We all understand just how important 1v1 fighters have been to arcades over the years but for a long time now, their prominence has been lost among the industry due to
home console ports of the same game stealing arcade editions» thunder with more content and features.
Fortunately, just a year later,
the home console ports of NBA Jam came out.
The PS4
home console port of SEGA's previously arcade exclusive title Border Break has finally been set for August 2nd 2018 in Japan.
Notably, the cement factory level was omitted from Nintendo's official
home console port of Donkey Kong, which debuted for the Famicom in 1983.
While
a home console port of Dissidia Final Fantasy arcade was seen as a foregone conclusion to many, thanks to its internals essentially being based on PS4 architecture and the controller being incredibly similar to the DualShock 4, Square Enix was hesitant to announce any plans.
Not exact matches
I know this is supposed to be a HD
port of the 3DS version, but they really needed to put more effort in and make it feel like a
home console game.
On the other hand though, 4 is supposed to have online mulitplayer on the 3DS already so the need
of a
port up to
home console is a lot lower.
And let's be frank here: slapping developers in the face with a petition with hundreds
of thousands
of signatures telling them to do their job properly, otherwise they won't get our money, seems to be the only way to make them stop those stupid policies with Nintendo
home consoles, delivering half - assed
ports that lack DLC, Multiplayer, textures yet are sold at full price!
Well now the year is 2016 and one
of the better selling games on Nintendo's
home console has made it over to the 3DS as an extended
port, due to very popular demand and this game, the joint efforts
of developers Omega Force and Team Ninja, is just as great as the last one, if not better!
Initially released for handheld systems, Shantae and her motley crew
of friends and foes have made the leap to our television screens before with
ports of both Risky's Revenge and The Pirate's Curse, but the bellydancing babe's latest adventure, Half - Genie Hero, is the first title to be built from the ground up specifically for
home consoles and computers.
You'll never worry about draining a portable device's battery in the Chevy, as the center
console is
home to more charging
ports than we could count and plenty
of cubbies and bins to hold phones and other devices.
«Lights On» warning buzzer, Bluetooth Handsfree Phone Connection, Digital clock and outside temperature display, Front and rear parking sensors, Low fuel warning light, Multi function display, Progressive power assisted steering, Remote fuel flap release, SEAT Drive profile, SEAT logo boot release, Service interval indicator, Speed sensitive power steering, Touch screen display, Trip computer, Auxiliary input socket, Bluetooth audio streaming, DAB Digital radio, Radio / CD + MP3, SD card slot, Steering wheel mounted audio / phone controls, USB
port, Aluminium front door sills, Automatic dimming rear view mirror, Automatic headlights, Black bodyside mouldings, Body colour door handles, Body coloured bumpers, Coming
home headlight function, Dark tinted rear windows, Electric adjustable / heated / folding door mirrors, Electric front / rear windows with one touch / anti pinch, Electric headlamp adjustment, Exclusive Cupra front and rear bumpers, Gloss black grille with chrome surround, LED indicators in door mirrors, Rain sensor windscreen wipers, Rear wash / wipe, Reverse activated kerb - view adjustment on passenger's door mirror, Tinted windows, Twin chromed exhaust pipes, 12 v power point in centre
console, 3 height adjustable rear headrests, Active head restraints, Additional heating and ventilation outlet in rear
of centre
console, Ambient lighting, Driver / passenger sunvisors with illuminated vanity mirrors, Dual zone climate control, Dust / pollen filter, Front adjustable head restraints, Front armrest with storage box, Front cupholders x 2, Front map reading lights, Front seatback pockets, Front / rear floor mats, Height / reach adjust steering wheel, Illuminated boot, Illuminated glovebox, Leather handbrake, Leather steering wheel with grey stitching, LED footwell lights, LED interior illumination, Luggage tie - down hooks, Passenger seat height adjuster, Rear reading lights, Rear top tether child seat ISOFIX attachment, Split folding rear seat, Full LED headlight pack - Leon, 3 point rear seatbelts x3, Anti lock brake system + traction control, Child proof door locks, Curtain airbags, Driver / Front Passenger airbags, Drivers knee airbag, Electronic Stability Programme + Emergency Brake Assist, Front seatbelt pretensioners, Front side airbags, Hill hold control, Passenger airbag deactivation system, Red brake calipers, Seatbelt warning, Tyre pressure monitoring system, Engine immobiliser, Locking wheel bolts, Remote central locking + deadlocks, Second remote key, Volumetric alarm with back up horn, Dynamic chassis control, Sports suspension, XDS electronic differential lock, Black interior trim, 18» space saver spare wheel
- Air Conditioning, Climate Control, Cruise Control, Tinted Windows, Power Steering, Power Windows, Power Mirrors, Leather Steering Wheel, Power Drivers Seat, Power Passenger Seat, Memory Seat Position, Heated Seat, Roof Rack, Rear Air Conditioning, Phone, Clock, Tachometer, Digital Info Center, Tilt Steering Wheel, Steering Wheel Radio Controls, Sunroof, Moonroof, Driver Airbag, Passenger Airbag, Side Airbags, Keyless Entry, Security System, ABS Brakes, Traction Control, Dynamic Stability, Rear Defogger, Fog Lights, Intermittent Wipers, AM / FM, Aluminum Wheels, Leather Interior Surface, Audio system feature USB
