are bugs, most notably, projectiles and throws do not show hitboxes.
Certain hitboxes, however, can still cause tripping, such as those from the banana peel.
The minecart stages are a staple of the series and while there are some inconsistent hitboxes that can be frustrating, the minecart stages are what they are at this point.
Basically, it checks input and likely also moves hitboxes etc. 60 times per second.
The video takes a very good look at all of the Corrin's regular and special attacks, that have been shown during the final Super Smash Bros presentation, also highlighting hitboxes and combo potential.
Throw in wonky collision detection, an oversized player hitbox, an awkward, toggle - based movement system (players must press a key to make Karnov move or crouch, and then press another to stop), and you have a port that is best left forgotten.
The shooting holds up just as well thanks to smart head - tracking and generous hitboxes.
As for the multi player cool fun interesting untill it dies out because it suffers all the problems of the single player fps poor hitboxes god awful graphics and no real way to aim accurately not to mention how many people already cheated the system after the first day it came out.
Multiplayer had horrible bullet mechanics, broken hitboxes and poor weapon balancing design.
Dark Souls fans call these moments hitbox porn.
I do feel like the combat can be a little wonky at times, mostly because hitboxes against certain characters can feel a bit weird.
You're missing out on the chance at watching Sega learn what hitboxes are.
She's not Roy, and she doesn't have - any - differences from Marth aside from a lenient hitbox and her Shield Breaker animation.
The same issues with collision detection and hitboxes apply in Warped «s remake, and there are a lot of «riding» levels (tiger and jetski levels for Coco, dinosaur, underwater machine... thing, and bike levels for Crash, and plane levels for both) where these issues were the most annoying.
There's other problems that hold it back from greatness, too, such as iffy hitboxes and attacks that aren't telegraphed too well.
Meanwhile hitboxes can feel a little iffy as you get struck by a wide blow while trying to dodge.
Other problems, though, aren't subjective, including the rough hitboxes that leave you snagging scenery too often or struggling to interact with objects correctly, subtitles that don't match what characters are saying or even appear when there's no audible speech.
Double - tap sidesteps improve the 8 - Way Run evasive arsenal, even if a lack of definition (read: something like VF's categorisation of linear, semi-circular and full - circular attacks) sometimes makes it difficult to judge hitboxes in 3D space; even a perfectly timed evade can be stuffed by some of the annoying auto - tracking moves or falsely advertised area attacks, though most linear hits can still be strafed and punished accordingly.
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