Sentences with phrase «hour games cost»

A 1.5 hour game costing nearly $ 10?

Not exact matches

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PlayDates don't crush their controllers for free; it costs $ 0.60... $ 20 + per hour playing video games with curious or lonesome guys.
Batman on the PS3 costs 60 $ for 10 hours, this game is 70 $ for 300 hours and a controller, do the math this is cheaper than riding a bike.
That's a small upside for a game that costs $ 60 and demands you sit through hours of talking just to kill stuff.
Steam's refund policy explicitly states that it will refund users the cost of games bought within a two - week period and played for less than two hours.
A well - played battle can cost you half an hour's play time, which adds handsomely to the game's length.
It is generous to say that this game is fun for longer than an hour, which compels me once more to mention that Guilt Battle Arena somehow costs a completely unjustified $ 15.
Whether you played with friends or flew solo, the most memorable games of 2013 didn't have to cost an arm and a leg to provide hours of entertainment.
You could buy a VW Golf R for the cost of the full outfit and still have some change (on Scan's website, the whole setup, sans PC, costs # 35,999), but running Project Cars it delivered the most immersive, most convincing racing game experience I've had in over quarter of a century of whiling away the hours on videogames.
After so many hours spent within the game, trying to overcome a block placed precisely so that the proper angle and acceleration had to be achieved or else it's crash city, weighing the controller throwing satisfaction versus the cost of a new TV, I still couldn't put it down.
While in the main game, an experiment gone wrong can cost you up to half an hour of progress.
Currently, you can pick up a copy of the game for # 27.54 although Prime members will get an extra discount, costing them only # 25.54 for the next few hours.
The biggest problem with long F1 races was a simple mistake could cost you minutes and sometimes hours of gameplay, but Codemasters have you covered here with the «Flashback» feature, again this is limited at certain difficulties and can be used infinitely at the lower ones, it works flawlessly and is super quick (note this review was done on a digital download version of the game).
Dubbed EA Access, the service would cost $ 5 per month or $ 30 per year and subscribers would be able to play EA games several days before they officially launched, albeit for a limited number of hours, get a 10 % discount on EA titles purchased digitally and most intriguingly, enjoy unlimited access to a small number of games housed in something called the Vault.
You can almost believe you were watching it happen after paying silly money at some crazy hour in the morning on TV, but this game doesn't cost crazy money.
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Once you complete the game, which takes around three hours, you can try the harder difficulties which scales up to punishing levels where one or two hits can cost you a life.
Therefore, games that cost $ 60 USD and last 60 hours have a good Length: Value ratio, while a game that costs $ 60 USD and lasts 45 minutes does not — this is irrespective of genre.
It is generous to say that this game is fun for longer than an hour, which compels me once more to mention that Guilt Battle Arena somehow costs a completely unjustified $ 15.
The game itself is still rather short at around around four hours, even though it costs nearly double what a season pass for a Telltale Games title would cost.
Even on the high $ 10 end of the cost scale a 4 hour campaign pack would give the player a 24 hour game experience (when compared to the normal $ 60 game price.)
There is a cheaper - than - standard «Starter Edition» of the game available, which comes with fewer operators unlocked out of the gate, and steeper in - game currency costs of unlocking more of them (Ubisoft claims «Approx. 15 hours to unlock 1 operator»).
This should mean it takes less time to acrue in - game credits to unlock heroes and, therefore, costs less for those who want to pay to play as said heroes if they don't want to spend hours earning said credits.
I have owned all 4 previous games and as soon as it is released in australia im that big of a fan i couldn't care less what it cost me its a got to have game if your a fan like me plus im that big of a fan I want KAZUMAS tattoo and im going to name my first son when i have one after KAZUMA coz he was my favorite character yet plus playing as four main characters was fun so five should be alot of fun and about time you get to playas Haruka plus it would be cool if you could add tattoos to the characters if possible I would play it at least 12 hours a day and I do nt care what people say its the best japanese styled mafia game ever to have been made for PS3 but I hope they make the fighting look more real by getting rid of the coloured blurs from the heat moves and the different tournament styled fights they are my only 2 dislikes in the whole four series they should just have underground street fighting tournaments were anything except guns are not allowed so it sticks to hand to hand combat and melee only
How can we stop a twelve - hour game like Uncharted from costing the price of a three - month Gamefly subscription?
Buying these heroes with real money would cost you at least 80 $, making this a perfect deal for both new players, wanting to try different heroes without spending countless hours grinding gems, the in - game currency, and old veterans who want to complete their collections or try something fresh.
I never finished this game because I spent an hour or two trying combinations right in the beginning until I'd made spells that basically one - shot everything and cost next to no mana to cast, thereby ruining the game for myself forever.
It is 25 % of the cost of most PS4 games, runs for hours (and that's without much exploration and zipping through the dialogue scenes quickly), and is so satisfying that I was actually sad when it was over.
Zero - Sum Game Even with the billable hour, law departments can get higher quality work at lower cost while law firms increase profitability.
This is even possible in vast, complex open - world games such as Destiny, a game that cost US$ 500m to make (which it earned back in 24 hours).
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