Last weekend we participated in the Humble Bundle Mojam, in which we raised money for charity by live - streaming the development of a 60 -
hour game prototype, along with Oxeye and Mojang.
Not exact matches
When I tested the
prototype version of the OJO, I was able to play
games on the Nintendo Switch for almost 4
hours before the OJO needed to be recharged again.
It wasn't even thought of as a mass - market product initially, but after
hours and
hours of gaming with the early
prototypes we both came to realize that this product could be a great success in helping people get more out of their gaming experience by reducing the discomfort and fatigue that often accompanies
game play.
The initial
prototype wasn't much bigger than the actual controller, but it definitely fulfilled the purpose of encouraging the hands to remain more relaxed during
game play, but a lot of
hours play - testing the
prototype got me thinking that I could take the idea even further.
We think this is great because we're giving our fans
hours of additional gameplay outside
Prototype 2's main narrative, and cool rewards — all delivered weekly following the
game's launch!»
In the next 12
hours, a room full of developers will each (hopefully) have semi-workable
prototypes of amazing
game ideas they cooked up on the spot based on the theme of the Game Jam: «Tiny»
game ideas they cooked up on the spot based on the theme of the
Game Jam: «Tiny»
Game Jam: «Tiny»...
Prototype is one of those
games where you can have
hours of fun just messing around with the gameworld.
I am Bread's origins were formed during a
game jam at Bossa Studios, where the team had just 48
hours to rapidly build and present a brand new
game prototype with the theme of «clumsimulator» — clumsy simulation.
We originally spent 48
hours making the
game prototype.
In fact, the concept and
prototype for Death Boulder Bones (originally called Death Boulder Jones) were cooked up during a Ludum Dare 48
hour game jam.
He likens
Game Freak's new process to Google's «20 percent time», in which employees of the corporation spend twenty percent of their on - the - clock
hours on their own
prototypes.