Burnout 3 will remind you why you started playing games — not because of the competition, or to enter into some fifty
hour experience grinding session online, but because of an experience that constitutes such pure fun that it's impossible to stop a grin breaking out on your face.
Not exact matches
People like to tell you when swapping birth stories (sometimes dangerous
ground to tread) that they always have a friend who pushed through 36 -
hour labors, and against the odds had a vaginal birth that was «the most amazing
experience a person could have».
Whichever hemisphere is currently tilted toward the Sun
experiences more
hours of sunlight each day, and the sunlight at midday also strikes the
ground at an angle nearer the vertical and thus delivers more heat.
I wanted to lie down on the
ground and stare up and watch them for
hours, wondering whether I'm somehow still dreaming or whether I really do get to spend another year
experiencing cinema heaven.
After it was revealed that Metal Gear Solid V:
Ground Zeroes wasn't very long (some estimates as low as 2
hours), gamers started to wonder if that
experience would be worth the money.
The
hour - to -
hour grind counteracts the game's brief moments of brilliance and results in an
experience that drags over time.
The educational
experience at Ben Shemen was
grounded in the soil; students had to spend two
hours each day working on the collective farm.
TeraFlex says installation time by a shop
experienced with such suspension work takes 13
hours, with a couple of those spent cutting off the OE lower control arm brackets,
grinding the frame, and welding on the new lower control arm brackets.
He must push his emotions and
experiences to date to the back of his mind while he hurtles to the
ground at 100 miles an
hour, with no engines...
Lastly, Konami has lowered the price on all console versions of
Ground Zeroes, presumably because people didn't want to pay almost full price for a 2
hour experience.
It's such a
grind that what should've been a 10 - 12
hour experience ballooned to almost 20
hours for me by the time I reached the game's end.
If you picked up Destiny on day one you're likely in one of two camps: you've either sunk hundreds of
hours in to the endless, repetitive, content anemic
grind,
experiencing alternating feelings of joy over the solid mechanics and amazing visuals and annoyance over unloading every bullet you have in to another idiot bullet - sponge or Read more about The Destiny 2.0 Update Seems To Be On The Right Track -LSB-...]
While the battles aren't sadistic in the sense that Natural Doctrine's was in forcing the player to play like they imagined, the reliance of the game on
grinding out for
experience and levelling will force some players to
grind for extra
hours to pass particular higher - levelled battles.
If you are looking for a rich Strategy RPG
experience that will keep you thinking and allows you to
grind away
hours until you reach LVL 9999 Alliance of Vengeance is the game for you.
The average player, then, won't ever be able to
experience the pleasure of driving this car unless they're prepared to
grind through around 60
hours - worth of laborious racing.
If a game was designed with loot boxes in mind, didn't charge real world money for them, and actually made the game an all - around rewarding
experience without
hours and
hours of pointless
grind, it could be fun... COULD be.
During each level you're able to rapidly upgrade your character within a short space of time, utilising anyone to their full potential without
grinding for
hours to earn the required
experience.
All the rumours are true,
Ground Zeroes is something of an appetiser to The Phantom Pain, a gameplay
experience (not counting the Side Ops) that clocks in at around two
hours when played at a leisurely pace and much, much less for those who take a more aggressive stance to stealth ventures.
Many of the changes in Destiny 2 seemed aimed to disincentivizing players to spend too many
hours playing the game in a given week or
grinding, and this
experience scaling seems in line with that philosophy.
Gokhale studied people whose backs would seem to take a beating; people who carried heavy loads on their heads, who stooped for
hours collecting things, who sat on the
ground doing handwork all day — and they didn't
experience aching backs.
London provides lawyers with a middle
ground between Bay Street's long
hours and extreme pressures and small - town practices» limited repertoire and life
experience.