It has been a long and thoughtful process to develop the new guidelines, derived from many
hours of dialogue among the board members and committee members, careful scrutiny of details, shared discussions with some of our most experienced trainers and supervisors — worldwide, along with helpful observations, experiences, and input from candidates who have participated in schema therapy certification training programs in recent years.
It doesn't need dozens of
hours of dialogue trees and dating elements or anything like that.
The game contains 3 cities renderead in real.time 3D, 300 place.s to explore, 140 rendered 3D characters, 200 body motion.captures from vvorld famouas martial arts champion.s, 30 character targets for reincarnation & 3.5
hours of dialogue.
Over 10
hours of dialogue, exploration, and gameplay challenges with multiple solutions, paths, and endings.
Activists from different parts of the world will come together, face - to - face and online, in this five
hours of dialogue.
The performances from the three men here are the standout, but patience is required for two
hours of dialogue and discussion.
For someone (like, say, me) who wants to actually play the game, it can get kind of frustrating to sit around for a half
an hour of dialogue before playing a match that lasts less than two minutes, but this is still Persona, meaning it's already the cream of the modern JRPG crop.
Not exact matches
Our unique Management Infrastructure Series takes learning beyond 48
hours of classroom training and into immediate practice by inspiring
dialogue across departments and experience levels through social networking and triad coaching.
Within 24
hours of someone accepting a job offer, Achievers sends a gift (these days, it's a fruit basket) to make the employee feel welcome and to open up a
dialogue.
After two solid
hours of CGI and physical humor piled on top
of zingy
dialogue, the brain starts to shut down from overstimulation.
Daniel Kelly, the Creditor Relations Analyst from Christians Against Poverty spoke to Premier during News
Hour and welcomed the news saying: «We've been asking for a lot
of this
dialogue on unauthorised overdrafts, in terms
of how they work.
Miraculously, we can meet each other, communicate and / or
dialogue every
hour of the day with our brothers and sisters around the world.
(Pointing the Way, «Genuine
Dialogue and the Possibilities
of Peace, Hope for This
Hour,» «Validity and Limitation
of the Political Principle» (1953).
He, but a humble cook, kept a constant
dialogue going with his LORD, through a «game
of days —
hours — and even minutes.»
There are always those who want to be the center
of attention... there are always those who think a
dialogue is them coming to you, giving a monologue
of all their problems for an
hour, and expecting you to give solutions in three sentences, but by and large, the better you know people, the easier
dialogue happens.
After every line
of spoken
dialogue in a two - and - a-half
hour movie, edit in an extra five - second pause between the next line
of dialogue, and see how the three -
hour movie feels.
An attorney by profession and accustomed to in - depth research, I spent countless
hours reading and engaging in online
dialogue trying to gain a level
of confidence in caring for chickens, which was frustrated by conflicting advice on blogs and forums - most
of which lacked authoritative support.
Perversely (if unsurprisingly) for a big - budget historical epic, Scott stages most
of his «action» in undistinguished, ground - level medium shots and flip - flopping close - up
dialogue sequences; after an
hour of this, one's starvation for a few picturesque vistas is only briefly sated by a lovely shot
of the Thames Estuary, or Robin and his men's first arrival in Sherwood under sun - dappled branches.
I'm glad I got it so this type
of game can be supported, but I don't consider 2
hours of random battles for 10 minutes
of dialogue a fair trade off.
The three -
hour running time
of the extended cut flies by, and the pacing is consistently good despite the addition
of plenty
of dialogue and character bits.
Bulworth looks like it underwent something more than a tune - up at the eleventh
hour, with mismatched edits and out -
of - sync
dialogue indicating much post-production tweaking.
The first spoken word is almost a half
hour into the film, and there's less than 40 minutes
of dialogue in the entire film.
It hews to the most obvious tropes
of case -
of - the - week shows about oddball visionaries partnered with law - and - order sharpshooters, and in the first
hour at least, doesn't pay its audience much respect when it comes to the plausibility
of dialogue, character motivations, or the security procedures at a mental institution for former future - convicts.
It's clear immediately that Foley has his work cut out for him in terms
of capturing the viewer's interest, as Perfect Stranger suffers from a disastrously unconvincing opening half
hour that's reflected in everything from the forced - sounding
dialogue to the over-the-top performances to the laughable portrayal
of Rowena's online chat sessions.
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance
Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rental
Of Meatballs was a nice break from that and although the
dialogue is often times completely irrelevant to the current situation, a good selection
of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rental
of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12
hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rental
of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
For the first half
hour or so, writer / director David Veloz (one
of the screenwriters credited on Natural Born Killers) strains unsuccessfully to impress us with fashionable non-continuity edits and some clipped
dialogue that aspires to be taken as sardonic humor.
