Sentences with phrase «hours of dialogue»

It has been a long and thoughtful process to develop the new guidelines, derived from many hours of dialogue among the board members and committee members, careful scrutiny of details, shared discussions with some of our most experienced trainers and supervisors — worldwide, along with helpful observations, experiences, and input from candidates who have participated in schema therapy certification training programs in recent years.
It doesn't need dozens of hours of dialogue trees and dating elements or anything like that.
The game contains 3 cities renderead in real.time 3D, 300 place.s to explore, 140 rendered 3D characters, 200 body motion.captures from vvorld famouas martial arts champion.s, 30 character targets for reincarnation & 3.5 hours of dialogue.
Over 10 hours of dialogue, exploration, and gameplay challenges with multiple solutions, paths, and endings.
Activists from different parts of the world will come together, face - to - face and online, in this five hours of dialogue.
The performances from the three men here are the standout, but patience is required for two hours of dialogue and discussion.
For someone (like, say, me) who wants to actually play the game, it can get kind of frustrating to sit around for a half an hour of dialogue before playing a match that lasts less than two minutes, but this is still Persona, meaning it's already the cream of the modern JRPG crop.

Not exact matches

Our unique Management Infrastructure Series takes learning beyond 48 hours of classroom training and into immediate practice by inspiring dialogue across departments and experience levels through social networking and triad coaching.
Within 24 hours of someone accepting a job offer, Achievers sends a gift (these days, it's a fruit basket) to make the employee feel welcome and to open up a dialogue.
After two solid hours of CGI and physical humor piled on top of zingy dialogue, the brain starts to shut down from overstimulation.
Daniel Kelly, the Creditor Relations Analyst from Christians Against Poverty spoke to Premier during News Hour and welcomed the news saying: «We've been asking for a lot of this dialogue on unauthorised overdrafts, in terms of how they work.
Miraculously, we can meet each other, communicate and / or dialogue every hour of the day with our brothers and sisters around the world.
(Pointing the Way, «Genuine Dialogue and the Possibilities of Peace, Hope for This Hour,» «Validity and Limitation of the Political Principle» (1953).
He, but a humble cook, kept a constant dialogue going with his LORD, through a «game of days — hours — and even minutes.»
There are always those who want to be the center of attention... there are always those who think a dialogue is them coming to you, giving a monologue of all their problems for an hour, and expecting you to give solutions in three sentences, but by and large, the better you know people, the easier dialogue happens.
After every line of spoken dialogue in a two - and - a-half hour movie, edit in an extra five - second pause between the next line of dialogue, and see how the three - hour movie feels.
An attorney by profession and accustomed to in - depth research, I spent countless hours reading and engaging in online dialogue trying to gain a level of confidence in caring for chickens, which was frustrated by conflicting advice on blogs and forums - most of which lacked authoritative support.
Perversely (if unsurprisingly) for a big - budget historical epic, Scott stages most of his «action» in undistinguished, ground - level medium shots and flip - flopping close - up dialogue sequences; after an hour of this, one's starvation for a few picturesque vistas is only briefly sated by a lovely shot of the Thames Estuary, or Robin and his men's first arrival in Sherwood under sun - dappled branches.
I'm glad I got it so this type of game can be supported, but I don't consider 2 hours of random battles for 10 minutes of dialogue a fair trade off.
The three - hour running time of the extended cut flies by, and the pacing is consistently good despite the addition of plenty of dialogue and character bits.
Bulworth looks like it underwent something more than a tune - up at the eleventh hour, with mismatched edits and out - of - sync dialogue indicating much post-production tweaking.
The first spoken word is almost a half hour into the film, and there's less than 40 minutes of dialogue in the entire film.
It hews to the most obvious tropes of case - of - the - week shows about oddball visionaries partnered with law - and - order sharpshooters, and in the first hour at least, doesn't pay its audience much respect when it comes to the plausibility of dialogue, character motivations, or the security procedures at a mental institution for former future - convicts.
It's clear immediately that Foley has his work cut out for him in terms of capturing the viewer's interest, as Perfect Stranger suffers from a disastrously unconvincing opening half hour that's reflected in everything from the forced - sounding dialogue to the over-the-top performances to the laughable portrayal of Rowena's online chat sessions.
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentalOf Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentalof funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentalof gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