port located inside center
console radio interface, Assist steps power - retractable, Tires P285 / 45R22 all - season blackwall TL AL2, Fascia rear body - color, Headlamps High - Intensity Discharge (HID) with (T74) Twilight Sentinel and flash - to - pass feature, Wipers front intermittent, Tail lamps LED illumination, Headlamps Twilight Sentinel automatic delay, Tire inflation kit, Moldings color - keyed bodyside with chrome accents, Body power liftgate, Door handles chrome, Headlamps IntelliBeam, Wheels 22 x 9 (55.9 cm x 22.9 cm) 7 - spoke ultra-bright machined finish aluminum with premium painted accents, Wiper rear intermittent with washer, Mirrors outside heated power - adjustable power - folding and driver - side auto - dimming color - keyed with integrated turn signal indicators ground illumination and programmable to provide curb view when in reverse, Fascia front body - color, Remote vehicle start adaptive, Mirror inside rearview auto - dimming includes OnStar controls., Seats heated and cooled driver and front passenger, Pedals power - adjustable for accelerator and brake, Floor covering color - keyed carpeting, Visors driver and front passenger illuminated vanity mirrors with extenders, Steering wheel heated, Universal
Home Remote includes garage door opener 3 - channel programmable, Floor mats color - keyed carpeted first and second row with cargo area mat, Seat release second row power for tumble and fold, Door locks power programmable with lockout protection and power lock for liftgate, Towith haul mode selector button located at end
of shift lever, Windows power with driver and front passenger Express - Up / Down and lockout features, Steering power rack - and - pinion, Suspension Package Magnetic Ride Control, Battery heavy - duty with rundown protection and retained accessory power, Throttle control electronic, Alternator 160 amps, Automatic level control heavy - duty air, Rear axle 3.42 ratio, Engine Vortec 6.2 L Variable Valve Timing V8 SFI Active Fuel Management with E85 FlexFuel capability (403 hp [300.5 kW] @ 5700 rpm 417 lb - ft
of torque [562.9 N - m] @ 4300 rpm), Cooling external engine oil cooler, Brakes 4 - wheel antilock 4 - wheel disc VAC power, GVWR 7200 lbs.
When the news came to my ears that a brand new 2D Castlevania for an actual
home console was on the way, my heart leapt — aside from a couple
of ports and remakes
of classic titles it's been two years since the somewhat disappointing Order
of Ecclesia on the DS, and a whopping thirteen years since the last release
of a non-remake 2D «vania on a
home console — Symphony
of the Night.
The PSP has a few odd games amongst it's minature versions
of Playstation
home console titles and
ports of older games — Half - Minute Hero being one
of them, produced by Rising Star games.
However, not in any form that will compete with the
home consoles, as it will mainly be in the form
of iPad
ports and the type
of game currently available on the iOS App Store.
When you consider the PC release has a full suite
of online multiplayer functionality including co-operative multiplayer for up to 3 players throughout the entire story campaign and an Unreal Tournament style player vs. player competitive multiplayer for up to 8 players, then it has to be questioned why all
of that content was left out
of the
home console ports.
It's by far the best
of the three
ports, and the closest to the arcade that you're going to get on a
home console.
Dead Effect 2's replayability stems from numerous story missions accompanied by side missions as well as biohazard mode and survival mode in addition to upgradeable weapons and special abilities, although the lack
of multiplayer functionality within
home console ports in comparison to a strong multiplayer portion found in the PC version; does genuinely lower the replay value from what it should have been for the PS4 release.
During the 16 and 32 - bit eras, Sega garnered a tremendous amount
of fans due to their consistently high quality titles and iconic franchises such as the Sonic the Hedgehog, Panzer Dragoon and Streets
of Rage, as well as a metric ton
of superb arcade titles that they regularly
ported to their
home consoles.
While the Vita is clearly capable
of handling portable versions
of the previous
console generation
of games - Persona 4, Metal Gear Solid HD Collection — I've been a little more dubious about the idea
of portable versions
of games originally produced for the current generation
of home consoles, as I doubted the Vita would be capable
of producing a solid
port without some largely noticeable sacrifices in both visuals and general running speed.
Unfortunately there are currently no plans for a
home console version, but if you can't wait until then you can always buy the HD PSN release
of Daytona USA for # 6.49 which was a surprisingly faithful
port of the original.
We live in interesting times because throughout the 1990s it was a case
of watered down
console ports of heavyweight arcade games like Daytona and Sega Rally as
home consoles were a generation behind arcade technology.
While this game was
ported from arcade cabinet, to multiple
home consoles, this review is going to focus heavily the TurboGrafx
port of this incredible game.
If you were a fan
of the PC version, then I think you will find yourself at
home with this
console port.
