Not exact matches
Haftar's potential
death could
mean a renewal of violence and a power struggle that could
hit the OPEC country's oil output.
When the wheels
hit the runway, everyone applauded and it occurred to me in that moment that maybe human beings just weren't
meant to fly; maybe we're pushing the limits of what God designed us to do; maybe it's not a good idea to live in such a way that not falling from the sky to your
death is an occasion for celebration.
I don't
mean to be flippant about one of Shakespeare's greatest
hits, it's just one of those stories that I think has been done to
death.
If they are in kennel 24/7 and only feed from a far of course the dog would attack you as it never knew were its master as I saw on horrible video of just that then the owner told everyone then these NASTY
mean slow
hit the dog to
death.
By far and away, our largest single cause of
death is dogs who have been
hit by a car (usually when they are being called or chased by well -
meaning but misinformed citizens who do not know that you should never chase or call a scared lost dog).
A poisoning can
mean a life - or -
death emergency for your pet, a traumatic experience for family members, and a significant
hit to your credit card or bank account.
Small touches like different
death animations depending on where your character is
hit (and even the forced removal of headgear if someone just misses you) add a huge bundle of personality, which is without even mentioning the game's best visual feature: The colour of your controller's lightbar matches that of your character,
meaning if a spectator walks in to the room there is no need for the annoying «Which one is you?»
Compared to the slimmer margins of Mario, where a
hit means a precious loss of ability, and another certain
death, the Sonic player, like a delinquent student, can quickly sense the lowered expectations.
This
means that any
hit from the game's 17 Titans will result in instant
death.
You could likely snap your fingers in the amount of time it takes the game to register the interaction, and then it
hits you: all those lives
meant nothing to your enemies, and even the player can only feel their weight in
death.
After failing one mission a couple times, for example, I decided to spend scrap I'd been saving to repair a point of HP on my ship, just in case that one
hit point
meant the difference between life and
death.
Because amid the game's forest of blocky bamboo, a single confirmed
hit on body or head
meant instant
death.
Most enemies will kill you in a few
hits, and while you might be able to deal with a one - on - one encounter, much more than that typically
means death.
The way the player's gooey sprite is animated is extremely clever, considering the era the game was made in, and the character's design
means you can see at a glance how close you are to
death: each
hit you take reduces the size of the blob, while absorbing other blobs around the landscape will make the mass increase again.