Sentences with phrase «hitting a face button»

Not exact matches

Faced with the ever - growing importance of the internet and social media in the terrorist's toolkit, government and security services across the world have been looking for ways to hit the internet's «off» button.
These products are perfect for natural or «no makeup» makeup days, they are also my go - to when I have hit the snooze button one too many times and don't have time for a full face of makeup.
I've had to sit through more than a few 30 - 60 second character select screens during multiplayer, and I could clearly picture the dumbfounded look on my opponent's face as they tried to pick and choose a winning team, not knowing that when going up against a player of my caliber, closing your eyes and just hitting the button six times works just fine.
You hit the window, take - off / landing, or TV button to move into a desired position that will orient your seat facing different directions.
It's worth mentioning that the QTEs have changed a little from previous installments wherein the face buttons you need to hit are now either at the top, bottom, left or right side of the screen (corresponding to where the button sits on the controller) instead of being in the bottom middle.
you have the 4 face buttons, attack, dodge, cape stun and counter, by timing hitting the attack button you can chain attacks together, these moves are never defined and can range greatly everytime so combat always looks stunning to watch.
It takes a little getting used to as baseball games pretty much use the face buttons as the de facto standard for hitting the bases.
In order to turn your ship to face the opposite direction on the game's 2D plane, you need to hit the left trigger button.
I remember spending hours kicking asses and taking names back upon the game's release and, even though the controls admittedly feel clunky when compared to modern titles, the core gameplay that made Devil May Cry such a standout hit is still very much an addictive romp through crowds of enemies... Even if it did take me a while to figure out how to shoot when on the ground, which necessitates holding a trigger button to aim unlike when you're airborne and unloading clips into the faces of possessed marionettes.
There is no debate about that and you'll wonder why on earth the simple and brief tutorial is asking you to move your chopper left and right with the bumper buttons, requesting you hit the d - pad in order to see your machine is facing the correct way.
All the face buttons on this controller are easy to hit without needing to move your thumb much and they provide a good feel when pressing them down (sort of like a snap — but not quite!).
Zone hitting, on the other hand, uses face buttons in a similar fashion but the task of the left analog is to move a reticle, called the plate coverage indicator, to find a sweet spot.
If the indicator goes too low or too high, the mosquito risks getting squashed, unless he's swift enough to jump out of the danger zone by hitting any one of the face buttons.
If you hit the Z button while surrounded by enemies, Link will face one of the enemies until you have pressed this button again or until you kill the enemy you a facing.
The DualShock 4's face buttons control punches and kicks, while the shoulder buttons modify hits to account for greater reach or flying knees to exposed jaws.
They attack in time to the music and the player has to press the prompted button to counter them before being hit in the face.
Notes with a tail involve you to holding a button down, and double notes (indicated with a W) require you to hit both the face and directional buttons together.
Tossing coconuts at opponents (hitting the X button for direction and distance), spotting the odd hippo out by pressing one of the buttons, placing your head inside a lion's mouth (removing it to bank your points), penalty shootouts (whether you're between the sticks or taking the kick, pressing the face button that corresponds to your desired corner does the job), standing under a crate by pressing the button displayed on it and hoping that something positive will fall out of it as opposed to a nasty and heavy anvil.
For example I have the four button combo mapped to R2 so that I don't have to try and hit all four face buttons at the same time.
Other prompts include the four directions of the dpad though, and these require players to hit both the proper direction and the corresponding face button — pressing «UP» and «Triangle» for an «UP» prompt.
Just Guard is executed with a single tap of the Guard Button (the lower face button) just as your opponent's hit connects with your charButton (the lower face button) just as your opponent's hit connects with your charbutton) just as your opponent's hit connects with your character.
In competitive dual - analog - stick games — say, Halo — you'll often need to take your thumb off the right analog stick to hit one of the four face buttons.
There are occasional segments where you need to hit other face buttons in rhythm with the song, which scroll from the edges of the screen towards the center.
In - game you can hit the screen to swing the sword, but it is still reliant on facing, and does not replace the button.
And the PS Vita's tiny face buttons are perfect for linking high - hit combos and insane Power Blows.
It's what starts when you hit the shortcut «Start» button on the watch face, and it's what shows you your total workout time, pace, lap time, heart rate, and heart rate zone during runs, all with a few easy swipes across the reflective display.
However, when not in use, the screen goes completely dark to save power and only wakes up to show you the time after you've lifted the watch up to your face or hit its power button.
I actually like to turn off the wake gesture so that the watch face doesn't change to its full version until I hit the button.
If you'd prefer to chat face to face, you can also ask Alexa to make a video call or simply hit the «Video» button in the in - app Contacts menu.
By hitting the center button from the watch face, you get transported to a scrollable list of apps, with one icon on each screen as you move up and down.
You try to reach the control button for the traction device that holds your legs up at a forty - five degree angle so that you can kick that phony bastard but when you hit the button, it malfunctions and both of your legs start a 360 and kick you right in your heavily bandaged face as they bounce off of your head and complete their circular travels.
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