Sentences with phrase «hold of a game developer»

March 18 — As well as all the other leaks that are surfacing for Kingdom Hearts III — most of which originate from a reddit post from a user that got hold of a game developer's FTP.

Not exact matches

The company's first game, Texas Hold»Em Poker, was a smash hit, and Zynga quickly rose to the top of Facebook's developer chart.
Today, Nintendo announced that they would hold a panel dedicated to The Legend of Zelda: Breath of the Wild at the Game Developers Conference, on March 1st!
Developers are intended to have a game that is not only realistic in terms of a driving simulation video game but will hold a differentiate between video games like Gran Turismo and Forza Motorsport.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
We don't hold either in high regard, but nevertheless the developer proved with Call of Juarez: Gunslinger that they can make excellent games when they put their mind to it.
Speaking of Splatoon 2, here's a drawing from Seita Inoue (Art Director) to celebrate the panel held at the Game Developers Conference last week!
The publisher / developer known as EA SPORTS is infamous for holding most of the credentials necessary to produce licensed professional sport games.
A bit more than a months ago more than 250 fans, modders and YouTubers of the Farming Simulator community met at FarmCon 16 where they could get an exclusive preview of FS17 as well as presentations held by developers of the game.
Kojima Productions will be holding a new round of recruitments during the Game Developers Conference Next Month.
On Wednesday evening, the developers held a sneak preview for D23 members in San Francisco of Merida and Maleficent joining the game — we have images that were shown and the brand new trailer after the break!
As a serious games and simulations developer and advocate, one of the common questions that I have come across is «Do the skills you learn in a simulated environment hold up in the real world?».
The most likely scenario is that a developer will include Head Tracking as an «Easter Egg» as EA had initially planned, and that the game will simply ask the user to hold the Wii remote close to their head for the duration of the experience.
all consoles ever released games have gotten better as the years go on, reason for this is because games developers want to give you something better as time goes on so they hold back on what they can do, if they gave you the best they could do why would you buy the next version of halo if it did not look better than the previous version or played better this goes for all gam...
Next to showing the game off to the public for the very first time, the developer's announced it's holding a million dollar «The International» tournament at the German - based gathering with 16 of the best DOTA teams competing.
RTS game War of Legends is holding a «Summer Strike» competition according to a press release from UK developer Jagex.
EA have sent out invites to the media asking them to come and, «celebrate a new era of Battlefield» on March 26th during the Game Developers Conference being held in San Francisco between March 25th and March 29th.
Announced on a conference call the company held today, the game — hailed by the developer as «an adaption» and not a simple port of a PC game, and fully titled The Witcher 2: Assassins of Kings: Enhanced Edition — will release on April 17th.
Michael Cai, head of Interpret's videogame practice, stated «The insights found in these studies hold important implications for game developer and publishers, technology companies, and media companies.»
... Of course, at the cost of alienating players with no self - respect whatsoever, but do all game developers and publishers hold their audience in such ill regard as apparently Square - Enix does the WesOf course, at the cost of alienating players with no self - respect whatsoever, but do all game developers and publishers hold their audience in such ill regard as apparently Square - Enix does the Wesof alienating players with no self - respect whatsoever, but do all game developers and publishers hold their audience in such ill regard as apparently Square - Enix does the West?
This ongoing additional revenue is something that really helps indie developers to hold on to their IP and work on new games with an element of financial security.»
The first Ni No Kuni is one of the best games you can probably play on the PlayStation 4, so we really hope that the developers can hold up against the whole hype.
Indie Game Cup, a prestigious contest for game developers, will once again be held as a part of the White NigGame Cup, a prestigious contest for game developers, will once again be held as a part of the White Niggame developers, will once again be held as a part of the White Nights.
While the developers have confirmed that the game has over 30 hours of content, I am sure that there will be many players who will want to go for keeping the copy of the game as a keepsake the way fans have held on to their copies of Final Fantasy XV and The Last Guardian, to remember some of the more memorable hits on the PS4.
During the Summer Google held their first Indie Games Festival which had Android indie game developers submitting their games in an attempt to win a variety of prizes, all of which revolve around getting their games out in front of many more eyes.
