I'm going to be honest: I love
horror games at any time, but I especially love them when I'm feeling out of sorts.
Not exact matches
Overall, if you are interested in the
horror genre and can deal with the messy story and,
at times, subpar acting, you may enjoy «Silent Hill: Revelation» — especially if you are a fan of the
games or the first movie.
Though
at times it can feel even more punishing than the main
game, the thoughtful level design, fun boss battles, and a more
horror - inspired tone make The Ringed City a worthy add - on and will give any Dark Souls 3 fan a reason to jump back into the madness.
The
game throws the book
at you when it comes to
horror tropes and situations, which isn't necessarily bad, as I encountered certain moments that really were well - done even though it wasn't the first
time I had seen it in a
game before.
I
at one
time considered myself a fan of survival
horror games, but I really could not get into the gameplay of Siren.
Shinji Mikami's (who was 31
at the
time) survival
horror hybrid ignited a new wave of frightening
games, and though there were certainly plenty of
horror games before, it struck a chord with both Eastern and Western audiences.
Continuing, he added, «The Resident Evil: Revelations
games, however, are aimed
at long -
time RE fans who want a more traditional, survival
horror experience.»
Unique to other
games in the series, the majority of your
time is spent hunting the various incarnations of Metroids scattered throughout the planet, giving it a distinct survival
horror feel (
at least initially).
Playing this incredibly creepy and atmospheric first - person
horror game will make you jump
at times.
At the
time it just seemed like a random
horror game by a gaming studio called 7780s Studio, however
time revealed that it was much more than that.
It can make the
game infuriating to play
at times, especially as the economy is prone to huge shifts in either direction seemingly
at random so that you can suddenly find your companies going bankrupt one after the other, and attempting to find out what the problem is might just leave you clenching your teeth so hard that dentists around the world shudder in
horror.
siren was ok... creepy
at times, and the overall story was actually kind of cool... how it tied together and everything... worth playing... but that sight - jacking thing is totally annoying... the grain filter in that
game was ridiculous, the visuals where not bad... but it used «next gen» effects in a bad way to make it frustrating to play
at times... Dead Space is easily the «best»
horror game of this gen imo... Re5 was a disappointment... and I haven't really played any of the others...
I still can't believe they remastered my favorite survival
horror game of all
time and on top of that they priced
at $ 20.
«They try different things to please a wider audience, but
at the same
time, it has the impact of diluting the
game as a
horror game,» Philippe Morin, co-founder of
game developer Red Barrels Studios, told Tom's Guide.
There's nothing all that scary about Weeping Doll; any sort of creepy imagery just tends to fall flat and the
game's voice acting can,
at times, make the
game feel more comedy than
horror.
In order for a
horror game to be highly effective, the player must be fully immersed in the experience
at all
times.
At a
time when
games like Player Underground's Battlegrounds is so popular, a Survival
Horror MMO where you need to scavenge, collect, bandage and protect is certain to see a pick influx of players.
Now that Visceral
Games is no more, former Senior Level Designer Zach Wilson (now
at Bethesda Softworks) chimed in on why survival
horror games have a tough
time in today's market, via an interview published by GamesIndustry.
I got them, played them, finished them and so on, however, silent hill really stood out for me due to the ambiguity of its surroundings, the focus on psychological
horror which was unheard of in
games at the
time, eerie soundtrack, disturbing environments, the amazing puzzles, the unforgettable scenes such as when Lisa was bleeding off to death due to Samael's possession and the fact that the hell the character was experiencing didn't have much explanation
at the
time and that added to the appeal of the
game.
At a point when a series like Resident Evil has largely long turned its back on its survival horror roots, ZombiU is a game that recalls such games, but also brings its own interesting and inventive ideas to the genre and, at the same time, has the distinction of being one of the most interesting launch titles that, whilst not perfect, is an absorbing and unnerving experience that succeeds at making use of the capabilities of the system, without ever managing to feel gimmicky and, as such, it's a strong early demonstration of the magic of Wii
At a point when a series like Resident Evil has largely long turned its back on its survival
horror roots, ZombiU is a
game that recalls such
games, but also brings its own interesting and inventive ideas to the genre and,
at the same time, has the distinction of being one of the most interesting launch titles that, whilst not perfect, is an absorbing and unnerving experience that succeeds at making use of the capabilities of the system, without ever managing to feel gimmicky and, as such, it's a strong early demonstration of the magic of Wii
at the same
time, has the distinction of being one of the most interesting launch titles that, whilst not perfect, is an absorbing and unnerving experience that succeeds
at making use of the capabilities of the system, without ever managing to feel gimmicky and, as such, it's a strong early demonstration of the magic of Wii
at making use of the capabilities of the system, without ever managing to feel gimmicky and, as such, it's a strong early demonstration of the magic of Wii U.
