Sentences with phrase «hours on a single game»

Not exact matches

My impression of Club Med was that of a crazy singles resort, singing «Hands Up» every hour on the hour and having to participate non-stop in goofy summer - camp games.
We are an active singles club with a monthly meeting, dinners, happy hours, game nights, bowling, walks, movies, volleyball, parties, house parties, and any other events that our members want to do and put on the calendar!
At the second, Game Night Happy Hours, singles will borrow from a library of games to play on their own.
Forced myself to finish this game (43 + hours), my save got corrupted n didn't even bother playing it again, way to much grinding... I'd say it's only fun if ur playing it with friends, if you're planning on playing Borderlands single player..
Mad max is the most fun I've had in years on a single player game, there's a ton of things to do in each zone the game world is pretty big, the graphics are good and the game runs smooth and not had a single crash or glitch in over 50 hours play.
As a single player game it's just a mediocre shooter, but bring on some friends and you'll have hours upon hours of mindless fun.
Divekick is a clever proof of concept for a fighting game reduction, and while that concept never quite turns into a fighting game great, it remains a precise and fast - paced alternative in a genre where it can often take hours just to get a grip on a single character.
With that said, Call of Duty Ghosts on 360 is like two games, a short single - player game which lasts around 5 - hours and an online component which is where the true star of the game is.
Disclosures: This game was obtained via retail store and reviewed on the Wii U. Approximately 15 hours of play was devoted to single - player modes (completed multiple times) and 6 hours of play in multiplayer modes.
Here's the full list of 142 films that featured on our contributors» ballots: (Disclaimer: Luc Besson's Lucy didn't get a single vote - I just like this image of Scarlett sorting through stuff) 71 1001 Grams 12 Years a Slave 20,000 Days on Earth 22 Jump Street 52 Tuesdays A Girl at my Door A Most Violent Year A Most Wanted Man A Touch of Sin Aberdeen Alleluia American Sniper Birdman Black Coal, Thin Ice Blind Blue Ruin Boyhood Calvary Captain America: The Winter Soldier Casa Grande Chef Citizenfour Climbing to Spring Cold in July Danger 5 Dawn of the Planet of the Apes Der Samurai Duke of Burgundy Edge of Tomorrow Electric Boogaloo Enemy Fandry Force Majeure Frank Free Fall From What is Before Giovanni's Island Gone Girl Goodbye to Language Guardians of the Galaxy Haemoo Han Gong - ju Hard to be a God Horse Money Housebound Ida Inherent Vice Interstellar It Follows Jauja Jigarthanda Jodorowsky's Dune John Wick Killers Lady Maiko Les Combattants Leviathan Li'l Quinquin Life Itself Like Father Like Son Locke Love and Terror on the Howling Plains of Nowhere Magical Girl Maidan Man From Reno Melbourne Memphis Mommy National Gallery New World Nightcrawler Norte, The End of History Nymphomaniac Of Good Report Only Lovers Left Alive Over Your Dead Body Pale Moon Peaky Blinders Pride R100 Red Army Seven Weeks Sils Maria Snowpiercer Song of the Sea Sorrow and Joy Spring Stand By Me Doraemon Starred Up Starry Eyes Stray Dogs Texas Chain Saw Massacre The Act of Killing The Babadook The Dam Keeper The Double The Editor The Grand Budapest Hotel The Great Beauty The Great Passage The Guest The Hobbit The Internet's Own Boy The Kingdom of Dreams and Madness The Lego Movie The Missing Picture The One I Love The Overnighters The Penguins of Madagascar The Raid 2 The Sacrament The Second Game The Secret Life of Walter Mitty The Snow White Murder Case The Tale of the Princess Kaguya The Terror Live The Tribe The Wind Rises The Wolf of Wall Street The Wonders The World of Kanako These Final Hours They Came Together Tokyo Tribe Tusk Two Days, One Night Under the Skin Wadjda We Are The Best!
It doesn't look any better than previous Call of Duty games — at least on Xbox 360, some shoddy shadows effects aside — and at around 5 hours or so the single player campaign isn't any longer than what we've seen before either.
Nokia Asha 303 runs Series S40 OS, sporting 2.6 - inch TFT - LCD touchscreen display with 320 X 240 pixels of resolution & 154 ppi pixel density, equipped with a full QWERTY keyboard, powered by a 1 GHz single - core processor, featuring a 3.2 megapixel camera with fixed focus, 170 MB (100 MB user available), 256 MB ROM, 128 MB RAM, microSD card slot for memory expansion up to 32 GB, Bluetooth 2.1, micro USB 2.0, USB On - The - Go support, 3.5 mm headset jack, stereo FM radio with RDS, proximity sensor, preinstalled Angry Birds game, and powered by 1300mAh battery to provide up to 47 hours of music playback time.
