That can range from 2
hours in a puzzle game or 50 hours in a JRPG.
Not exact matches
Unfortunately, Silent Hill: Shattered Memories is short to 6 or 7
hours game play, despite being short which doesn't really matters, it splits into 2
game plays, it is half
puzzle and half action, there is
puzzles which are hard but smart and tricky, and there is flash light action, and only flash light, no weapons, yes no weapons which is more scarier, when its frozen you just have to run and push the monsters away, which is hard but fun and unpredictable, because monsters are smart and they drag you, appear
in front of you, behind you, you could never now.
I spent somewhere between six and seven
hours working my way through the
game's story mode, slogging through chaotic battles, fighting predictable bosses (wait until they're vulnerable, hit, repeat) and fretting over
puzzles that couldn't be solved until I came back through with different characters
in Free Play mode.
the
game lacks the Magic Dungeon
puzzle solving, and with only 4 dungeons
in which (Without Guides) I completed one of them
in under half
hour.
Try to stuff several Kongs and leave them around the house to offer
hours of entertainment or invest
in other interactive
games for dogs such as Nina Ottoson
puzzles and Buster Cubes.
I got most of the secrets and power - ups on my first play through (a benefit of getting lost and wandering through
puzzles only tangential to the main storyline), and I still spent at most two
hours in game.
The
puzzles, on the whole, are pretty lame, far too easy and uninspired, coupled with a combination of the previous two complaints they can lead to cheap deaths which seem to serve only to address the biggest problem with «Dante's», the fact that it's just far too short, a play through on the normal difficulty setting can be done without much trouble
in around 6
hours and with no achievements for completing the
game on harder difficulties, there's little incentive for doing it again.
I would gauge someone who knows how to do everything being able to complete the entire
game in 3 - 4
hours, but without the use of a guide / walkthrough and figuring it out
in typical
puzzle fashion, you can finish the
game as well as reading through all the lore on the walls
in no less than 10 - 15
hours.
I completed the main story
in about 12
hours and still only managed to complete 67 % of the
game, so there is still plenty more to do here
in the form of challenge tombs, which feature expertly crafted
puzzles, and finding collectibles.
Without having to reload a checkpoint due to death or due to a missed
puzzle, Another World is a short
game and can be completed
in just over half an
hour.
In the two
hours I spent with the
game on my first play through there was only one
puzzle that
game me any trouble.
The platforming and
puzzles can be difficult, if you missed a certain switch a few screens back it can mean curtains for you a little later
in the
game — I spent half an
hour dying all because I didn't shoot a lampshade!
The tools required to overcome
puzzles are not paced out over the length of the
game but delivered to the player
in the first few
hours, within the Great Plateau that serves as the tutorial area for the
game.
Obviously a
game of this size, a mere 12
hours on average, would never have any need for such a thing, but I have found that my brain has been trained out of using
puzzle - solving abilities
in most
games.
By the time I was finished with the
game, I had clocked
in around an
hour and half of gameplay which was a decent length for a 1st episode Gear VR title, though I did get stuck at a
puzzle that was painfully obvious yet stopped me
in my tracks for longer than it should have.
Snake Pass is a unique
puzzle physics
game presented with bright colours and decent audio, at times it can be extremely challenging especially for some of the collectables but this doesn't make it off putting, with it's slithering movements and thoughtful obstacles it becomes great fun for children or adults, I would have liked to see more levels although with some of the ones later
in the
game being quite long winded it doesn't feel short, when you bundle that with the time trials for each level you can be playing for
hours and
hours.
The narrative - driven
puzzle adventure
game Blind features around four to five
hours of gameplay and will be releasing
in the spring on all major PC - based VR platforms, with a version for PSVR releasing later
in 2018.
Detention is fairly short, taking about four
hours or so to complete, but those four
hours are wrapped up
in a horrific atmosphere and fantastic
puzzle - solving gameplay that should delight fans of classic survival horror and horror adventure
games.
The lack of alternative
game modes or something fundamental to keep you coming back is highlighted all the more by being able to complete the
game in around two to five
hours depending upon how quickly you grasp the
puzzles and control scheme.
