Sentences with phrase «hours after that first bite»

Not exact matches

But after the first few hours of biting my tongue and the next few hours of confronting my own ugliness, a strange sense of freedom and peace began to emerge.
«There must be something to it because we've got so many people who come back year after year and give two or three hours a week to sit with people who they probably don't know and it can be a bit uncomfortable at first but there's something that keeps people coming back.»
After an hour of waiting anxiously to savor my creation, I scooped up the bubbly goodness into a bowl and upon tasting the first bite with its brown crispy crust and tangy creamy cheese, was transported back to a time of comfort and bliss, when I didn't have a care in the world, a simpler time and place that seemed long gone from today in my stressful, fast - paced city life.
After the first hour has passed taste the chile and adjust the seasoning (it may require a bit more salt).
She is a little bit her pupils» mother, a consoling voice on the phone in the first hours after a loss.
After the first hour, since I wasn't making much progress, my midwife suggested a bit of directed pushing, which while uncomfortable was incredibly helpful.
I must say that the first night was a bit hard, not only because at first we lost the first hour or so thanks to the clouds, but also because after we started the work and learned the basics of what we were about to do, fighting the urge to sleep and our biologic clocks was something that required a little technique.
«First things first: Be mentally prepared in knowing that you may feel a bit depressed the next day, and that after 24 hours it will pass,» Heather First things first: Be mentally prepared in knowing that you may feel a bit depressed the next day, and that after 24 hours it will pass,» Heather first: Be mentally prepared in knowing that you may feel a bit depressed the next day, and that after 24 hours it will pass,» Heather says.
Cortisol starts off low in that first initial bit of waking up, and really pops up in the first half - hour to one hour after waking.
They fit kind rather snug across the top of my foot when I first got them, but they stretched a bit after about three 8 hour work days.
It felt weightless for the first couple of hours I had it on, and started to feel a bit drying after that, but even then it wasn't too bad.
Treachery and action still abound on 24 — its brand is crisis, after all — but the nail - biting, espionage - like first four hours erect a scenario that promises a recharged season built on smarter suspense gambits than the tiresome 24 (and, by extension, Bushian) tropes of outlandish risk, torture and Armageddon - mongering.
We tried to write the first draft of More Than Two by working on it an hour a day or so, when we were both finished with our other work and had a bit of time after dinner, and the math showed us that at that rate, we might have a rough manuscript done in about six and a half years, give or take.
The first ingredient, imidacloprid, kills adult fleas within 12 hours of application, stops fleas from biting in 5 minutes, and reinfesting fleas (those that jump on your pet after Advantage II has been applied for 12 hours) are killed within 2 hours.
But, she said, OJ bit several people within the first two hours after she brought him home, leading her to ask a friend to temporarily take care of the dachshund.
At first my daugher was a bit hesitant about the kayaking since we were «first timers», but after the 1st hour into the trip she let go and had FUN!
Bloodborne was honestly a bit on the easier side especially after the first hour or so once you start leveling your character it kinda just becomes face roll, you get have so many bloodvials you cant even use them all, you begin to pretty much able to face roll all the enemies because they do nt hit you hard enough before you kill them.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
After exchanging some tweets with Todd and reading his great post hours after writing my first draft above, I'm certainly wishing I'd taken a bit of a softer approach here, but I guess that's what happens when you rush out a post commenting as an outsAfter exchanging some tweets with Todd and reading his great post hours after writing my first draft above, I'm certainly wishing I'd taken a bit of a softer approach here, but I guess that's what happens when you rush out a post commenting as an outsafter writing my first draft above, I'm certainly wishing I'd taken a bit of a softer approach here, but I guess that's what happens when you rush out a post commenting as an outsider.
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