But at well over two
hours, inutes, the unimportance
of the story, the essential emptiness
of the central character and writer - director Aaron Sorkinâ $ ™ s attempt to steamroll over plot problems with
dialogue make this a break - even proposition at best.
The first half
hour of The Searchers is embarrassingly hokey, with stilted
dialogue and goofy characters that are portrayed in over-the-top fashion to provide moments
of comedy.
The running time desperately needs to be trimmed, as there's just not enough story here to carry the load
of a nearly two -
hour film, especially one that has such a barebones plot with minimal
dialogue.
So it's very frustrating, particularly the last half
hour of the film, when
dialogue is largely jettisoned in favour
of imagery and sound design and music.
Many
of the elements that made Pulp Fiction such a memorable experience are present in Seven Psychopaths, at least during the first 1 1/4
hours: witty
dialogue, humor derived from brutality, bursts
of violence, and Christopher Walken.
New to this edition is nearly an
hour of excerpts from the 1930 sound reissue with a synchronized soundtrack and some new
dialogue scenes added.
Lucky you: Sadly, for all
of its promise, Lucky You goes bust after the first half an
hour, undone by pedestrian pacing, occasionally risible
dialogue and a lack
of screen chemistry between its stars — Eric Bana and Drew Barrymore.
If you're the kind
of moviegoer who got restless during the more
dialogue - heavy sequences
of «Death Proof» or «Reservoir Dogs,» you may find that there's too much talk and not enough action in a movie that teeters on the three -
hour mark.
It's pretty much two
hours of non-stop destruction, with brief patches
of character
dialogue thrown in.
Far from staid, the picture illustrates nothing but Brownian motion — shaking shit up real good and filming the results for two long
hours to a parade
of ironic pop songs and barely - heard snatches
of dialogue written by someone I'd like to see do better than this, Donnie Darko creator Richard Kelly.
I found the first
hour or so
of dialogue and gameplay to be rather dull and a little bit
of a downer for the series, but once you give the game time to get started, the story begins to evolve and you will be reminded
of all the great MGS experiences.
Each film owes a great deal to its source material: the action is largely confined to a single setting over the course
of a few
hours, and the narrative is driven almost entirely by
dialogue.
With no
dialogue during the first half -
hour, 2001 readies its audience with a few minutes
of oddly structured sounds followed by its hallmark theme, «Thus Spake Zarathustra» by Strauss — a classical piece that will forever be related to 2001.
The prologue was awesome but the half
hour that came after was a little clunky, had cheesy
dialogue and some
of the acting was wooden.
I was pleased to see Ethan Hawke, Julie Delpy and Richard Linklater nominated for «Before Sunset,» which achieves the difficult trick
of creating nearly two
hours of nonstop
dialogue and making it compelling.
Wolf is three straight
hours of coke - snorting testosterone - heavy insanity as Jordan Belfort (DiCaprio) and his equally scummy friends (most notably Jonah Hill as his amoral co-conspirator) screw endless hookers, milk poor saps
of their life savings, spew enough homophobic and misogynist
dialogue to power a dozen R rated movies, and throw several «anything goes» lewd parties.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio
dialogue so there's very little in the way
of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink
hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
Even in his newest film, Darkest
Hour, the camera has a sense
of freedom in a movie that consists mostly
of dialogue - heavy interior scenes.
Not only does the film inhabit some
of the worst
dialogue spoken in years, which led many audiences to laugh outrageously loud, but it has the audacity to clock in at over two and a half
hours.
The booth is manned by John McEnroe and Pat Cash who do a decent job
of letting you know what's going on, but there amount
of dialogue choices is far too short for anyone planning to put some series
hours into the game.
In the place
of a genuine
dialogue on the subject
of a vertiginous period in gender politics in the United States is a fruitless discussion
of the titular Mona Lisa Smile, placing women, The
Hours - like, in some sort
of inscrutable ocean
of secrets (cribbing Titanic, another film, as it happens, that features a revisionist femme recognizing the importance
of Picasso): troubled waters looking for bridges and objets d'art in need
of deconstruction.
Creed also represents a number
of firsts: the first Rocky - related movie without «Rocky» in the title, the one to run noticeably over two
hours, and — perhaps most significantly — the first time Rocky Balboa's
dialogue has been written by someone other than Sylvester Stallone.
And then at the end
of six
hours, there would be this four word line
of dialogue that would be the distillation
of all that, that was brilliant.»
The only mystery is to how it's going to happen, and that's not enough to justify this three -
hour symphony
of flowery
dialogue and explosive gore.