Sentences with phrase «hitting enemies multiple»

Air Dash Attack — tap forward twice then attack in the air to rocket across the stage with Iron Man and hit enemies multiple times.

Not exact matches

«attack, attack, attack never defend; admit nothing; deny everything; launch counter attacks; hit from every angle; open multiple fronts on your enemy; he must be confused and feel besieged on every side» The Stone modus operandi, as quoted in Peter Elkind, Rough Justice.
This attack does multiple hits, so it's very useful for staggering your enemy, attacking hard to reach parts, or dodging attacks if you're stylish enough.
The computer will almost always allocate hits such that the most enemies are killed, but there are issues when there are multiple groups of the same monster.
Donkey Kong, for instance, wields the Bwananarang - capable of hitting multiple enemies with a single throw - and can perform his iconic ground pound, which is handy for damaging foes at close range.
The core mechanics are simple enough: X is your direct, heavier attack while Y offers up sweeping moves capable of hitting multiple enemies at the same time, and the left trigger takes on the role of both dodge and block.
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple enemies, including some unfriendly Chocobo - enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you constant battle updates - bottom screen shows the status of all the characters, plus a map
Each mode offers it's own gameplay style — 8 - bit has graphics reminiscent of the NES era with limited movement and slower enemies while 16 - bit plays a lot like some of the classic SNES action RPGs of which it was obviously inspired by with full movement and multiple hit combos.
Rolf is your main and an all - around powerhouse, Rudo has one of the strongest attacks in the game, Anna's slashers can hit multiples of the same type of enemy at once, and Amy is the only significant healer (Nei and Rolf have healing powers, but they're limited).
Some of the changes include shortening ability casting times across the board, making ensnare hit multiple enemies, and transforming Venari into a passive skill.
Thor can also fly, has a strong melee attack with his hammer, and can also throw the hammer to hit multiple enemies at a distance, both on the throw and on the hammer's return trip.
You will also be fighting multiple enemies at one time, making for some really hectic fights where you are setting traps, dodging enemies, and making sure you don't get hit by trains running through the levels or any other built in traps.
The unit has an attack that never misses, can strike multiple enemies, and inflicts shockingly high damage on anything that it hits as long as you don't roll a 1 on a six - sided dice.
With Aftertouch you can redirect your shots in case you miss or in order to hit multiple enemies by swiping your hand in the direction of the enemy.
Most abilities can hit multiple enemies when aimed by holding down a button and choosing an angle of attack.
Not only can her twister take off hit points, but it also has a tendency to bunch up opponents, offering an ideal set up for a character with an arm that can strike multiple enemies at once.
Now Spencer begins with a full life bar and can pick up health replenishers from fallen enemies instead of having to upgrade his life bar to take multiple hits.
His jump - strong attack is also a downward log that hits opponents multiple times, which is particularly useful in creating extra damage to fallen enemies.
S: The ATB battle system has been changed from I am Setsuna with characters that can move in battle before selecting an enemy to attack and it looks like there is an emphasis on lining up skills to hit multiple enemies like using Cyclone in Chrono Trigger.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- attacking on horseback with items like a pitchford work very well - knock people off their horse and then take the battle to on - foot - lizalfos can be covered in snow and then pop out and come to life - multiple enemies can attack at once - lizalfos can take up to 6 hearts of damage at once - make potions to soften your steps and be quieter - fire arrows work well against Lizalfos - firing a bomb arrow at a guardian can interrupt their lasers - a laser shot can kill you in one hit even if you have 6 hearts - you can wander into areas with enemies that will take you out easily - cook a bunch of hot pepper meals to take into the snow areas to stop losing hearts from shivering - Serene Stable is one of the stables you'll come across - you can go down to the bottom of a ravine and explore - Bosh Kala Shrine is one of the shrines you can find - one shrine has a puzzle where you use your control wind vents with your magnet tool to roll a ball to a goal - almost all shrines have an extra chest in them to grab
In battles an AoE attack sometimes wouldn't highlight multiple enemies (even when it'd still hit them) and in shops there didn't seem to be a way to compare equipment.
It's impossible to pull off headshots because of this and even when you do, it doesn't matter because the enemies are sponges — always needing multiple hits to bring them down.
By holding down A, your Arwing can fire a charged homing shot that has blast radius on impact, meaning you can take out multiple enemies in a single hit if they're close enough together.
