Sentences with phrase «hours of side quests»

The game comes loaded with all available DLC, providing countless hours of side quests and thrills.
The game's title isn't kidding; the scale of «The Longest Journey» is enormous, with hours of side quests and an incredible amount of prerecorded dialogue.
The main story will last you around 12 hours, with several more hours of side quests, collectables, side bosses and optional content, easily bringing the game upwards of 20 hours.
For $ 9.99 US, you get 2 - 3 hours of new main quest to play through, and maybe another 5 or 6 hours of side quests and diversions.
Levelling up via story missions alone was impossible in the main game, as level requirements would jump enough between two main quests to force you into a couple of hours of side quests, exploration and grinding.

Not exact matches

I sunk hours into this game and nothing about the «main» quest really made me think that it was of more importance than the numerous large side quests available.
Depending on your skill, you'll probably spend around 30 hours on the critical path — comparatively breezy in RPG terms — though there's plenty of side content to occupy you beside the main quest, plus a trio of heroes you'll probably shun on your first playthrough.
Capcom's first take on western RPGs is a solid effort, with great boss fights, many new ideas and hours upon hours of exploration and side quests.
At the time of publishing, I've played over 70 hours and still have plenty of side - quests to complete, skirmishes to win and am yet to perfect the Kingdom I've slaved to build.
There are 46 unlockable combat skills and 17 passive abilities that allow strategy for chaining together attack combos, not to mention a sizable heap of side quests to keep you busy for hours.
Falcom Toshihiro has revealed that Ys VII Offers 60 hours of gameplay length with side quest and other things.
There are enough opportunities for fun, silly, and challenging side - quests to add dozens of hours to your play time with nearly none of them being required to complete the main quest.
Peter put 15 hours into The Frozen Wilds completing the main quest line and the majority of the remaining side quests.
It's a huge quest, and I imagine most will see the north side of 25 hours on the clock by the time it's all wrapped up.
In terms of gameplay length, Gravity Rush 2 easily offers a good 30 hours or more to gamers, however if you get involved in the side quests and do more exploring of this world, it will definitely expand the longevity of this game.
With hundreds of hours of content spread out among the various factions, side quests, and main story missions, Skyrim is one of the richest and densest RPGs ever made.
By hour three or four I had a couple of main quests, six or seven side quests, a dozen errands to run, a bandit hideout to raid, and a tall neck to climb.
Throughout the game, these side quests and the new Morrowind content will undoubtedly offer a huge number of hours.
Skyrim is almost an exception, but even that game's main quest has a rated completion time of about 30 hours (which doesn't surprise me in the least, since that game's main focus is the side quests).
Throw in a soundtrack of solid gold earworms and hundreds of hours of hypnotic side quests, and by the time you're done with this, your body will have sprouted a few grassy fields of its own.
And if I hadn't taken the many hours to either do side quests or futz round the game worlds at my leisure, I could have done each of them in less than 40.
Sure, you could complete the main missions in around 20 hours but you'd be missing out loads of side - quests and cool loot, and you'd be missing out on exploring the games three vast islands which range from Africa-esque savannah to oriental styled cities.
I completed the main storyline and majority of side - quests in 9 - hours, and then proceeded to mop up the remainder in another hour or two, bringing us up to 12 - hours.
10 - 15 hour singleplayer campaign with plenty of side - quests and a multiplayer mode to boot.
Lifespan: 8 10 - 15 hour singleplayer campaign with plenty of side - quests and a multiplayer mode to boot.
However, I will always complete the primary story / campaign, sink many hours into any multiplayer and attempt to tackle what I view to be a fair amount of side - quests / missions etc..
Even the most innocuous of side - quests can spiral into an adventure that spans several hours of gameplay, and often ties into the primary plot or other quests in ways that ensures that they feel important in the grand scheme of things.
It is full of life, inquisitive enemies, impressive weather effects and it's chock full of side quests and temples to keep you gaming for hundreds of hours.
Despite the simple combat, the heavily evident grind, the lack of a true overworld, absence of real exploration, and the extremely limited shop options (there's just one that rotates stock) and side quests, the story held on to me for several hours.
Each game offers dozens of hours worth of side quests and collectibles, but rarely gives you reason to go out of your way other than to fill a completion percentage.
In the previous titles, there was a staggering amount of side quests, a player could spend hours running back and forth across the map completing dozens of side quests.
I did almost all side - quests to further extend my Play Time, but I still managed to beat the Normal Ending in around 13 hours, and the True Ending in 14 hours, with only 1.5 hours later reaching the level cap and knocking out all of the secret dungeon areas.
The absence of side - quests meant that gameplay was restricted to specifically working on your one task and completion can span anywhere between 5 - 10 hours, solely depending on how thorough you are with collectibles.
asks a little much of us — this game's equivalent of Meta Knightmare and Dededetour, whereas those side - adventures starred Kirby's arch-rivals undertaking their own singular quests, Guest Star expects completionists to play through an abridged hour - long version of the main game with every single ally.
For around twenty bucks, the expansion adds twenty extra hours worth of questing for both factions along with some nifty new vampiric abilities and a heap of side quests.
Mind you, 50 hours will go into the main story alone: this means that when you pile up the myriad of side - quests and optional activities a player can do, the number can actually double.
The story of the game can easily keep you invested for numerous hours, and that's not counting the many side quest, and other random things Kiryo can get up to during the game.
Ignoring all of the side quest alone will give you a campaign that last well over 20 hours and the flow from mission to mission makes putting the game down the hardest part of the experience.
If you do all the side quests then it could stretch into about eight to 12 hours of gameplay.
After having completed the entire main quest (which alone will take you a good 20 hours or so) and a hefty number of side quests, I must say that overall, I was impressed, but not blown away.
The voice command feature is used to an extent unlike that of any other game for the platform, the mini-games provide hours of fun for any Disney fanatic both young and old, and the amount of hidden secrets, quests, side quests, and items to unlock will have completionists coming back for more.
According to game director Hajime Tabata, Final Fantasy XV map is very hard to compare to other games as it will take over 100 of hours to complete side quests along with the main missions.
Actually, I would spend several hours avoiding those main quests until I completed all of those side quests.
You will easily spend more than 10 hours working through the main story missions and bountiful offering of side quests.
There is so many side quests and mini-games to do in the open world that as soon as you are let loose you can spend hours just getting lost in all of that stuff without even touching the story.
There is approximately 50 hours of gameplay in the campaign alone and that's only if you don't get side tracked by all of the side quests that appear along your journey with Geralt.
Not only does the game feature a huge, intricately - detailed world, but it features so many different characters, quests and side objectives that it's entirely possible to find something new even after more than 100 hours of play.
On my playthrough of the game I clocked up 30 - hours, and that was only doing a handful of the side - quests along the way, so to see and do everything should take you an easy 40 - hours.
But still, with those side - quests as well this is a pretty expansive game with around 12 - 15 hours of main story missions to get through and a grand total of around 20 hours for all the quests.
To do all of this took me 40 - hours, but that was going through at a good pace, so given just how many side - quests were left sitting you could easily add another ten or twenty to that total.
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