It makes for a good 20 +
hour single player experience, but that's really the only place it shines.
For years games like Battlefield and Call of Duty have offered short four to six
hour single player experiences.
Not exact matches
But for an eight
hour single player - only
experience, it should have.
You'll have fun while you're playing it, but the lack of depth will cut into the
single player experience after a few
hours.
The Golf Club 2 offers a dynamic,
single -
player career mode, infinite
hours of interactive golfing with online opponents, a new and improved course creator, cutting - edge swing mechanics, and a host of brand new, lush environments - all blending together seamlessly to create your dream golfing
experience.
The
single player experience took me around 12 - 13
hours.
There is enough
single player content here that you can easily last more than 30
hours just for the main story, and even then, you can go through the optional content or weekly challenges, or try your hand at the multiplayer for a co-op
experience.
The
single -
player campaign of Ghosts will take most seasoned gamers around 5 to 6
hours to complete and is another Call of Duty blockbuster
experience, especially when it comes to the graphics.
The game show mode is definitely the meat of the
single -
player experience, which is unfortunate since it only takes a scant few
hours to complete.
But, considering how long the campaign is (we're talking about 30
hours or so of gameplay) and what contribution the multiplayer can bring to the
experience, it's fair to say MGS is as
single -
player as The Phantom Pain was.
As a result, the
single player experience won't keep you interested for more than a few
hours at most.
It serves up the meat of the
single player experience with a reasonably long campaign (about 6
hours) complete with plenty of dialogue on the side.
Collectable items are strewn around each environment to pad out secondary objectives, but these are only used to unlock a small list of extra costumes and weapons for the rest of the
single -
player mode and may only add another
hour or two to the
experience tops.
Sylvio is a
single -
player experience about an EVP - recordist during 13 nightly
hours in a shut down park.
We have some exciting ideas that we hope to develop further post launch, but the overall goal is to add some surprising new
experiences to the world of Homefront that complement our 30
hour single -
player campaign.
With a 10 - 15
hour single -
player campaign, multiplayer modes with mission objectives, bots, classes and
experience points, I'm super, super excited for Killzone 2 to hit us in the face and pants this February.
The
single player experience is basically non-existent, with the campaign being finished in a mere couple
hours.
I would love to make the argument that the next - generation of
Single Player game should be a four
hour experience, but I know that's not realistic.
A
single play - through takes about 12
hours, but the game is varied enough that a second or third play could still yield surprises that the
player hasn't
experienced before.
Originally built as a mod on Epic's Unreal Engine 3 technology that won multiple awards including at Epic's «$ 1,000,000 Make Something Unreal» contest and as ModDB's «Best
Single Player Mod», The Ball has now been expanded to a full stand - alone single - player experience offering a jam - packed 6 hours of gam
Single Player Mod», The Ball has now been expanded to a full stand - alone single - player experience offering a jam - packed 6 hours of gam
Player Mod», The Ball has now been expanded to a full stand - alone
single - player experience offering a jam - packed 6 hours of gam
single -
player experience offering a jam - packed 6 hours of gam
player experience offering a jam - packed 6
hours of gameplay.
The game offers
hours of fun and an action - arcade
experience with replayability both in
single player and with a partner as you attempt to tackle the harder difficulty levels and boost your position on the leaderboard.
Although the game suffers from a bland
single player experience, fans of the series will be spending countless
hours online trying to unlock their next weapon attachment or vehicle upgrade.
And when the
single player experience can be over in 3 - 4
hours, it's a bit disappointing.
The
single -
player campaign is beautifully done but even with the innovations of the three main characters you're still playing through the same
experience that we've been doing over and over since GTA3., a sequence of jobs and sidemissions that just gets exhausting after so many
hours.
For returning hunters, the
single -
player experience has been balanced slightly with new additions to Monster Hunter's beastie headcount fleshing out the roughly 60 +
hour campaign.
Dragon Age: Inquisition features a massive
single player experience, and while six
hours with the game is barely enough to get a taste of what the title has to offer, the title is on sale for only $ 36, which considering the countless
hours Dragon Age: Inquisition has to offer, is a total bargain.
Key features include a 10 -
hour single -
player campaign, in addition to 4 difficulty modes allowing
players of all
experience levels to enjoy the challenge.
«We have some exciting ideas that we hope to develop further post launch, but the overall goal is to add some surprising new
experiences to the world of Homefront that complement our 30 -
hour single -
player campaign.»
But people spend hundreds of
hours in the multiplayer
experience versus «as little time as possible rushing to the end» [in
single -
player].
We need fewer $ 5 costume packs and more $ 10
single -
player expansions that add a several
hours to the
experience (and aren't already on the retail disc).
And playing with others — particularly when going online — is terrifically daunting, even if you've spent tens of
hours in
single -
player (just wait until you swing your weapon and knock over all the other, more
experienced players you've just met online).
In Geoff Keighley's Final
Hours Of Portal 2 App, the American journalist stated that Valve's latest puzzler was «probably» their «last game with an isolated
single -
player experience.»