Sentences with phrase «hours after you beat the game»

Those ending credits went on for about three hours after you beat the game.

Not exact matches

Instead of beating itself over the head with its own concocted image issue, maybe they can let these guys who spend 40 hours a week crashing into the strongest, fastest, most armored 1 percent of people in the world smoke pot after a game without worrying about being labeled a «thug» or a «locker room cancer.»
After failing to score a first half goal at Old Trafford in 11 attempts this season, United netted twice within the first half an hour, the first time they scored twice in the first 45 minutes of a Premier League game on home turf since they beat Manchester City 4 - 2 last season.
Emre Can just manages to beat the keeper to a slow back pass, but his poked first time effort slowly rolls past the outside of the post and the game remains deadlocked after just over half an hour.
«After a couple of hours the AI was good enough to beat the in - game AI, and after a couple of weeks it could beat the top - ranking humans,» says FiAfter a couple of hours the AI was good enough to beat the in - game AI, and after a couple of weeks it could beat the top - ranking humans,» says Fiafter a couple of weeks it could beat the top - ranking humans,» says Firoiu.
After a few hours the only thing keeping you coming back will be a furious determination to beat the sodding game, rather than actually approaching enjoyment.
Radiation Island is a stupid value, and I mean that in two ways: one, for $ 2.99 without in - app purchases, there's a absurd «hours played per dollar spent» value to be had here, and that's without touching the multiplayer options, which are only available after you beat the whole game.
The biggest problem with the story is how trite and generic it all plays out, with all of the expected story beats and Sci - Fi tropes present and accounted for; the game thinks it's being clever at times but, in all honesty, it's so predictable that it essentially became background noise for me after an hour or two as I feigned surprise at all the tired plot revelations.
After a few hours (under two, when played for the second time with the gained experience), the game closes just at the right beat before it becomes repetitive.
The pacing of the first few hours of the game is a little strange, as it's likely to be at least 90 minutes before you encounter the first enemy you can actually beat, in the traditional sense (and it actually shows up after that game's first boss fight).
The brief levels Captain Toad: Treasure Tracker in accordance with the Mario standard of about 80 levels per game means that this is indeed a short expedition, especially when the credits start rolling after only beating level 18 - which takes under an hour of gameplay even for the hardcore scavengers.
The easy difficulty is perfect for beginners and the half - hour of game play you'll get from it is a hand - holding tutorial for the Adventure Mode, which you'll unlock after beating Z Story.
(And that's likely why I held off on going to them until after I beat the game 50 hours in with that epic boss rush)
After thirteen plus hours of this, beating the game and actually screaming out loud when my upstairs neighbor dropped something on the floor while I was playing, scaring the piss out of me, I think I've got a pretty good handle on whether or not the game is worth your $ 60 in a holiday season full of games that you desperately want.
After finally getting past that, the time from that point until the end was far more even, but by the time I'd beaten the game, I'd spent 40 + hours on it.
Ace offers a hell of a lot of playable content however, especially if you're playing offline (online missions can sometimes be over in under five minutes due to over-powered players)-- and the Tower of Yggdrasil, which unlocks after you beat the main game, will give you hours upon hours of play just by itself.
Much like RPGs that only make the best weapons and armor available after you beat the entire story, it would be useless to me — again, my own personal feelings on the matter — to have them after i'm essentially done with a game, or after i've spent hours grinding when i could have been using them the whole time.
It's for this reason I don't criticize shorter games like Heavenly Sword which at about 8 hours I was about to beat only 3 months after buying.
It only takes a little over an hour to defeat the first campaign, but luckily a new game plus is unlocked right after beating it.
It appears as though Konami has re-evaluated the price of Metal Gear Solid V: Ground Zeroes after reports of the game being beaten within 2 hours surfaced, as the publisher has announced an official price drop for Ground Zeroes on PS4 and Xbox One.
There are new difficulty settings that become available once you beat the games, but odds are if you go through all three of them you'll probably have had enough of the setup after 15 or so hours.
If you're just looking to beat the game, you'll be done after about 40 hours.
After spending an hour in the new multiplayer mode with developer One Hamsa's Community Director Carsten Boserup (and despite being heavily beaten by Carsten in every game we played) I had a great time.
On a side note: after twelve hours, and beating the game — I accidentally skipped the last cut scene.
But for me personally, beating a level in a stealth game where I came in like a shadow and surgically took out the target, whose body won't be discovered until hours after I leave, is * incredibly * satisfying.
But many players might only ever see that one path, and being forced to replay nearly 15 hours of content just feels like a slap in the face, especially when it's not even for some secret true - end thing that happens after beating the game.
After about 2 - 3 hours of gameplay, and around 400 deaths, I finally beat the game.
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