How it'll work is creators of Early Access games will partner with the platform, all revenue from sales of their games on that platform are held by EarlyNinja, and then a percentage of the revenue (minus a 15 % cut) is distributed to the developer as they meet predetermined milestone updates for their game.
just flashing the games on said system its not impossible since the ps3 has its own hdd and since most game developers are tiring to support 360 by making shitty games that arnt over 17 gigs just so they can port it on the 360 on 1 disk mean not much of a pain to download and put on the game console since most people have at least an 60 gig hdd, so they can hold up to at least 3 games at once, since almost all non ps3 exclusives are less 12 gigs but thats just me ranting
Game developer Rare scheduled to hold another scale test for «Sea of thieves» this weekend.
Sean has been designing video games since 1993 and holding a variety of creative roles from Designer to Creative Director at indie developers and large developers / publishers including Virgin Interactive Entertainment, Pure and Gremlin.
At the WeChat developer conference, held on the 15th of January 2018, the company announced that more than 310 million users had already played a WeChat Mini Game.
Oriented towards the entries that offer truly unique and groundbreaking mobile gaming concepts in at least prototype form, finalists will be asked to give a presentation and demonstration of their concept and game during the IGF Mobile ceremony held during the Game Developers Conference Mobile conference on March 24, with the winner to be voted on by the audiegame during the IGF Mobile ceremony held during the Game Developers Conference Mobile conference on March 24, with the winner to be voted on by the audieGame Developers Conference Mobile conference on March 24, with the winner to be voted on by the audience.
Tiger Style's unique iPhone and iPod Touch game Spider: The Secret of Bryce Manor, earned the Best Mobile Game award at last week's Independent Games Festival, held in San Francisco as part of the annual Game Developers Conferegame Spider: The Secret of Bryce Manor, earned the Best Mobile Game award at last week's Independent Games Festival, held in San Francisco as part of the annual Game Developers ConfereGame award at last week's Independent Games Festival, held in San Francisco as part of the annual Game Developers ConfereGame Developers Conference.
Over the past weekend, the annual IndieCade Festival held its 2016 awards ceremony in which the accomplishments of several notable indie games and indie developers were praised.
Ludomotion's five - headed formation consists of Joris Dormans, who holds a PhD in game research and design; Stephan van der Feest, a multi-talented software developer with a love for making music and strange sound effects; Koen Bollen, an immaculate programmer who will try to beat his opponent in any game or destroy it by finding a game breaking bug; Hendrik Visser, an artist who also designs theme parks; and Javier Sancho, a game studies graduate with experience in game journalism (editor's note: he wrote for Gamesauce back in 2011) and game localization.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable consoles
Jap developers will prefer Nintendo handheld, look at Dragon Quest sales on the 3ds, and the original DS... look at monster hunter sales on the 3ds... every game you seen for the 3ds will now have newer versions with newer hd graphics so now when jap developers make a ps4 game they do not have to think about how they will downgrade it to fit on the NX... with the NX being more powerful than the Vita, and Wii U.... if it use the Tegra 2 chip it will be right next to ps4 1.8 teraflops or higher, but most likely if they use that, Nintendo might underclock it to increase battery power, but lets say they lock it to ps4 1.8 teraflops... every game for ps4 will be on the NX... and this is where the fear comes from... the 3ds have many exclusives, only thing that hold it back was graphics, now that wont be the issue in the NX... look how they announce Dragon quest 11 for NX already... Square Enix is thinking about money... and which console sold most of their games... the 3ds... so do not be surprised every big game from Square Enix and other Japanese developers come to the NX... and if they are anything like CAPCOM they will rather save money and make their game for one console aka the NX like they do with Monster Hunter... me personally I can not wait to see all my favorite games on the 3ds in better graphics... i am a RPG lover and the 3ds have some classics that I love... only thing Nintendo have to worry about is how Western and European side of the world will feel about the new handheld... Japan will love it, handheld sell the most, so it wont take long for NX to pass ps4 sales... but if they can get the attention of western and european... then Sony have reasons to worry and their fans
I think the universe holds such a potential for great multi player Large fleets space ship battles were never ever promised and in most previews even journalists said most space battles are very straight forward I agree with you on controls I agree with you on planets and plants I believe the game requires too big of grind The game lacks variety The game lacks a clear vision and clear story All of the planets bases look the same Every planet you do the same thing So as you see I am not defending the game in any sense but I do have an issue with gamers having this imaginations of what they wanted and the developers had a different vision http://www.geek.com/games/n... Please read this article.
