Not exact matches
Faced with the ever - growing importance of the internet and social media in the terrorist's toolkit, government and security services across the world have been looking for ways to
hit the internet's «off»
button.
These products are perfect for natural or «no makeup» makeup days, they are also my go - to when I have
hit the snooze
button one too many times and don't have time for a full
face of makeup.
I've had to sit through more than a few 30 - 60 second character select screens during multiplayer, and I could clearly picture the dumbfounded look on my opponent's
face as they tried to pick and choose a winning team, not knowing that when going up against a player of my caliber, closing your eyes and just
hitting the
button six times works just fine.
You
hit the window, take - off / landing, or TV
button to move into a desired position that will orient your seat
facing different directions.
It's worth mentioning that the QTEs have changed a little from previous installments wherein the
face buttons you need to
hit are now either at the top, bottom, left or right side of the screen (corresponding to where the
button sits on the controller) instead of being in the bottom middle.
you have the 4
face buttons, attack, dodge, cape stun and counter, by timing
hitting the attack
button you can chain attacks together, these moves are never defined and can range greatly everytime so combat always looks stunning to watch.
It takes a little getting used to as baseball games pretty much use the
face buttons as the de facto standard for
hitting the bases.
In order to turn your ship to
face the opposite direction on the game's 2D plane, you need to
hit the left trigger
button.
I remember spending hours kicking asses and taking names back upon the game's release and, even though the controls admittedly feel clunky when compared to modern titles, the core gameplay that made Devil May Cry such a standout
hit is still very much an addictive romp through crowds of enemies... Even if it did take me a while to figure out how to shoot when on the ground, which necessitates holding a trigger
button to aim unlike when you're airborne and unloading clips into the
faces of possessed marionettes.
There is no debate about that and you'll wonder why on earth the simple and brief tutorial is asking you to move your chopper left and right with the bumper
buttons, requesting you
hit the d - pad in order to see your machine is
facing the correct way.
All the
face buttons on this controller are easy to
hit without needing to move your thumb much and they provide a good feel when pressing them down (sort of like a snap — but not quite!).
Zone
hitting, on the other hand, uses
face buttons in a similar fashion but the task of the left analog is to move a reticle, called the plate coverage indicator, to find a sweet spot.
If the indicator goes too low or too high, the mosquito risks getting squashed, unless he's swift enough to jump out of the danger zone by
hitting any one of the
face buttons.
If you
hit the Z
button while surrounded by enemies, Link will
face one of the enemies until you have pressed this
button again or until you kill the enemy you a
facing.
The DualShock 4's
face buttons control punches and kicks, while the shoulder
buttons modify
hits to account for greater reach or flying knees to exposed jaws.
They attack in time to the music and the player has to press the prompted
button to counter them before being
hit in the
face.
Notes with a tail involve you to holding a
button down, and double notes (indicated with a W) require you to
hit both the
face and directional
buttons together.
Tossing coconuts at opponents (
hitting the X
button for direction and distance), spotting the odd hippo out by pressing one of the
buttons, placing your head inside a lion's mouth (removing it to bank your points), penalty shootouts (whether you're between the sticks or taking the kick, pressing the
face button that corresponds to your desired corner does the job), standing under a crate by pressing the
button displayed on it and hoping that something positive will fall out of it as opposed to a nasty and heavy anvil.
For example I have the four
button combo mapped to R2 so that I don't have to try and
hit all four
face buttons at the same time.
Other prompts include the four directions of the dpad though, and these require players to
hit both the proper direction and the corresponding
face button — pressing «UP» and «Triangle» for an «UP» prompt.
Just Guard is executed with a single tap of the Guard
Button (the lower face button) just as your opponent's hit connects with your char
Button (the lower
face button) just as your opponent's hit connects with your char
button) just as your opponent's
hit connects with your character.
In competitive dual - analog - stick games — say, Halo — you'll often need to take your thumb off the right analog stick to
hit one of the four
face buttons.
There are occasional segments where you need to
hit other
face buttons in rhythm with the song, which scroll from the edges of the screen towards the center.
In - game you can
hit the screen to swing the sword, but it is still reliant on
facing, and does not replace the
button.
And the PS Vita's tiny
face buttons are perfect for linking high -
hit combos and insane Power Blows.
It's what starts when you
hit the shortcut «Start»
button on the watch
face, and it's what shows you your total workout time, pace, lap time, heart rate, and heart rate zone during runs, all with a few easy swipes across the reflective display.
However, when not in use, the screen goes completely dark to save power and only wakes up to show you the time after you've lifted the watch up to your
face or
hit its power
button.
I actually like to turn off the wake gesture so that the watch
face doesn't change to its full version until I
hit the
button.
If you'd prefer to chat
face to
face, you can also ask Alexa to make a video call or simply
hit the «Video»
button in the in - app Contacts menu.
By
hitting the center
button from the watch
face, you get transported to a scrollable list of apps, with one icon on each screen as you move up and down.
You try to reach the control
button for the traction device that holds your legs up at a forty - five degree angle so that you can kick that phony bastard but when you
hit the
button, it malfunctions and both of your legs start a 360 and kick you right in your heavily bandaged
face as they bounce off of your head and complete their circular travels.