What's even more sad is dropping full price on a game with less than 5
hours of actual gameplay (the rest of the campaign consist of story sequences and QTE events that barely count as gameplay) with no bonus modes like online or an arena horde like mode.
Not exact matches
The Summer Olympics: That magical time every four years where you spend
hours watching crazy sports you forgot existed, and even though you are never fully clear on any
of the
actual rules or
gameplay strategies.
Battery life could also be a major issue; many complained that Nintendo's suggestion that the controller should stay charged for 3 - 5
hours of gameplay is wildly optimistic, with
actual usage routinely falling at the low end
of that estimate (or, for more than one reviewer, well below the 3 -
hour mark).
If your game really is worth buying, then please release a demo
of the
actual game with maybe 2 or 3
hours of gameplay allotted before it shuts down.
So the GTA IV game intro footage was leaked... then, within
hours, 8 full minutes
of actual gameplay footage was leaked.
Three
hours of cut - scenes sure does sound like a lot, but it shouldn't be looked at negatively as this opens up the reality
of actual gameplay being quite lengthy.
It's being dressed up as a half -
hour special even, the first half
of which will consist
of chatter between creative man Ken Levine and host Geoff Keighley, and the other half
of actual gameplay.
Of course it's not all perfect; those famous lengthy cutscenes are back, and while this time around they're almost all fantastic there are still a couple of bad ones that might just make you get up, make a cup of tea, read the paper, walk the dog and do the dishes, especially in the first few hours when the game insists upon far too much exposition while providing very little actual gamepla
Of course it's not all perfect; those famous lengthy cutscenes are back, and while this time around they're almost all fantastic there are still a couple
of bad ones that might just make you get up, make a cup of tea, read the paper, walk the dog and do the dishes, especially in the first few hours when the game insists upon far too much exposition while providing very little actual gamepla
of bad ones that might just make you get up, make a cup
of tea, read the paper, walk the dog and do the dishes, especially in the first few hours when the game insists upon far too much exposition while providing very little actual gamepla
of tea, read the paper, walk the dog and do the dishes, especially in the first few
hours when the game insists upon far too much exposition while providing very little
actual gameplay.
I'll reserve my judgment about this game until I see at least an
hour of actual «
gameplay».
Idiotic AI, the lack
of a solid story and mediocre
gameplay outside
of the
actual sniping are all holding this game back from true greatness, and yet despite these problems this is an easy game to love, its brilliant level design and satisfying sniping providing
hours of fun.
I lost interest in the
actual narrative
of the game after about an
hour, and found myself more interested in getting a handle on the challenging
gameplay.
In addition to the
gameplay video reveal, which looks absolutely stunning for
actual in - game footage, there is also a 1 -
hour livestream
of the 32v32 multiplayer reveal.
Battery life could also be a major issue; many complained that Nintendo's suggestion that the controller should stay charged for 3 - 5
hours of gameplay is wildly optimistic, with
actual usage routinely falling at the low end
of that estimate (or, for more than one reviewer, well below the 3 -
hour mark).
Even with a couple
of hours of practice with such a highly - responsive system, the
actual gameplay is a bit
of a letdown.
I have only «played» about an
hour or so
of the game, but that ends up really representing less than 10 minutes
of actual gameplay, and the balance
of that time is just watching cutscenes, which is way too much.