One of those developers is Rare Ltd., a studio held in great regard during the 80 ′ s and 90 ′ s for game such as GoldenEye 007, Killer Instinct, and Banjo - Kazooie, among many others.»
The roadmap does also bring up a few interesting points to talk about, notably that in the one year that the developers plan to have Battalion 1944 in Early Access for they also intend on holding some LAN tournaments, the prize funds for which will presumably be made up of money garnered from the in - game microtransactions which let players buy loot crates containing weapons skins.
The outside game developers working with WeChat, the ubiquitous messaging - social media - shopping - gaming - and - payments app operated by Tencent Holdings, will receive from 30 to 50 per cent share of revenue generated from advertisements placed within each game, according to the company's announcement last month.
This read really gave me a out of the box view on Nintendo these past few years, this opened my eyes on why Nintendo gets criticized so massively and even by me myself but I never realized and held the actual developers accountable for negativity going Nintendos way, though They brought some on their own, games are what matter when it's all said done, and sadly this shovel ware paints a bad picture for Nintendo and says a 1000 awful words, hopefully Nintendo can prove why their the timeless warriors of the gaming industry staying to their roots and doing everything they do fir the loyalty of gaming, us real gamers who aren't just interested in blood n gore though I do like it, it's just now what it's all about but innovative games that can grab hold of any aged gamers, this read should be spread around, good shit
What started as a great flagship program that Microsoft grew envious of has turned to little more than a way for struggling developers to push their weak games into the IGC (which no longer exists, a move that obviously held no consideration for your loyal customers).
It's both hilarious and kind of gross that the feature exists in the game, particularly knowing that such a feature doesn't exist as a mere novelty, but it's hard to hold it against the developers for making such a feature.
NAMCO BANDAI Games America Inc., part of NAMCO BANDAI Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online.
Now, to celebrate the impending arrival of PG Connects Helsinki on 5 - 6th September and Steel Media's entry into the VR space we'd like to invite game developers, publishers and other industry professionals to an evening drinks and network event held on Tuesday 23rd August (yes, just after Gamescom) from 6 - 9 pm at The Dubliner Downtown (Ny Østergade 14 — not to be confused with the one in Amagertorv).
Honoring the best games of 2016, the Game Developers Choice Awards will be held March 1, 2017 (6:30 PM PST) in San Francisco, during the Game Developers Conference (GDC).
The Sense of Wonder Night 2011 festival, due to be held on September 16 during the Tokyo Game Show, is now accepting entries from developers for presentation during the festival.
As for those who are pining for a return to the days of Need for Speed: Underground, deeper car customisation is definitely on the horizon according to Nilson, who confirmed it will be a core focus for EA Ghost in future Need for Speed games during a developer session held at the Eurogamer Expo.
For the game's birthday on 11 April 2018, the developer held a giveaway for players to retweet them on their post and win one of five exclusive character posters signed by the team.
After its celebrated 2003 Paris launch in a historic artistocratic town house, in 2004, GAMEHOTEL became part of the official program of the Game Developer's Conference, the world's premiere video game developer convention, held at the monumental San Jose Civic Auditorium in the heart of Silicon ValGame Developer's Conference, the world's premiere video game developer convention, held at the monumental San Jose Civic Auditorium in the heart of SilicoDeveloper's Conference, the world's premiere video game developer convention, held at the monumental San Jose Civic Auditorium in the heart of Silicon Valgame developer convention, held at the monumental San Jose Civic Auditorium in the heart of Silicodeveloper convention, held at the monumental San Jose Civic Auditorium in the heart of Silicon Valley.
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