In my review, which I wrote after pouring about 30
hours into the game, I gave Skyrim 4.5 out of 5.
The actions of the travelling fans half
an hour into the game summed up the shameful perfomance.
By half
hour into the game, Monaco were 4 - 0 up and at half time it was 5 - 2.
I've probably put 100 +
hours into the game already and I've barely touched all the possible builds and ways to play the game.
There are definitely some head - scratching design decisions from where we sit, but it remains that we can sink hour after
hour into the game without even feeling the time pass.
I sunk
hours into this game and nothing about the «main» quest really made me think that it was of more importance than the numerous large side quests available.
For example the lance, I was terrible with it at first but 150
hours into the game, after trying everything else, I realized how awesome it was once I started to get better at it.
If you were a fan of the first and didn't get bored of the repetitive zombie slaying you might enjoy your stay on Palanai, but I'm willing to put money on most players giving up after only a few
hours into the game.
Hey guys, first time doing a review for this website and i am pretty exited to do so i will tell you my experience with the game so far 7
hours into the game.
You may very well sink a few hundred
hours into this game just to get the best loot and see all it has to offer.
While the PS4 doesn't keep track of my playtimes, I would imagine I probably logged in at least five to six
hours into the game (and if I was compelled to find all the collectibles and get all the PlayStation Trophies, I probably could have added another two to three hours to it).
Me being a huge fan of the fallout series spent 80 pounds (roughly 160 dollars) on the collectors edition the second it was available for purchase and half
an hour into the game I was shocked with the HUGE volume of bugs the were ignored by bethesda.
I learned what «overenvumbered» means about 1
hour into the game and found everything about the game, it's graphics, it's story, it's perk system amazing.
I've put a few
hours into the game and I'm enjoying it so far.
Well, there's still a ton of content I haven't even seen and I could easily put another 200
hours into the game if I wanted to, but I decided to put it aside so I can focus on other things for review.
Either by bad luck or design, I was only able to unlock a few of these special items 20 or so
hours into the game.
I only bring it up cuz I was the same way; no way I am going to put hundreds of
hours into a game and lose the file lol.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio dialogue so there's very little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink
hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
The booth is manned by John McEnroe and Pat Cash who do a decent job of letting you know what's going on, but there amount of dialogue choices is far too short for anyone planning to put some series
hours into the game.
Like Adventure Mode in Hyrule Warriors, this is where most players will likely put tons of
hours into the game — the mode seems to fit the bill to be that kind of mode.
I've dropped about 30
hours into the game for this review, spread out across both the 3DS and Wii U versions of the game, with my time split almost evenly between online and offline play.
This doesn't occur until about five
hours into the game.
I put more than six
hours into the game and still only have a 23 % completion rating.
Even twenty
hours into the game it was just as fun to kill zombies as it was in the first five minutes.
In fact, its true purpose isn't revealed until some sixty
hours into the game, and from it emerges a Legendary Hero.
The captivating story and the high replay value of the game will definitely make you want to invest a lot of
hours into the game, especially if you like that type of games and if you haven't some over-the-top expectations regarding graphics.»
Above, check out over 51 minutes of gameplay from the English version of Xenoblade Chronicles X, starting with a mission about eight
hours into the game, followed by a whirlwind tour of all five of the game world's continents.
Twenty
hours into the game I unlocked Overdrive, a special combat option that greatly speeds up the cooldown for other abilities; tooltips and tutorial messages in the game had been discussing Overdrive for hours prior already, and I thought I had just missed something.
I know some Monster Hunter driven writers who sink hundreds of
hours into these games, so, yeah — in a sense, I'm not as qualified.
I was still finding new places in the Ancient Forest, the first area, 20
hours into the game.
Food sources are bizarrely scarce, you don't gain the ability to clean water until
hours into the game (which is quiet and easy to miss), and information on how things work and what you should expect is never as clear or accessible as it should be.
I've currently put around four
hours into the game and I'd estimate to being around half way through, and at # 10.99 on Steam, you're getting enough «game» for the money.
Well, if a user puts more than 2
hours into the game they can't get a refund... says a lot about the developers game if you ask me if they are getting tons of refunds.
You can play in bursts or sink
hours into the game.
About 6
hours into the game things become much more gripping than the average video - game would dare to attempt, only Metal Gear Solid or the early Final Fantasy titles would demand such attention.
This even works retroactively, so players that have already put many
hours into the game will be able to see where they have traveled.
I got the feeling that most reviewers did only play like 10 to 20
hours into this game (the best part).
Famous games, like Punch Out, even without the code, Contra, the Metal Gears of the world, even Kung Fu, one of the original eight - bit titles, you'd get to a certain level but you couldn't get past it without buckling down and putting
some hours into the game.
Bringing a trilogy of games to a close has proven to be one of the hardest things to get right this past generation, with numerous developers attempting it and failing, leaving gamers who have invested hours upon
hours into the games feeling disappointed.
It was probably around twenty or thirty
hours into the game when I remembered that the world was going to hell around me and I should probably do something about it.
trust me i have almost 1800
hours into the game and it gets boring after awhile since everyone only wants to do BR or doing 100 + runs on the same quests gets repetitive
That aside, I couldn't help but put hour after
hour into this game and explore every inch of the world to complete all the challenges it had to offer.
Evan will get his own kingdom to build about six
hours into the game.
I sunk like 100
hours into the game.
You didn't initiate your first battle into over
an hour into the game, with that first hour being mostly filled with backtracking and puzzles.
I currently own 3 games, Warhawk, Heavenly Sword (And unlike most people, I've put about 25 - 30
hours into that game and I'm still not done), and Resistance.
My favorite, mere
hours into the game, is the drop kick, which just feels great to use, especially with a crowd of zombies to be knocked down like bowling pins.
Characters are not restricted to classes, but playing styles, so mage warriors are definitely playable, and can be altered as you see fit, even after pouring
hours into the game.
An hour into the game, I unlocked super jumps.
When Microsoft announced PlayerUnknown's Battlegrounds was coming to Xbox, I'd sunk dozens of
hours into the game on PC.