Sentences with phrase «hours narrative experience»

Not exact matches

Considering the number of hours spent in the Lucis kingdom, you can not help but think that this narrative hitch represents after all a small part of the overall game experience.
Offering at least 35 hours of gameplay, Dark Souls II is a challenging experience with a wonderfully subjective narrative that can be simple or in depth depending on your desire to explore it fully; whilst the difficulty may deter some players, those that stick it out will find a satisfyingly in depth game that rewards perseverance and intelligent tactics
That experience isn't something that readers tended to do with an at - your - fingertips interactive app, preferring to highlight and bookmark features in a printed book, spending hours perusing the full - color photographs and reading the narrative accounts of the locale.
There are some challenging puzzles in the first hour of Agatha Christie: The ABC Murders, but they are surrounded by a slowly paced narrative and other gameplay features, which may bring the experience down.
The story itself took me about five to six hours to watch on my first run - through which isn't bad for a narrative experience.
Offering at least 35 hours of gameplay, Dark Souls II is a challenging experience with a wonderfully subjective narrative that can be simple or in depth depending on your desire to explore it fully; whilst the difficulty may deter some players, those that stick it out will find a satisfyingly in depth game that rewards perseverance and intelligent tactics
The 6 - 8 hour campaign experience will provide little challenge on normal and once you finish plowing through the boring narrative the game offers some additional online modes.
Mankind Divided's narrative can be completed in about 20 hours, but for those who want to experience the array of entertaining side quests and secrets hidden through Prague will easily find themselves lost within the world of Deus Ex for over 50 hours or more.
I was never truly one to be able to survive an interactive horror experience — to this day, I have not finished Outlast, nor have I managed to stomach the demo for Outlast 2 — but Resident Evil was different, and as terrified as I was for the first five hours of my experience, I managed to power through it and see the narrative unfold to its satisfying end.
An immersive, narrative experience that retells Joel Green \'s 4 - year fight against cancer through about two hours of poetic, imaginative interaction that explores themes of faith, hope and love.
Total playing time to make it through the central narrative of each playset adventure is around four to six hours, and much of the experience consists of getting a mission from one computer - controlled supporting character, traveling to the mission location, fighting waves of enemies, and then seeking out another mission.
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