The narrative - driven
puzzle adventure
game features around four to five
hours of gameplay and will be releasing
in Spring on all major PC - based VR platforms, with a version for PSVR releasing later
in 2018.
You're never given clear direction
in Rime or any real explanation as to the boy's past or purpose; as you slowly start to explore the island you'll stumble across artefacts that shed some light on the backstory, showing a grieving monarch with an inquisitive and familiar young charge, but an air of ambiguity consistently colours the
game and you'll find yourself spending the first few
hours puzzling over things like just how exactly is that fox spirit connected to everything, who is the mysterious figure
in the red cape who watches silently from afar and is the source of our protagonist's vivid red cape, what tragic fate befell the bipedal robots who lay littered about the place and much more.
Although it can be finished
in a couple of
hours, it'll certainly keep a child or two distracted for the weekend, without any taxing
puzzles or tricky exploration, it's a solid
game for beginners.
Fortunately, Ori and the Blind Forest does not disappoint, as the eight -
hour adventure that follows is one of the greatest platform /
puzzle games in recent history.
There's no real challenge to
in any aspect of the
game, and it plays much like an exercise
in linearity — you'll spend six - to - seven
hours walking down corridors and beating monsters up, do some light
puzzle solving, and then bam.
Additionally, there are only a handful of
puzzles you'll stumble across over the course of the
game's story which can be completed
in just a few short
hours, and those that are there likely won't slow you down for more than a few minutes at a time.
The price is right at under ten dollars for about two or three
hours of playtime if you try to finish all the nightmare
puzzles as well, but I would have gladly paid upwards of fifteen or twenty dollars for the same
game but with a lot more
in it.
There are just about no difficult
puzzles in the
game and my 8 year old finished the whole thing with ease
in about 3
hours as well.
The
game has 50
puzzles in each level to guarantee
hours of gameplay fun.
The narrative - driven
puzzle adventure
game features around four to five
hours of gameplay and will be releasing
in spring on all major PC - based VR platforms, with a version for PSVR releasing later
in 2018.
The
game also features some sort of «possessing» mechanic that both Inside and Oddworld (easily those
games» main source of inspiration) also have, but this time around, you get it pretty early
in the
game, allowing for the devs to throw more elaborate
puzzles at you after not even an
hour of gameplay.
An experienced
gamer familiar with the genre can play through it
in about 6
hours, the majority of which will be spent enjoying
puzzles rather being frustrated by them.
It's a short
game taking 6 - 8
hours to complete it unless you get stuck
in puzzle which may happen.
The third iteration
in this masterful
puzzle game series makes an appearance on both Xbox Live Arcade and PSN, and it brings a slew of modes, options and
hours of gem - matching bliss to the table.
I'm sure it's possible to whizz through the nine chambers
in under two
hours, a paltry amount of
puzzling for a
game which claims to provide forty
hours of content to the completionist.
At around five
hours of play - time, the
puzzles in the
game will wrack your brain.
According to the files
in the «Beginning
Hour» demo, the first DLC pack is a
puzzle - based chapter that
gamers will enjoy.
the
game lacks the Magic Dungeon
puzzle solving, and with only 4 dungeons
in which (Without Guides) I completed one of them
in under half
hour.
The gem - matching,
puzzle game Doctor Who: Legacy announces over 20
hours of new gameplay
in its first major update: The Rise of the Master.
But who doesn't recall spending
hour after
hour trying to solve the
puzzle in the first Larry
games.
The narrative - driven
puzzle adventure
game is said to contain «four to five
hours» of gameplay and will be releasing
in spring on all major PC - based VR platforms, with a version for PSVR releasing later
in 2018.
This
game is very
in - depth and reportedly has 650
puzzles that will take the average schmo around eighty
hours to complete.
Very comfortable, colorful furnishings & the A / C felt great after hot
hours on the beach.There are
games,
puzzles which we enjoyed.The patio was a pleasant retreat early and late
in the day for reading and the site of our grilling activities, too.