- when the team learned that Switch would support Unity, they began the process
of bringing the game over - it was planned early on to get the game onto Switch within a month
of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end
of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to
port quickly due to Unity, as well as the lack
of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on
home and portable
consoles
I'm not sure the
home console port would be worth it for those who have already played the portable version — there's nothing particularly special in terms
of extras, so unless you're a collector or loved the original, I'm not sure it would be worth the money.
But at the end
of the day — that's what Revelations is: a handheld game brought to
home consoles, and in terms
of a
port it's well done — if you never got a chance to play the original, this is a great opportunity to play a new Resident Evil adventure — despite it's flaws, Revelations does a good job at bringing fear back into Resident Evil, and is hopefully a sign that the series will be trying to recapture its roots in the future.
The PlayStation Vita is
home to a vast array
of indie game
ports from PC and other
consoles.
Call
of Duty has previously made an appearance on Vita in the form
of Call
of Duty: Black Ops — Declassified and even the PSP with Call
of Duty: Roads to Victory, although there has never been a
port of a
home console Call
of Duty game, but at least there is remote play as a consolation for players who want a
home console Call
of Duty experience on Vita.
While the 8 vs. 8 King
of the Hill mode found on the
home console versions was not
ported over, players are able to connect in 1 vs 1 or tag matches online using the Vita's Infrastructure mode.
While this fresh
port has been in the works since this past April, it was recently unofficially announced that there are now plans to bring it to the Neo Geo CD family
of home consoles as well, in both a text based and video offering.
It's a shame, really: what could have been a cute, well - crafted platformer for
home consoles ended up being a poorly - made
port of a (much better) Vita game.
Rather than become involved in the early 90s system wars, SNK Corporation in Japan jointly with SNK Corporation
of America chose to refocus their efforts on the arcade market, leaving other third parties, such as Romstar and Takara, to license and
port SNK's properties to the various
home consoles of the time with help from SNK's American
home entertainment division.
Porting the game to a
home console was a good idea because the characters, story, and combat, are all very solid experiences, but today's gamer isn't going to be wowed by the presentation
of the game and it needs a strong hook to keep you playing until things get interesting.
This was followed by a range
of home console conversions from 1983 to 1984 on Atari 2600, Atari 5200 and Commodore 64 before a further range
of home console ports followed between 1987 and 1988 for the Amiga, Atari ST, ZX Spectrum and more besides.
The character and the series are certainly no strangers to spin - offs as there have even been a range
of side projects such as Game Boy Advance spin - off games that are not considered to be connected to any
of the story arcs found in the
home console games, alongside isometric
home console games titled Lara Croft and the Guardian
of Light for PS3 in 2010, Lara Croft and the Temple
of Osiris on PS4 in 2014 and a further isometric game albeit in a turn - based fashion named Lara Croft GO which released for mobile devices in 2015 before being
ported to Vita and PS4 in late 2016, while there have even been two films with a third film set to release in 2018 starring Alicia Vikander as Lara Croft.
Ultimate Marvel vs. Capcom 3 (UMvC3) has been on store shelves since the launch
of the PS Vita, and I have to say that after playing quite a few rounds, this fighting game is a solid
port of the
home console version and you'd be hard pressed to find anything like it at this time on Sony's new handheld, well, at least until Capcom releases Street Fighter X Tekken finally for it.
As well all
of the content from the arcade version and a
console exclusive extras such as Story Mode and the usual fighting game essentials, the
home port of Persona 4 Arena Ultimax will receive a rather special treat.
Tacoma sees developer Fullbright take on their next mission with a title following their big hit Gone
Home, which captured the minds, hearts, and feelings
of players around the world back in 2013 on PC before being
ported to
consoles just last year.
Home consoles exist thanks to ports of cabinet games, allowing player to bring home titles once exclusive to the arca
Home consoles exist thanks to
ports of cabinet games, allowing player to bring
home titles once exclusive to the arca
home titles once exclusive to the arcades.
Moreover, if publishers are interested in
porting their popular games to the NX, suddenly there are handheld versions
of, say, Overwatch, available for the same price as the
home console version.
SEGA has an amazing library
of RPGs that would fare well being
ported to Steam and
home consoles, and I think they should begin with this Overworks» classic.
I played the Game Boy Advance
port of the game, alongside the initial release
of Four Swords, which meant I was divorced from a lot
of the impact the game initially had on Nintendo's highly celebrated
home console.
It was kind
of unique for them to have a strong presence in both arcades and
home consoles, though they did this with several
ports.
With another Disney themed game like Epic Mickey 2 coming months later its
home consoles version, this could be the case
of another late PsVita
port.
Because
of the game's popularity, Arkanoid was
ported to numerous
home consoles and computers.
It was later
ported to multiple
home systems, including the PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation
consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment.Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos
of the original Mortal Kombat, notably introducing more varied Fatality finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, and the series» recurring villain, Shao Kahn.
It's common to see longer interregional release delays for Japanese Fighters, not just for localization, but the added process
of porting titles from arcade distribution to
home consoles and / or PC.
Some
of those attempts included
porting arcade games to their
home consoles like the SG - 1000 and the SC - 3000, by the time the Famicom / NES was on the market, things got more difficult because
of a certain plumber (who also made use
of the amanita muscaria fungi in his game) that took the market by storm.