Sentences with phrase «hitting enemies where»

The former will be familiar to anyone who has experience with turn - based RPGs: you select actions for specific characters in hopes of minimizing resource expenditure, maximising damage, and hitting enemies where it hurts.

Not exact matches

The Spurs boss was obviously happy about beating their «sworn enemy» but he says that he doesn't care where Arsenal are in the table, he just wants to make Tottenham into a side that can challenge for the title and he feels that his side have hit top form.
After every swing, you have to trek your way to where you hit the ball and face a plethora of various enemies seen from the show.
gwyneth paltrow (shallow hal) joe pantoliano (cats & dogs) guy pearce (the time machine) ron perlman (hellboy) michelle pfeiffer (white oleander) lou diamond phillips (the big hit) joaquin phoenix (gladiator) joaquin phoenix (ladder 49) brad pitt (the mexican) brad pitt (oceans 12) brad pitt (troy) natalie portman (where the heart is) natalie portman (garden state) natalie portman (garden state) dennis quaid (far from heaven) dennis quaid (the rookie) aidan quinn (songcatcher) robert redford (the clearing) tara reid (natlamp's van wilder) jean reno (crimson rivers) christina ricci (the man who cried) robert redford (bagger vance) keanu reeves (matrix reloaded) jean reno (crimson rivers) paul reubens (mystery men) ving rhames (bringing out the dead) julia roberts (mona lisa smile) julia roberts (the mexican) the rock (the scorpion king) ray romano (ice age) ray romano (welcome to mooseport) rebecca romijn - stamos (femme fatale) rebecca romijn - stamos (x2) geoffrey rush (mystery men) geoffrey rush (quills) kurt russell (dark blue) kurt russell (miracle) meg ryan (against the ropes) meg ryan (you've got mail) meg ryan (in the cut) winona ryder (lost souls) antonio sabato jr. (the big hit) adam sandler (punch drunk love) susan sarandon (moonlight mile / igby / banger sisters) rob schneider (the animal) kristin scott thomas (random hearts) arnold schwarzenegger (collateral damage) arnold schwarzenegger (end of days) arnold schwarzenegger (the sixth day) arnold schwarzenegger (terminator 3) molly shannon (superstar) elisabeth shue (hollow man) bryan singer (x-men 2) gary sinise (mission to mars / reindeer games) will smith (I, robot) will smith (men in black 2) wesley snipes (blade 2) leelee sobieski (here on earth) leelee sobieski (joy ride) mira sorvino (triumph of love) kevin spacey (pay it forward) kevin spacey (k - pax) david spade (joe dirt) britney spears (crossroads) steven spielberg (catch me if you can) brent spiner (trek insurrection) patrick stewart (trek insurrection) patrick stewart (trek nemesis) patrick stewart (x-men 2) julia stiles (the prince and me) ben stiller (mystery men) sylvester stallone (driven) ben stiller (dodgeball) meryl streep (adaptation) mena suvari (the musketeer) hilary swank (boys don't cry) hilary swank (affair of necklace) charlize theron (monster) charlize theron (north country) uma thurman (les miserables) uma thurman (paycheck) john travolta (basic) john travolta (mad city) john travolta (the punisher) john travolta (swordfish) liv tyler (one night at mccool's) james van der beek (rules of attraction) nia vardalos (connie and carla) patricia velasquez (mummy returns) jon voight (the general) arnold vosloo (mummy returns) mark wahlberg (the big hit) mark wahlberg (planet of apes) christopher walken (the opportunists) paul walker (timeline) denzel washington (he got game) denzel washington (bone collector) denzel washington (training day) denzel washington (john q) denzel washington (out of time) john waters (cecil b. demented) naomi watts (le divorce) naomi watts (the ring) sigourney weaver (tadpole) hugo weaving (matrix reloaded) raquel welch (tortilla soup) forest whitaker (ghost dog) bruce willis (the story of us) bruce willis (whole ten yards) owen wilson (behind enemy lines) peta wilson (league of extraordinary gentlemen) reese witherspoon (pleasantville) reese witherspoon (election) reese witherspoon (sweet home alabama) reese witherspoon (vanity fair) elijah wood (fellowship of the ring) james woods (virgin suicides) renee zellweger (bridget jones's diary) renee zellweger (chicago) catherine zeta - jones (chicago) catherine zeta - jones (traffic) catherine zeta - jones (oceans 12) cast being john malkovich cast / director blair witch 2 cast of cats & dogs cast of dancing at lughnasa cast of daredevil cast of Harry Potter 3 cast of october sky director / cast of ocean's 11 director / cast of shrek director / cast of star trek: insurrection cast of waking ned devine director / cast of X-Men
After you're done there you can hit up the game's 4 player co-op escalation mode where players work together to survive infinite waves of enemies while strategically spending points for weapon upgrades, health and more.
