Cenotes are the perfect way to cool off on a hot day, Mexico's natural swimming
holes created when the limestone bedrock caved in to reveal underground rivers below.
Creating more efficient lighting solutions and solar panels requires materials that let light pass through and conduct «missing electrons,» or the charged
holes created when an electron leaves.
Leonard Marshall, the No. 2 choice, was supposed to fill
the hole created when Defensive End Gary Jeter was traded to the Rams, but all the early camp stories were about the rookie's weight problems.
A cenote is a natural swimming
hole created when a cave ceiling collapsed.
Not exact matches
Well Lawrence you can't dig yourself out of the
hole you made
when you claimed that everything has to be
created.
When you have all 6
holes lined you should still have enough mixture leftover to
create 6 circular «lids» of the same thickness.
Wenger has bought mediocre players — never replacing like for like — instead patching up gaping
holes and
creating average teams and average players only coming to the club for he money... Whereas fergie allowed players to leave under «his» terms our master manager allows the players to dictate to him
when «they» want to leave..
Bowen, ranked as the No. 13 player in his class by ESPN, is a 6» 7 wing from Saginaw, Michigan who ostensibly fills the
hole on the perimeter
created when Donovan Mitchell decided to stick in the NBA draft.
When you
create a
hole in your roster through trade you can't exactly claim to have benefited from said trade.
When Charlie Taylor dumped petrol on his bridges with Leeds United and lit a match on his way out the door, a huge
hole was
created at left back for the club.
When you end up moving a lot of those magnets, more than 14 magnets, you end up
creating a lot of
holes in the squad.
Our fruits and veggies are designed with no
holes so
when they're floating about, no bacteria or mold is
created!
«They are always
created when a mass accelerates, like
when an ice skater pirouettes or a pair of black
holes rotate around each other.
Since the 1990s, theorists have thought that bursts shorter than two seconds originate
when neutron stars merge to
create a black
hole.
This
creates a pattern of electrons and «
holes», like a kind of moiré pattern that is also seen
when two bars slide over one another.
Recently the question went public
when London's Sunday Times reported that the Relativistic Heavy Ion Collider (RHIC) on Long Island, New York, might
create a subatomic black
hole that would slowly nibble away our planet.
When cryoconite particles carve out a melt
hole in a glacier, they
create a new environment: a habitat where they and other organisms can reside.
You might
create black
holes at the LHC
when two particles pass very close to each other, if the gravitational interaction between them is strong enough.
The thought was that
when many galaxies are close together, a merger, two galaxies colliding and melding together, would
create instabilities and cause gas to fall into the super massive black
hole in one of the galaxies,
creating a quasar.
The most powerful jets, called quasars, arise
when black
holes weighing as much as billions of suns fling infalling matter and energy back out into the galaxy, heating up loads of dust and gas and
creating blinding beams of energy.
The experiment's 2 cryostats each house 29 germanium detectors — diodes that are reverse biased, meaning no current flows because the crystal has no free electrons or «
holes» (positive charges
created when electrons vacate) to allow charge movement.
The threads are
created when powerful jets from the black
hole drag cooler gases outward through space.
When a high - energy electron (a beta particle) is
created during a double - beta decay, that electron will scatter off other electrons and
create electron -
hole pairs that move inside the germanium and
create a pulse of charge inside the detector.
The characteristics of the surrounding stars suggest that although the magnetar's progenitor probably reached 40 solar masses at one point, it shed its mass so quickly that
when the star exploded it fell under the 20 - solar - mass limit, thereby
creating a magnetar instead of a black
hole — and conforming to current theory about stellar evolution.
When the mirror stops moving, it should
create a sudden burst of energy, similar to the death throes of a black
hole.
Most black
holes are
created when enormous blazing stars at least three times the mass of the Sun implode.
When a black
hole is
created from a supernova from a massive star or a collision between neutron stars (or a neutron star with a black
hole), one of a pair of bi-polar jets of gamma rays travelling at near light - speed may be directed at the Earth (more).
