Not exact matches
Considering the number of
hours spent in the Lucis kingdom, you can not help but think that this
narrative hitch represents after all a small part of the overall game
experience.
Offering at least 35
hours of gameplay, Dark Souls II is a challenging
experience with a wonderfully subjective
narrative that can be simple or in depth depending on your desire to explore it fully; whilst the difficulty may deter some players, those that stick it out will find a satisfyingly in depth game that rewards perseverance and intelligent tactics
That
experience isn't something that readers tended to do with an at - your - fingertips interactive app, preferring to highlight and bookmark features in a printed book, spending
hours perusing the full - color photographs and reading the
narrative accounts of the locale.
There are some challenging puzzles in the first
hour of Agatha Christie: The ABC Murders, but they are surrounded by a slowly paced
narrative and other gameplay features, which may bring the
experience down.
The story itself took me about five to six
hours to watch on my first run - through which isn't bad for a
narrative experience.
Offering at least 35
hours of gameplay, Dark Souls II is a challenging
experience with a wonderfully subjective
narrative that can be simple or in depth depending on your desire to explore it fully; whilst the difficulty may deter some players, those that stick it out will find a satisfyingly in depth game that rewards perseverance and intelligent tactics
The 6 - 8
hour campaign
experience will provide little challenge on normal and once you finish plowing through the boring
narrative the game offers some additional online modes.
Mankind Divided's
narrative can be completed in about 20
hours, but for those who want to
experience the array of entertaining side quests and secrets hidden through Prague will easily find themselves lost within the world of Deus Ex for over 50
hours or more.
I was never truly one to be able to survive an interactive horror
experience — to this day, I have not finished Outlast, nor have I managed to stomach the demo for Outlast 2 — but Resident Evil was different, and as terrified as I was for the first five
hours of my
experience, I managed to power through it and see the
narrative unfold to its satisfying end.
An immersive,
narrative experience that retells Joel Green \'s 4 - year fight against cancer through about two
hours of poetic, imaginative interaction that explores themes of faith, hope and love.
Total playing time to make it through the central
narrative of each playset adventure is around four to six
hours, and much of the
experience consists of getting a mission from one computer - controlled supporting character, traveling to the mission location, fighting waves of enemies, and then seeking out another mission.