Typical for most
hobby game projects isn't the experimentation with game design, but to emulate the idols whose games the makers adored.
Not exact matches
Spector explains: «I was recently asked to participate in a [pen & paper
game - centric] book
project called «
Hobby Games: The 100 Best» from Green Ronin Publishing and edited by an old colleague from my papergame days, James Lowder.»
To provide a sense of scale for what can be involved, for several of the student /
hobby projects that I've seen support online multiplayer, they spent a full semester building the
game in single player or AI opponents or local multiplayer, then needed an entire second semester — literally doubling the
project's time — to focus on getting online multiplayer ready for release.
It's not the PS4 or the
Project Morpheus VR headset, but PlayStation TV could become both a new avenue for hardcore
gamers to make their gaming
hobby more flexible, as well as a low - cost gateway to a Sony gaming experience for new casual gaming consumers stepping up from mobile gaming.
At the time I was working at Petroglyph on an RTS
game as a programmer during the day, and just wanted a fun side
project to work on as a
hobby for my evenings and weekends.
The
project started partly as a time killing
hobby and also a test of skill to start practising in
game development, as the young developers set themselves a deadline for Alter Army: to finish the
game in one month.
The Cublast
game series came into existence as a
hobby project and was initially released on mobile platforms.
I met other enthusiastic
game - makers, learnt new tools, had exciting creative discussions, worked on group
projects, did
game jams... I really fell in love with
game design, and exploring the form went from a
hobby to a life ambition.