On your turn you take control of your hero or heroes and canter around the landscape, looking for resources to
hoover up, mines to take control of which will grant you stone, wood or other things
once a week, artifacts to seize and more, most of which goes toward fueling the growth of your capital city, plus any extra ones you've managed to capture along the way.
Once movable objects get thrown into the mix the developers don't add any further mechanics, and while nabbing corpses and
hoovering blood behind the police's back is amusing for the first few contracts the novelty wears off after a bit.