Silent Hill was my first introduction to the
horror genre, When I started playing it, I saw the intro and what I saw was nothing indicative of a
horror game, or neither an action
game, it looked more like a sad psychological drama
game, It got me wondering what did I get myself into, then I started playing it and when I got to the alleyway part and got killed by the children zombies, I immediately turned off my Play Station, I was horrified, but somehow the
game kept calling me to play, I decided to keep playing, it got to a point where I couldn't play
at night, I had to turn any background music down simply because it was just too much for my 12 - year - old head, but
at the same
time I was having fun on a level I never imagined I could before.
Perhaps not as scary or foreboding in terms of monsters or scare tactics, but it's still a dark
game with its weirdness and Cthulhu like
horror at times.
It is engrossing throughout and even though it can be too familiar and cliche
at times — with some being put off by the setting from the off — if you like survival
horror experiences, then you're going to love this
game.
RE 4 was a major innovator for the
game industry
at the
time, and introduced a number of standards for action and
horror gameplay; for good and for ill.
Unique to other
games in the series, the majority of your
time is spent hunting the various incarnations of Metroids scattered throughout the planet, giving it a distinct survival
horror feel (
at least initially).
The clock is ticking on your ability to play
horror games at a seasonally appropriate
time, but if you don't have a thing to play don't worry...
The highly - anticipated
horror game Agony from the developers
at Madmind Studio has been something that many
horror fans have been waiting to play for what feels like a long
time.
It might not be the longest
game or even the best
horror game, but it truly got under my skin
at times, and that's one of the highest accolades I can give any title in the genre.
With Halloween lurking just around the corner, it seems like a good
time to take a look
at take a look
at the new survival
horror game from Supermassive Games, Until Dawn.
But the
game wouldn't be a true survival -
horror game if it didn't make sneaking around a chore too so except mines, alarms etc to make this too a headache
at times.
But
at the same
time, the new
game returns to a
time the series hasn't visited in a while — World War II — and doesn't shy away from the
horrors of it all.»
For
horror fans, the prospect of a Silent Hill
game developed under the watchful gaze of Hideo Kojima and Guillermot Del Toro is pretty special, and the duo announced it in one of the most original ways we've seen in a long
time — with a teaser demo launched
at Gamescom on PS4, simply titled P.T.
At times, it almost feels like the start of a survival
horror game where death looms around any corner.
I've mentioned the pacing of Inner Chains is much slower than I am used to in
horror games where most of the
time I find myself running around shooting everything
at a breakneck pace.
'' During the annual gathering of nerds known as PAX East, I had the pleasure to spend some
time with a new survival
horror game that is going to prove almost too scary to ever spend a lot of
time with
at any one sitting.
At a
time when typical
horror games are more action - adventure, content with delivering cheap thrill over deep chills, Frictional have created something that has been crowned the new touchstone of video
game horror, usurping the thrones of Silent Hill, Resident Evil and Dead Space.
I'm a
horror video
game veteran, and it certainly managed to have me on the edge of my seat
at times...
Of course playing a
horror game on a show floor in a small section is probably the worst way to experience something such as this so I am keeping an open mind but
at this point in
time, I think I like my Resident Evil
games with more shooting zombies and less annoying old grannies.
The way it allowed for two separate campaigns, each with their own twin scenario to boot, made this
game a truly unique experience
at the
time, even as the genre of survival
horror was barely beginning to hatch from its shell.
Each piece of music suited the events of the
game, whilst also being very different from both
horror games and RPGs
at the
time.
Zombi U gave me the tense, stressful resource management and scavenging of a traditional
horror game while
at the same
time adding in permadeath, emphasizing the consequences of death.
In one of the best walking simulator
games, The Vanishing of Ethan Carter, you'll explore a vastly detailed yet eerily creepy rural setting as a paranormal investigator tasked with finding out what happened to Ethan Carter, the
horror - adventure video
game was specifically designed to never hold your hand making it a little difficult
at times to solve some of the puzzles, but much like a Dark Souls the sense of accomplishment is what you should play this walking simulator for.
It launched in early access
at the height of the survival
game craze, and that combined with its
horror premise earned it the reputation as being one of the scariest indie
horror games of the
time.
Now, Resident Evil had basically built a genre that relied on puzzles, jump scares and horrific monsters coming
at you all the
time... But another
game developer by the name of Konami had a different idea for how to make a Survival
Horror.
A bit more «creepy» but without all the blood and gore of the M rated
horror games everyone else seems to be playing
at this
time of year?