The game comes loaded with all available DLC, providing countless
hours of side quests and thrills.
The game's title isn't kidding; the scale of «The Longest Journey» is enormous, with
hours of side quests and an incredible amount of prerecorded dialogue.
The main story will last you around 12 hours, with several more
hours of side quests, collectables, side bosses and optional content, easily bringing the game upwards of 20 hours.
For $ 9.99 US, you get 2 - 3 hours of new main quest to play through, and maybe another 5 or 6
hours of side quests and diversions.
Levelling up via story missions alone was impossible in the main game, as level requirements would jump enough between two main quests to force you into a couple of
hours of side quests, exploration and grinding.
Not exact matches
I sunk
hours into this game and nothing about the «main»
quest really made me think that it was
of more importance than the numerous large
side quests available.
Depending on your skill, you'll probably spend around 30
hours on the critical path — comparatively breezy in RPG terms — though there's plenty
of side content to occupy you beside the main
quest, plus a trio
of heroes you'll probably shun on your first playthrough.
Capcom's first take on western RPGs is a solid effort, with great boss fights, many new ideas and
hours upon
hours of exploration and
side quests.
At the time
of publishing, I've played over 70
hours and still have plenty
of side -
quests to complete, skirmishes to win and am yet to perfect the Kingdom I've slaved to build.
There are 46 unlockable combat skills and 17 passive abilities that allow strategy for chaining together attack combos, not to mention a sizable heap
of side quests to keep you busy for
hours.
Falcom Toshihiro has revealed that Ys VII Offers 60
hours of gameplay length with
side quest and other things.
There are enough opportunities for fun, silly, and challenging
side -
quests to add dozens
of hours to your play time with nearly none
of them being required to complete the main
quest.
Peter put 15
hours into The Frozen Wilds completing the main
quest line and the majority
of the remaining
side quests.
It's a huge
quest, and I imagine most will see the north
side of 25
hours on the clock by the time it's all wrapped up.
In terms
of gameplay length, Gravity Rush 2 easily offers a good 30
hours or more to gamers, however if you get involved in the
side quests and do more exploring
of this world, it will definitely expand the longevity
of this game.
With hundreds
of hours of content spread out among the various factions,
side quests, and main story missions, Skyrim is one
of the richest and densest RPGs ever made.
By
hour three or four I had a couple
of main
quests, six or seven
side quests, a dozen errands to run, a bandit hideout to raid, and a tall neck to climb.
Throughout the game, these
side quests and the new Morrowind content will undoubtedly offer a huge number
of hours.
Skyrim is almost an exception, but even that game's main
quest has a rated completion time
of about 30
hours (which doesn't surprise me in the least, since that game's main focus is the
side quests).
Throw in a soundtrack
of solid gold earworms and hundreds
of hours of hypnotic
side quests, and by the time you're done with this, your body will have sprouted a few grassy fields
of its own.
And if I hadn't taken the many
hours to either do
side quests or futz round the game worlds at my leisure, I could have done each
of them in less than 40.
Sure, you could complete the main missions in around 20
hours but you'd be missing out loads
of side -
quests and cool loot, and you'd be missing out on exploring the games three vast islands which range from Africa-esque savannah to oriental styled cities.
I completed the main storyline and majority
of side -
quests in 9 -
hours, and then proceeded to mop up the remainder in another
hour or two, bringing us up to 12 -
hours.
10 - 15
hour singleplayer campaign with plenty
of side -
quests and a multiplayer mode to boot.
Lifespan: 8 10 - 15
hour singleplayer campaign with plenty
of side -
quests and a multiplayer mode to boot.
However, I will always complete the primary story / campaign, sink many
hours into any multiplayer and attempt to tackle what I view to be a fair amount
of side -
quests / missions etc..
Even the most innocuous
of side -
quests can spiral into an adventure that spans several
hours of gameplay, and often ties into the primary plot or other
quests in ways that ensures that they feel important in the grand scheme
of things.
It is full
of life, inquisitive enemies, impressive weather effects and it's chock full
of side quests and temples to keep you gaming for hundreds
of hours.
Despite the simple combat, the heavily evident grind, the lack
of a true overworld, absence
of real exploration, and the extremely limited shop options (there's just one that rotates stock) and
side quests, the story held on to me for several
hours.
Each game offers dozens
of hours worth
of side quests and collectibles, but rarely gives you reason to go out
of your way other than to fill a completion percentage.
In the previous titles, there was a staggering amount
of side quests, a player could spend
hours running back and forth across the map completing dozens
of side quests.
I did almost all
side -
quests to further extend my Play Time, but I still managed to beat the Normal Ending in around 13
hours, and the True Ending in 14
hours, with only 1.5
hours later reaching the level cap and knocking out all
of the secret dungeon areas.
The absence
of side -
quests meant that gameplay was restricted to specifically working on your one task and completion can span anywhere between 5 - 10
hours, solely depending on how thorough you are with collectibles.
asks a little much
of us — this game's equivalent
of Meta Knightmare and Dededetour, whereas those
side - adventures starred Kirby's arch-rivals undertaking their own singular
quests, Guest Star expects completionists to play through an abridged
hour - long version
of the main game with every single ally.
For around twenty bucks, the expansion adds twenty extra
hours worth
of questing for both factions along with some nifty new vampiric abilities and a heap
of side quests.
Mind you, 50
hours will go into the main story alone: this means that when you pile up the myriad
of side -
quests and optional activities a player can do, the number can actually double.
The story
of the game can easily keep you invested for numerous
hours, and that's not counting the many
side quest, and other random things Kiryo can get up to during the game.
Ignoring all
of the
side quest alone will give you a campaign that last well over 20
hours and the flow from mission to mission makes putting the game down the hardest part
of the experience.
If you do all the
side quests then it could stretch into about eight to 12
hours of gameplay.
After having completed the entire main
quest (which alone will take you a good 20
hours or so) and a hefty number
of side quests, I must say that overall, I was impressed, but not blown away.
The voice command feature is used to an extent unlike that
of any other game for the platform, the mini-games provide
hours of fun for any Disney fanatic both young and old, and the amount
of hidden secrets,
quests,
side quests, and items to unlock will have completionists coming back for more.
According to game director Hajime Tabata, Final Fantasy XV map is very hard to compare to other games as it will take over 100
of hours to complete
side quests along with the main missions.
Actually, I would spend several
hours avoiding those main
quests until I completed all
of those
side quests.
You will easily spend more than 10
hours working through the main story missions and bountiful offering
of side quests.
There is so many
side quests and mini-games to do in the open world that as soon as you are let loose you can spend
hours just getting lost in all
of that stuff without even touching the story.
There is approximately 50
hours of gameplay in the campaign alone and that's only if you don't get
side tracked by all
of the
side quests that appear along your journey with Geralt.
Not only does the game feature a huge, intricately - detailed world, but it features so many different characters,
quests and
side objectives that it's entirely possible to find something new even after more than 100
hours of play.
On my playthrough
of the game I clocked up 30 -
hours, and that was only doing a handful
of the
side -
quests along the way, so to see and do everything should take you an easy 40 -
hours.
But still, with those
side -
quests as well this is a pretty expansive game with around 12 - 15
hours of main story missions to get through and a grand total
of around 20
hours for all the
quests.
To do all
of this took me 40 -
hours, but that was going through at a good pace, so given just how many
side -
quests were left sitting you could easily add another ten or twenty to that total.