Sure, it's not an award - winning story by any means, but provided you don't take it too seriously, which the slightly
hokey voice acting helps to ensure, then you shouldn't have a problem with it.
Today, Resident Evil is a legendary game for countless reasons: the hokey live - action prologue and even
hokier voice acting throughout, the fabulously cheesy dialogue, and — oh yeah — its trendsetting survival horror gameplay.
Not exact matches
Sure, it sounds
hokey, but it does pave the way for one of the movie's best qualities: James Woods again lends
voice to a Disney villain as Benedict, the leader of the enigmatic evil plot.
As a performer, Bolton's
voice is his greatest weapon: his soaring, smoky tenor has always been over-the-top, but that kind of vocal bluster works perfectly for his persona's new blend of
hokey cool.
Also, while the game has full
voice acting, some of the actors are quite grating and the writing is
hokey.
The sound design is top notch, but some of the
voice acting is a little
hokey.
The
voice acting keeps you engaged, especially when you get to hear the
voice of Elijah Wood providing Shay's adolescent
voice and Jack Black does a good job at playing a
hokey, laid back prophet.
I don't know if Type - 0's source material was too
hokey to begin with or if there just wasn't enough time to make it all sound natural, but the dialogue that builds its narrative is beset by its off - kilter delivery (though the original Japanese language
voice track is available).
Unfortunately Double Helix decided to wrap this delicious meaty core inside a fetid mess of
hokey narrative, awful
voice acting and some deeply linear levels; turning a great experience into a deeply flawed that's difficult to recommend to the mainstream audience.