Those ending credits went on for about three
hours after you beat the game.
Not exact matches
Instead of
beating itself over the head with its own concocted image issue, maybe they can let these guys who spend 40
hours a week crashing into the strongest, fastest, most armored 1 percent of people in the world smoke pot
after a
game without worrying about being labeled a «thug» or a «locker room cancer.»
After failing to score a first half goal at Old Trafford in 11 attempts this season, United netted twice within the first half an
hour, the first time they scored twice in the first 45 minutes of a Premier League
game on home turf since they
beat Manchester City 4 - 2 last season.
Emre Can just manages to
beat the keeper to a slow back pass, but his poked first time effort slowly rolls past the outside of the post and the
game remains deadlocked
after just over half an
hour.
«
After a couple of hours the AI was good enough to beat the in - game AI, and after a couple of weeks it could beat the top - ranking humans,» says Fi
After a couple of
hours the AI was good enough to
beat the in -
game AI, and
after a couple of weeks it could beat the top - ranking humans,» says Fi
after a couple of weeks it could
beat the top - ranking humans,» says Firoiu.
After a few
hours the only thing keeping you coming back will be a furious determination to
beat the sodding
game, rather than actually approaching enjoyment.
Radiation Island is a stupid value, and I mean that in two ways: one, for $ 2.99 without in - app purchases, there's a absurd «
hours played per dollar spent» value to be had here, and that's without touching the multiplayer options, which are only available
after you
beat the whole
game.
The biggest problem with the story is how trite and generic it all plays out, with all of the expected story
beats and Sci - Fi tropes present and accounted for; the
game thinks it's being clever at times but, in all honesty, it's so predictable that it essentially became background noise for me
after an
hour or two as I feigned surprise at all the tired plot revelations.
After a few
hours (under two, when played for the second time with the gained experience), the
game closes just at the right
beat before it becomes repetitive.
The pacing of the first few
hours of the
game is a little strange, as it's likely to be at least 90 minutes before you encounter the first enemy you can actually
beat, in the traditional sense (and it actually shows up
after that
game's first boss fight).
The brief levels Captain Toad: Treasure Tracker in accordance with the Mario standard of about 80 levels per
game means that this is indeed a short expedition, especially when the credits start rolling
after only
beating level 18 - which takes under an
hour of gameplay even for the hardcore scavengers.
The easy difficulty is perfect for beginners and the half -
hour of
game play you'll get from it is a hand - holding tutorial for the Adventure Mode, which you'll unlock
after beating Z Story.
(And that's likely why I held off on going to them until
after I
beat the
game 50
hours in with that epic boss rush)
After thirteen plus
hours of this,
beating the
game and actually screaming out loud when my upstairs neighbor dropped something on the floor while I was playing, scaring the piss out of me, I think I've got a pretty good handle on whether or not the
game is worth your $ 60 in a holiday season full of
games that you desperately want.
After finally getting past that, the time from that point until the end was far more even, but by the time I'd
beaten the
game, I'd spent 40 +
hours on it.
Ace offers a hell of a lot of playable content however, especially if you're playing offline (online missions can sometimes be over in under five minutes due to over-powered players)-- and the Tower of Yggdrasil, which unlocks
after you
beat the main
game, will give you
hours upon
hours of play just by itself.
Much like RPGs that only make the best weapons and armor available
after you
beat the entire story, it would be useless to me — again, my own personal feelings on the matter — to have them
after i'm essentially done with a
game, or
after i've spent
hours grinding when i could have been using them the whole time.
It's for this reason I don't criticize shorter
games like Heavenly Sword which at about 8
hours I was about to
beat only 3 months
after buying.
It only takes a little over an
hour to defeat the first campaign, but luckily a new
game plus is unlocked right
after beating it.
It appears as though Konami has re-evaluated the price of Metal Gear Solid V: Ground Zeroes
after reports of the
game being
beaten within 2
hours surfaced, as the publisher has announced an official price drop for Ground Zeroes on PS4 and Xbox One.
There are new difficulty settings that become available once you
beat the
games, but odds are if you go through all three of them you'll probably have had enough of the setup
after 15 or so
hours.
If you're just looking to
beat the
game, you'll be done
after about 40
hours.
After spending an
hour in the new multiplayer mode with developer One Hamsa's Community Director Carsten Boserup (and despite being heavily
beaten by Carsten in every
game we played) I had a great time.
On a side note:
after twelve
hours, and
beating the
game — I accidentally skipped the last cut scene.
But for me personally,
beating a level in a stealth
game where I came in like a shadow and surgically took out the target, whose body won't be discovered until
hours after I leave, is * incredibly * satisfying.
But many players might only ever see that one path, and being forced to replay nearly 15
hours of content just feels like a slap in the face, especially when it's not even for some secret true - end thing that happens
after beating the
game.
After about 2 - 3
hours of gameplay, and around 400 deaths, I finally
beat the
game.