On Nov. 11, 2014, a global network of telescopes picked up signals from 300 million light - years away that were
created by a tidal disruption flare — an explosion of electromagnetic energy that occurs
when a black
hole rips apart a passing star.
Advanced LIGO has reached a crossroads in our gravitational wave search, finally reaching a sensitivity that can detect
when very distant black
holes collide,
creating faint gravitational waves that we now know fill our universe.
Although 2003 legislation
created Medicare Part D to pay for prescription drugs, there is a gap in coverage known as the doughnut
hole that occurs
when the federal government stops paying for drug purchases as an annual limit is reached.
When consumed by humans, saponins can
create holes in the gut wall, increasing leaky gut and allowing pathogens and toxins into the bloodstream.
Dolman is
when the arm
hole falls lower than your natural shoulder,
creating a super-slimming illusion in which enables you to comfortably carry white!
Ricci's first introduction to clowning came during her senior year of high school,
when she worked at the
Hole in the Wall Gang Camp, an organization
created by actor Paul Newman for children with serious or life - threatening illnesses.
Last, I punched a
hole near the top and
created a tag from the labels and attached to the shoe organizer pockets with safety pins, that way they are easily changed
when I change themes again or if I want to move the contents around.
When competitive pressures are alleviated and competing firms can't easily respond to market forces, changes may be haphazard and localized, like the
holes created by the pick's insistent tapping.
In an era
when car makers have concluded that
creating cars that do little wrong is commercially cleverer than striving for true excellence and tripping up every so often, the Range Rover Sport is surprisingly easy to pick
holes in.
An alternative view - I hope you and other readers will call out any
holes in my reasoning: - Bubbles tend to be
created when the price people are willing to pay become disconnected from the value of the underlying assets.
Peer to Peer lending sometimes
creates a huge
hole in the investor's pocket
when the loan is not paid in full.
When cats are de-clawed, they are sent home from the veterinarian's office with special litter that won't get caught in the
holes created by the de-clawing.
When the breed was first
created in the early 17th century, hunters were attempting to
create a fearless, elongated dog that could dig its way into a badger's
hole and do battle with the tenacious little mammals.
The Blue
Hole was a cave system formed in the last Ice Age and, when the sea began to rise again, the caves flooded and the roof collapsed, creating a sink hole over 400ft d
Hole was a cave system formed in the last Ice Age and,
when the sea began to rise again, the caves flooded and the roof collapsed,
creating a sink
hole over 400ft d
hole over 400ft deep.
Measuring some 300 meters across (985 feet), the Belize Blue
Hole was
created more than 10,000 years ago
when rising waters at the end of the Ice Age submerged a vast series of caverns and caves.
It's not that I don't like zombies, at least
when they're not trying to kill me, but the sheer amount of them that exist within gaming is possibly going to
create some sort of zombie black -
hole that destroys the entire Earth or something, and that can't be good, can it
Everybody's Golf is a fantastic sports game that is teeming with personality, so much that every shot I took I slowly whispered to myself «Nice Shot» and
when I won a round of
holes I could not help but grin at my character that I
created.
Creatures
When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again
when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when walking out of the nest Birds don't stop anymore
when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when they sense vibration, making them less annoying
when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs
When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned
when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering
when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider,
created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp
when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
When you're on foot the maps are filled with places to go, heights to scale and hidey -
holes,
creating a brilliant game of cat and mouse with other Pilots and enabling you to evade and tackle Titans.
«Sonic's universe is thrown into chaos
when a mysterious new power
creates «time
holes» which pull him and his friends back through time.
King Koopa and the Koopa Troopas are stopped
when Princess Toadstool drives a garbage truck into the amusement park and crashes into a support column of the roller coaster, which
creates a
hole Mario and Luigi fall through, although they land in the garbage inside the truck.
The lack of a strong first party lineup was
created when Uncharted 4: A Thief's End was delayed until 2016, leaving quite a huge
hole in Sony's holiday 2015 lineup.
McGinness has
created numerous variations on Black
Holes with Pace Prints, which date back to 2007
when his first tondo silkscreens were exhibited in the inaugural exhibition at Pace Prints Chelsea.