One of the more infamous mission types is brought back from Hyrule Warriors: death battles where both the player and enemy die in a single hit.
While that might not be quite the right word, as there are still some brilliant combinations that are hard to achieve, there's nothing as tactical as Skyward Sword's motion controls, where enemies would be shielded on one side or had to be hit from a specific angle.
A mini-game where you avoid enemies by hitting the right coloured button to jump between floor tiles.
Capcom has announced that they will be releasing downloadable content for Dark Void beginning next week. In the Survivor Missions, relive key events from Dark Void as you battle waves of increasingly difficult enemy troops. Rack up massive points with score multipliers for headshots, and hijack enemy aircrafts. This new content will be an arcade-esque experience where the player battles through hoards of enemies on the ground and in the air while collecting points and upgrading weaponry, with the goal being to survive to Round 10 and increase their previous high score. This new content will hit XBox Live on February 10th and will cost 400 Microsoft points. It will hit the Playstation Network on February 11th for $ 4.99.
Things begin with a four - part combat challenge on the Great Plateau, where Link wields a destructive one - hit - kill weapon, but also will die in a single hit — plus, that weapon is only good for killing two enemies before it needs to recharge.
The combat plays out in a turn based fashion with every action that isn't movement being left to virtual dice rolls where you have a percentage chance to hit an enemy and they have a similar chance to hit you based on their stats.
You have to be close enough to an enemy to hit it, and where you stand will also affect how much damage you do and how accurate you're going to be.»
This is where your skill and timing come into play because cloudwalking requires you to hit an enemy (or an object that might be holding gems / health) and then you can immediately jump again.
Also, there will be some levels where there is a slight pitch to the platform, so unless you're shooting on that slope or that particular level, you will not be able to hit your enemies.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Coupled with the bad lock - on system, repetitive and lacking attacks, Battle of Z is one of those annoying games where once an enemy lands a decent hit on you, he or she is going to absolutely pummle you until they're finished.
- Magnification: Fixed bug where image of the previous page was shown behind magnified videos while playing - Character tutorial (Awakening): Brought enemy / ally positions closer, as Tag Combos weren't hitting for some characters - Popups: Fixed bug where the movie play and page buttons would appear for a moment, disappear, then be displayed again
With the help of groups such as The Future War Cult, Dead Orbit, Vanguard, Crucible, and even the New Monarchy; guardians will arm up and take on the enemy where it hits them the hardest; their leaderships and key bases.
In fact, when it does amp up the challenge it could feel a bit unfair — there's one scene later on in the game where you have no cover and have to take on an onslaught of enemies, which could be a bit hit - and - miss given the often awkward shooting mechanics.
You will also be fighting multiple enemies at one time, making for some really hectic fights where you are setting traps, dodging enemies, and making sure you don't get hit by trains running through the levels or any other built in traps.
While obviously there are variants, as Chibi uses his «whip» to both defeat enemies, hit switches, and allows him to hover for a short period of time, but there were times when I was dodging and battling enemies and platforming where I thought to myself «If Chibi was a Belmont, I could totally dig it ``.
There's one where you try to swat down parachuting enemies before they hit the ground.
Another small problem with the combat is Elika's ground attack, where she needs to be very close to the enemy to attack, otherwise she won't do anything and it's quite bothersome to get hit because you are a tad far away from the enemy.
Their hits interrupt your swings — the only way to hit enemies is to use a cheesy tactic where you press the «attack» button just outside of an enemy's range, step in, and then step back out again.
There were also times where I was 100 % positive that the enemy missed me but it seemed to auto correct its attack in mid swing, Sword Art Online style, and hit me anyway.
This continuous barrage of new enemies meets with my approval, especially while playing the game on the harder modes like Dante Must Die where big enemies that require specific attacks are mixed in with crowds of smaller enemies, creating some brilliant fights as you have to react on the fly to make sure you're hitting the right enemies with the right moves, otherwise you could find yourself in some serious trouble, like sword in the arse trouble.