For the first half hour or so, writer / director David Veloz (one of the screenwriters credited on Natural Born Killers) strains unsuccessfully to impress us with fashionable non-continuity edits and some clipped dialogue that aspires to be taken as sardonic humor.
But at well over two hours, inutes, the unimportance of the story, the essential emptiness of the central character and writer - director Aaron Sorkinâ $ ™ s attempt to steamroll over plot problems with dialogue make this a break - even proposition at best.
The first half hour of The Searchers is embarrassingly hokey, with stilted dialogue and goofy characters that are portrayed in over-the-top fashion to provide moments of comedy.
The running time desperately needs to be trimmed, as there's just not enough story here to carry the load of a nearly two - hour film, especially one that has such a barebones plot with minimal dialogue.
So it's very frustrating, particularly the last half hour of the film, when dialogue is largely jettisoned in favour of imagery and sound design and music.
Many of the elements that made Pulp Fiction such a memorable experience are present in Seven Psychopaths, at least during the first 1 1/4 hours: witty dialogue, humor derived from brutality, bursts of violence, and Christopher Walken.
New to this edition is nearly an hour of excerpts from the 1930 sound reissue with a synchronized soundtrack and some new dialogue scenes added.
Lucky you: Sadly, for all of its promise, Lucky You goes bust after the first half an hour, undone by pedestrian pacing, occasionally risible dialogue and a lack of screen chemistry between its stars — Eric Bana and Drew Barrymore.
If you're the kind of moviegoer who got restless during the more dialogue - heavy sequences of «Death Proof» or «Reservoir Dogs,» you may find that there's too much talk and not enough action in a movie that teeters on the three - hour mark.
It's pretty much two hours of non-stop destruction, with brief patches of character dialogue thrown in.
Far from staid, the picture illustrates nothing but Brownian motion — shaking shit up real good and filming the results for two long hours to a parade of ironic pop songs and barely - heard snatches of dialogue written by someone I'd like to see do better than this, Donnie Darko creator Richard Kelly.
I found the first hour or so of dialogue and gameplay to be rather dull and a little bit of a downer for the series, but once you give the game time to get started, the story begins to evolve and you will be reminded of all the great MGS experiences.
Each film owes a great deal to its source material: the action is largely confined to a single setting over the course of a few hours, and the narrative is driven almost entirely by dialogue.
With no dialogue during the first half - hour, 2001 readies its audience with a few minutes of oddly structured sounds followed by its hallmark theme, «Thus Spake Zarathustra» by Strauss — a classical piece that will forever be related to 2001.
The prologue was awesome but the half hour that came after was a little clunky, had cheesy dialogue and some of the acting was wooden.
I was pleased to see Ethan Hawke, Julie Delpy and Richard Linklater nominated for «Before Sunset,» which achieves the difficult trick of creating nearly two hours of nonstop dialogue and making it compelling.
Wolf is three straight hours of coke - snorting testosterone - heavy insanity as Jordan Belfort (DiCaprio) and his equally scummy friends (most notably Jonah Hill as his amoral co-conspirator) screw endless hookers, milk poor saps of their life savings, spew enough homophobic and misogynist dialogue to power a dozen R rated movies, and throw several «anything goes» lewd parties.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio dialogue so there's very little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
Even in his newest film, Darkest Hour, the camera has a sense of freedom in a movie that consists mostly of dialogue - heavy interior scenes.
Not only does the film inhabit some of the worst dialogue spoken in years, which led many audiences to laugh outrageously loud, but it has the audacity to clock in at over two and a half hours.
The booth is manned by John McEnroe and Pat Cash who do a decent job of letting you know what's going on, but there amount of dialogue choices is far too short for anyone planning to put some series hours into the game.
In the place of a genuine dialogue on the subject of a vertiginous period in gender politics in the United States is a fruitless discussion of the titular Mona Lisa Smile, placing women, The Hours - like, in some sort of inscrutable ocean of secrets (cribbing Titanic, another film, as it happens, that features a revisionist femme recognizing the importance of Picasso): troubled waters looking for bridges and objets d'art in need of deconstruction.
Creed also represents a number of firsts: the first Rocky - related movie without «Rocky» in the title, the one to run noticeably over two hours, and — perhaps most significantly — the first time Rocky Balboa's dialogue has been written by someone other than Sylvester Stallone.
And then at the end of six hours, there would be this four word line of dialogue that would be the distillation of all that, that was brilliant.»
The only mystery is to how it's going to happen, and that's not enough to justify this three - hour symphony of flowery dialogue and explosive gore.
a b c d e f g h i j k l m n o p q r s t u v w x y z