Despite claims that Crimson Alliance is an action RPG, you can forget about finding deep character customisation, skill trees, character developement of practically all the hallmarks of an RPG in the game, instead it chooses to focus heavily on the «action» part of its description, favouring
hitting varying enemies with swords.
Enemies come in all manner of shapes and sizes with varying weaponry and armour such as some enemies have a cloaking device, while others have physical shields that are held in front of them, but do not cover their feet providing a weakness that can be taken advantage of, although some enemies have self - contained shields that will withstand a certain quantity of hits before exposing the enemy to taking
Enemies come in all manner of shapes and sizes with
varying weaponry and armour such as some
enemies have a cloaking device, while others have physical shields that are held in front of them, but do not cover their feet providing a weakness that can be taken advantage of, although some enemies have self - contained shields that will withstand a certain quantity of hits before exposing the enemy to taking
enemies have a cloaking device, while others have physical shields that are held in front of them, but do not cover their feet providing a weakness that can be taken advantage of, although some
enemies have self - contained shields that will withstand a certain quantity of hits before exposing the enemy to taking
enemies have self - contained shields that will withstand a certain quantity of
hits before exposing the
enemy to taking damage.