Sentences with phrase «hour experience grinding»

Burnout 3 will remind you why you started playing games — not because of the competition, or to enter into some fifty hour experience grinding session online, but because of an experience that constitutes such pure fun that it's impossible to stop a grin breaking out on your face.

Not exact matches

People like to tell you when swapping birth stories (sometimes dangerous ground to tread) that they always have a friend who pushed through 36 - hour labors, and against the odds had a vaginal birth that was «the most amazing experience a person could have».
Whichever hemisphere is currently tilted toward the Sun experiences more hours of sunlight each day, and the sunlight at midday also strikes the ground at an angle nearer the vertical and thus delivers more heat.
I wanted to lie down on the ground and stare up and watch them for hours, wondering whether I'm somehow still dreaming or whether I really do get to spend another year experiencing cinema heaven.
After it was revealed that Metal Gear Solid V: Ground Zeroes wasn't very long (some estimates as low as 2 hours), gamers started to wonder if that experience would be worth the money.
The hour - to - hour grind counteracts the game's brief moments of brilliance and results in an experience that drags over time.
The educational experience at Ben Shemen was grounded in the soil; students had to spend two hours each day working on the collective farm.
TeraFlex says installation time by a shop experienced with such suspension work takes 13 hours, with a couple of those spent cutting off the OE lower control arm brackets, grinding the frame, and welding on the new lower control arm brackets.
He must push his emotions and experiences to date to the back of his mind while he hurtles to the ground at 100 miles an hour, with no engines...
Lastly, Konami has lowered the price on all console versions of Ground Zeroes, presumably because people didn't want to pay almost full price for a 2 hour experience.
It's such a grind that what should've been a 10 - 12 hour experience ballooned to almost 20 hours for me by the time I reached the game's end.
If you picked up Destiny on day one you're likely in one of two camps: you've either sunk hundreds of hours in to the endless, repetitive, content anemic grind, experiencing alternating feelings of joy over the solid mechanics and amazing visuals and annoyance over unloading every bullet you have in to another idiot bullet - sponge or Read more about The Destiny 2.0 Update Seems To Be On The Right Track -LSB-...]
While the battles aren't sadistic in the sense that Natural Doctrine's was in forcing the player to play like they imagined, the reliance of the game on grinding out for experience and levelling will force some players to grind for extra hours to pass particular higher - levelled battles.
If you are looking for a rich Strategy RPG experience that will keep you thinking and allows you to grind away hours until you reach LVL 9999 Alliance of Vengeance is the game for you.
The average player, then, won't ever be able to experience the pleasure of driving this car unless they're prepared to grind through around 60 hours - worth of laborious racing.
If a game was designed with loot boxes in mind, didn't charge real world money for them, and actually made the game an all - around rewarding experience without hours and hours of pointless grind, it could be fun... COULD be.
During each level you're able to rapidly upgrade your character within a short space of time, utilising anyone to their full potential without grinding for hours to earn the required experience.
All the rumours are true, Ground Zeroes is something of an appetiser to The Phantom Pain, a gameplay experience (not counting the Side Ops) that clocks in at around two hours when played at a leisurely pace and much, much less for those who take a more aggressive stance to stealth ventures.
Many of the changes in Destiny 2 seemed aimed to disincentivizing players to spend too many hours playing the game in a given week or grinding, and this experience scaling seems in line with that philosophy.
Gokhale studied people whose backs would seem to take a beating; people who carried heavy loads on their heads, who stooped for hours collecting things, who sat on the ground doing handwork all day — and they didn't experience aching backs.
London provides lawyers with a middle ground between Bay Street's long hours and extreme pressures and small - town practices» limited repertoire and life experience.
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