Sentences with phrase «horde than the enemy»

Not exact matches

When you've finally gotten the full host of abilities and unit types, it often feels like 11 bit has opted to throw hordes of enemies in your path rather than coming up with new unique challenges.
Of course, you'll still be carving through hordes of enemies, but it promises to be dynamic than the litany of very similar games that have gone before it.
And then there's the Invasion mode, which is your standard horde style more where you and up to three friends can duke it out with 50 waves of robotic enemies whose goal is to ensure that you end up as nothing more than a bloody puddle upon the ground.
Sam 3 also eases up a little on the massive hordes of enemies that could often make the first 2 games a little frustrating, choosing to be more thoughtful with the enemy mixes in order to present a challenge to the player rather than simply spamming them all, making for more enjoyable gameplay.
Survival mode plays out sort of like OverRun — Working together the COG players (the class system from OverRun is present here) need to defend E-Hole covers against just ten waves of enemies, rather than the 50 that we've become accustomed to from past iterations of Horde.
The Survival Mode tasks you with surviving for as long as humanly possible in order to earn the highest possible total score from surviving as many waves as possible and killing as many enemies in the process as possible too which is certainly easier than it sounds as hordes of enemies from throughout the game will run straight at you with the express purpose of killing Major Fletcher as quickly as possible with a new wave spawning within seconds of killing the entirety of the previous wave.
Other than partaking in the story, Trials are present and these feel a lot like a horde mode, with you needing to beat up a couple of enemy waves.
This is something like a horde mode where players fight waves of Hive enemies, and since more than six players can take part in this mayhem, it can feel very exciting and downright hectic.
The game would have been better served with specifically crafted enemy encounters, rather than random horde rushes.
You will find an ever - expanding horde of zombies forming over time; therefore if you do not keep up with killing the zombies from the previous wave, you will find that you have an even larger enemy count with nothing on their minds other than earning their meal for the day.
Even more so than the NES original, Battletoads Arcade is all about laying the smacketh down on hordes of enemies.
Archers also have a tendency to group together at one end rather than evenly disperse themselves, thus it's entirely possible to find thirty archers happily watching the scenery, completely oblivious to the fact that at the other end of the fort there's a mere ten archers fighting valiantly to hold of a massive enemy horde.
There isn't a great deal to do other than the stick to the story or fight random hordes of enemies, but there are a few other options, in the forms of side quests and crafting.
More than a few times, I was cycling through weapons, only to have them apparently disappear, leaving me brandishing Duke's flailing leg at hordes of enemies in the hopes that he was cultivating a fungal infection that would have them keel over as soon as they caught a whiff.
What is different though is rather than just have a horde players must cut through in rounds, they instead need to defend various objectives like a drill or helicopter that is aiding in their goal of eliminating the enemy species.
Being stuck in a giant flat surface with no other job than to run around and shoot, the craziness periodically rises as the enemy horde grows into uncountable numbers, several factions stacking one atop the other, all trying to give you a hug.
The hordes of undead below me were nothing more than a simple afterthought at this point — climbing this tower was my new enemy and I enjoyed this change of pace more than I expected.
Rather than having hordes of enemies to fight, they're represented as a lone character, so if you want to fight them you then go into a traditional RPG battle view with the good guys on the left, and the bad guys on the right.
In Horde 2.0 you will be put up against much more of a variety of enemies than the previous Horde Mode and each wave can differ with what enemies attack you.
Fortunately, the iPhone X's A11 Bionic chip is more than equipped to handle it, allowing you to dodge attacks with split second timing and take down hordes of enemy ships without any slowdown to get in the way.
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