Not exact matches
When you've finally gotten the full host of abilities and unit types, it often feels like 11 bit has opted to throw
hordes of
enemies in your path rather
than coming up with new unique challenges.
Of course, you'll still be carving through
hordes of
enemies, but it promises to be dynamic
than the litany of very similar games that have gone before it.
And then there's the Invasion mode, which is your standard
horde style more where you and up to three friends can duke it out with 50 waves of robotic
enemies whose goal is to ensure that you end up as nothing more
than a bloody puddle upon the ground.
Sam 3 also eases up a little on the massive
hordes of
enemies that could often make the first 2 games a little frustrating, choosing to be more thoughtful with the
enemy mixes in order to present a challenge to the player rather
than simply spamming them all, making for more enjoyable gameplay.
Survival mode plays out sort of like OverRun — Working together the COG players (the class system from OverRun is present here) need to defend E-Hole covers against just ten waves of
enemies, rather
than the 50 that we've become accustomed to from past iterations of
Horde.
The Survival Mode tasks you with surviving for as long as humanly possible in order to earn the highest possible total score from surviving as many waves as possible and killing as many
enemies in the process as possible too which is certainly easier
than it sounds as
hordes of
enemies from throughout the game will run straight at you with the express purpose of killing Major Fletcher as quickly as possible with a new wave spawning within seconds of killing the entirety of the previous wave.
Other
than partaking in the story, Trials are present and these feel a lot like a
horde mode, with you needing to beat up a couple of
enemy waves.
This is something like a
horde mode where players fight waves of Hive
enemies, and since more
than six players can take part in this mayhem, it can feel very exciting and downright hectic.
The game would have been better served with specifically crafted
enemy encounters, rather
than random
horde rushes.
You will find an ever - expanding
horde of zombies forming over time; therefore if you do not keep up with killing the zombies from the previous wave, you will find that you have an even larger
enemy count with nothing on their minds other
than earning their meal for the day.
Even more so
than the NES original, Battletoads Arcade is all about laying the smacketh down on
hordes of
enemies.
Archers also have a tendency to group together at one end rather
than evenly disperse themselves, thus it's entirely possible to find thirty archers happily watching the scenery, completely oblivious to the fact that at the other end of the fort there's a mere ten archers fighting valiantly to hold of a massive
enemy horde.
There isn't a great deal to do other
than the stick to the story or fight random
hordes of
enemies, but there are a few other options, in the forms of side quests and crafting.
More
than a few times, I was cycling through weapons, only to have them apparently disappear, leaving me brandishing Duke's flailing leg at
hordes of
enemies in the hopes that he was cultivating a fungal infection that would have them keel over as soon as they caught a whiff.
What is different though is rather
than just have a
horde players must cut through in rounds, they instead need to defend various objectives like a drill or helicopter that is aiding in their goal of eliminating the
enemy species.
Being stuck in a giant flat surface with no other job
than to run around and shoot, the craziness periodically rises as the
enemy horde grows into uncountable numbers, several factions stacking one atop the other, all trying to give you a hug.
The
hordes of undead below me were nothing more
than a simple afterthought at this point — climbing this tower was my new
enemy and I enjoyed this change of pace more
than I expected.
Rather
than having
hordes of
enemies to fight, they're represented as a lone character, so if you want to fight them you then go into a traditional RPG battle view with the good guys on the left, and the bad guys on the right.
In
Horde 2.0 you will be put up against much more of a variety of
enemies than the previous
Horde Mode and each wave can differ with what
enemies attack you.
Fortunately, the iPhone X's A11 Bionic chip is more
than equipped to handle it, allowing you to dodge attacks with split second timing and take down
hordes of
enemy ships without any slowdown to get in the way.