Fixed an issue where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- attacking on horseback with items like a pitchford work very well - knock people off their horse and then take the battle to on - foot - lizalfos can be covered in snow and then pop out and come to life - multiple enemies can attack at once - lizalfos can take up to 6 hearts of damage at once - make potions to soften your steps and be quieter - fire arrows work well against Lizalfos - firing a bomb arrow at a guardian can interrupt their lasers - a laser shot can kill you in one hit even if you have 6 hearts - you can wander into areas with enemies that will take you out easily - cook a bunch of hot pepper meals to take into the snow areas to stop losing hearts from shivering - Serene Stable is one of the stables you'll come across - you can go down to the bottom of a ravine and explore - Bosh Kala Shrine is one of the shrines you can find - one shrine has a puzzle where you use your control wind vents with your magnet tool to roll a ball to a goal - almost all shrines have an extra chest in them to grab
When you have a lock, a targeting indicator appears by the enemy to let you know where to point your guns in order to hit the target.
No deaths, but there have been some moments where I got hit by a new enemy and had to hide and heal.
Not only does your ship's hit - box seem to be a little too large, but there were several instances where I died due to a surprise attack from behind or when a cloud obscured an enemy.
Occasionally, destroyed enemies will drop these processing chips that will level up the blaster to the point where it is much larger, fires very quickly and ammo takes out enemies in one hit.
Specifically, the game created a vengeance style of gameplay where you could recover lost health by attacking enemies immediately after they hit you.
Occasionally, you may run into an area where the enemies can slay you within one hit, but this only encourages you to come back later on to finish the fight once you've leveled up enough to handle it.
You have to be standing in just the right spot to grab the item, and then if an enemy hits you, probably from behind because that's where they like to stand, then you drop the item and have to pick it up again.
It is a good overall choice in places where enemies hit often but not too hard, as it allows you to regain your Scholar Rune bonus relatively quickly and maintain it in pressure situations.
For example, the hammer is a slow, swinging weapon that is used to deliver massive single - hits that can knock off parts of a Behemoth, where as the chain blades and war pike are much more focused on constant damage - per - second (DPS) and can open - up wounds and weak spots on the enemies during battle.
Tap the screen and move forward while you hit your enemies!Triple Tap features a unique addictive gameplay: you just have to click the screen as quick as possible to defeat every enemy while the stage keeps moving forward at the beat of your hits.This fun - packed adventure set in a fantastic world where enemies and...
Ubisoft also added to counter getting instantly killed when going against more than one enemy is the revenge feature where if you continuously block more and more attacks or take so much damage you can activate revenge which hits enemies to the ground and gives you a much better advantage over taking out more than one enemy but this only lasts for around 20 seconds, Feats are also play a part in combat mainly during the 4v4 matches where you can buff team mates, heal yourself or give yourself a damage boost and even make a catapult hurl a bomb and obliterate your enemies these can be changed so you can have more specific roles just as the gear can also specify certain things that your hero can do.
At times it can also be difficult to identify exactly where the enemy hit boxes are to land an attack.
Without keeping your captain fully stocked on potatoes and gerbils, there's going to be a majority of the time when you're not operating at 100 % efficiency and may only have a fraction of your life bar to work with, where even standard Wanderer enemies can knock you down in just a few hits.
There's also a fun little Mark Combat System where the more you hit an enemy the more your attacks have an effect on them, opening up the possibility of inflicting massive amounts of damage upon your opponents at some pivotal moments during combat (if you play your cards right and plan properly, that is).
This means that the player knows where enemy fire is coming from before being hit — a clever and logical feature that could stand to be included in similar games.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
The Art of Inferno now launches multiple fire balls instead of one bigger one, so you're always getting multiple hits, no matter where your enemies are standing.
I eventually had a sweet go - to combo where I was using bear traps to stun enemies, setting them on fire with one attack, and then following up with one more big hit.
Enemies now have hitboxes and the damage that you deal out to them is dependent on how you strike them and where you hit them.
It gives a bit more freedom as to where you can hit enemies and it just helps combat flow better, which is always a good thing.
And to counter the REQ points are the REQ ranks which in halo 5» s multiplayer it enables players to spawn in vehicles or weapons during matches in original halo back when Bungie was around it was hard for everyone to like try out a tank or ghost or be the sniper because their was always either one of these things at both sides of the map which means players won't get to experience much of driving a scorpion tank because there was either only one or two of these things in maps this applies to all vichels and special weapons but here in halo 5 343 was able to make sure that these REQ ranks fixed that with each rank level you are you are able spawn in different vehicles for each rank or level you are and unlike call of duty and its kill streaks where you need to keep killing player in order to get like an ordinance drop or bombarded your enemies but with the REQ ranks once you hit the number of kills to reach the level that has a tank or a ghost in it or has like a sniper gun in it you don't need to keep a constant amount of kills to always have the ability to spawn in a tank which for me is an improvement to the whole experience of being a gunner or tank driver something like that.
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