Second, would be you can't kill an enemy without doing a «finishing blow» (also known as Finish Plus, if you don't believe me attack an enemy without doing your two finishing moves against a boss, it won't end until multiple hits).
Another new mechanic which makes fighting bigger enemies a bit easier is the Break mechanic, which leaves enemies briefly defensless and in juggle state after receiving multiple hits.
Advance includes many new features, gameplay mechanic changes, graphical and audio enhancements, and stylistic and aesthetic alterations from the All - Stars edition, with the most significant changes being the addition of the enemy Robirdo, a robotic Birdo, replacing Mouser as the boss of World 3; the addition of the «Yoshi Challenge», in which players may revisit stages to search for Yoshi Eggs; a new point - scoring system; multiple hit combos; enlarged sprites; and digital voice acting.
You see, whilst the levels have actually been well designed, with multiple paths to glory available, hit - boxes are way off, with some hits of, or from, an enemy dishing out damage, whilst others fail to make the mark.
There are also new types of enemies that require multiple hits to take down or can combine to make a larger baddie that is harder to hit.
There is an optional lock - on for targeting, but I wouldn't recommend it when using a weapon capable of hitting multiple enemies at once.
Connected to the class - uninhibited heroines are hit boxes whose size relate the power of the character's weapon; position a character just right and multiple enemies can be assaulted in a single, satisfying strike.
Snow Cone (Shift + E)- Snow Cone is an incredibly powerful ability that allows Alysia to hit multiple enemies at once.
Rush extends multiple hits, Heavy offers robust HP - depleting damage, while Breaks whittle away at a foe's defense - offering the opportunity for devastating damage against an vulnerable enemy.
The trailer also shows a pretty cool charge dash attach that looks like it can even hit multiple enemies.
After you purchase the scythe, it can be assigned to your Heavy Attack button for wide, sweeping attacks that can hit multiple enemies.
Due to the fact that it has a knockdown and a hits up to a maximum of 6 targets, it is extremely helpful for controlling and interrupting multiple enemies and can be used to strip defiance stacks on champion or legendary enemies.
-- It is much easier to hit multiple enemies with a cleave than by lining up a piercing attack.
It can become a pain to have multiple enemies around you knocking you down, stunning, and hitting through your combos.
Attacking from behind will score more damage than from the front, some attacks can hit multiple enemies if lined up correctly, and sometimes it's best to move your character far away from the action to give them a breather to heal.
As a slow weapon, you will need a Rank 4 Big Leagues perk to ensure that you hit multiple enemies with a single blow.
Each character is equipped with a gun they can use during a battle that deals out minimal damage but allows you to score multiple hits in a single turn; some enemies are even weak against gunfire so characters like Ann with her machine gun can knock down multiple enemies at the start of battle.
Hitting multiple enemies quickly or in certain ways also leads to effects changing tones letting you know you are close to earning a 1up if you keep doing what you are doing.
This could mean interchangeable drone ships to accompany the player, power ups that appear on the playing field, swappable powers like deployable mines, enemy shapes that take multiple hits to destroy, and even boss encounters with large, durable boss - shapes that pursue the player and spew enemies.
The Art of Inferno now launches multiple fire balls instead of one bigger one, so you're always getting multiple hits, no matter where your enemies are standing.
In Gen 6, it will really help if it has a move or two that can hit multiple enemies, for you to clear out hordes.
Kill the horde of Skull warriors and collect the ectoplasm to set up towers and defenses whenever the magic stones light up: CATAPULTS, to throw flame to the enemy; BARRICADES, to block the attackers in their path; BARRELS, to shoot fire arrows and explode them in the middle of a skeleton legion; POISON PLANTS, to hit the warriors and slay them slowly while they walk... There are diverse types of magic energy to use at war: LIGHTNING, to defeat targets with metal or steel armor; FIRE, to burn light armor troops and blow up the exploding barrels; ICE, to turn your victims into ice cubes and slow them down; POISON, just one drop and the victim will succumb little by little to its toxic effects; STUN, to shoot and make their heads spin and leave them stupefied; EXPLOSIVE, to send everything flying with its strong TNT head... Use all with the different kind of arrows and do individual, radius or multiple damage.
Spidey moves around with a great deal of agility, and he can chain together multiple hit combos with ease while using webbing to temporarily restrain enemies or «blindside» them before they strike.
The attacks you start out with will get you through each level fine but a few useful attacks, such as those which hit multiple enemies at once, should be obtained.
This is useful for destroying multiple enemies and often gets you Hit +1 (or more) depending upon the target / number of secondary targets.
Description: Spin the Keyblade like a windmill as you rush the enemy, landing multiple hits and possibly igniting targets.
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