On a single battery charge, you can read ebooks, watch videos, play music or games for up to 12 hours.
With 3G on and lots of fooling around with apps and games, the slate was able to go on a single charge for more than 10 hours.
«Always have and always will prefer a good single player over a good multiplayer but of late companies have decided that multiplayer is more important then single player which i think is wrong because i would much prefer to play 15 hours on single player then Multiplayer but don't get me wrong i do enjoy multiplayer games such as gears of war, call of duty and halo but i think i would enjoy them more if there single player was up to the standard of there multiplayer.»
In a way they are alreaday «out» because most games have some level of frame drops or are locked at a frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing, game machines, be it PC or consoles all need some trade offs to run games at a given frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
We've got 700 hours on vanilla Civilization VI, despite its flaws, so we were keen to try a couple of complete single player games of Rise & Fall immediately after launch.
It's not a truly profound story, though, as there were moments where the game didn't delve as deeply into the moral implications of Hollow Children as it could, or even should, have, yet the final hour of this seven hour single - player campaign had me on the edge of the seat, eagerly trying to anticipate what was coming next Sure, it's not going to have you questioning your moral values or beliefs too much, but by shooter standards this is some deep stuff, making Binary Domain's story its greatest asset and worthy of your time.
The 30 - 40 hour mark... that's what's DISGRACEFUL For a game that's been in development for soo long to have a 5hour campaign then basically its stealthy RIVAL comes out on UMD with a 30 - 40 hour SINGLE campaign hell yeh ubisoft should be embarrassed, this has nothing to do with 360 / ps3 as much as fanboys would love it to be, this is to do with developers taking the piss out of gamers... simple
If they had created a guild system where people brought their quests, or had people with quests have a hub they can converge on at different hours, instead of forcing me to run every single place for quests, I would of enjoyed the game 10 times more.
We have the ability to create whatever we see fit based on whatever our mind creates and this leads to several great ideas and many hours of lost time from just building a single game.
Although only by a 6 minute margin, Asdivine Hearts has set the record for the highest Battery Life of all of the games I've tested, shooting that supposed 6 hour «cap» way up and providing Asdivine players with over 8 hours of Battery Life on a single charge.
The game had previously picked up 1m players on its first day and at one stage last month had 3.7 m players take part in a single 24 - hour period.
Twin Galaxies currently defines a video game marathon attempt to be at least 12 hours or more played on single game start with no additional continues.
I doubt a single person who waited for hours to play Destiny 2 or CoD, or Final Fantasy, etc. were on the fence about the game, they just want to be able to say they played it first.
Released with very positive overall reviews on Steam last Tuesday, June 7th, the entire 12 + hour single player exploration survival / adventure game is available for all to play.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
Wars between the factions take place on huge maps where it can take armies 10 or 15 minutes to march to the enemy base, and a single game can take hours to complete, as some of the late game technology takes considerable resources and time to build.
This might be the single most lavishly produced game in history with hours of stunningly rendered CG and some of the finest graphics, both technically and artistically, ever seen on a console.
And in fact, after spending a few hours with Akuatica: Turtle Racing, completing its single player story, participating in a tacked on additional mode that best represents the name, and showing my friends the way to go in the local multiplayer option, I still have absolutely no idea what is going on, why the game is called what it is, or what on earth was going through the mind of the team behind it throughout the development of the game.
Considering it's an indie title that provides easily over 20 hours of playtime on a single play - through it definitely has put a lot of AAA games to shame enough so to keep me more distracted than even bioshock infinite did.
Developed by two - man team Fair Weather Studios, the game pits players on a grand story via two fully voiced single - player campaigns spanning the galaxy and around 50 + hours.
Horse Racing makes it's Mario Sports debut Take on friends and rivals in local or online multiplayer * Single - player tournaments and training mode provide hours of feverish fun For a limited time, the Mario Sports Superstars game will include one amiibo card packed in.
It's almost certainly a gigantic world when compared to the first Darksiders — but it doesn't feel especially big, moreso if you're not focusing on every single one of the game's side quests, which can add a substantial number of hours to your play time.
Maybe you should stop buying every single game at release, play it for a few hours, not finish it, and move on to the next.
We have spent hours going through the Kickstarter comments and researching all of the project materials, and I feel the backers have made one thing clear — we need to focus on the original single player game and Matsuno's design that was promoted during the campaign.
Divekick is a clever proof of concept for a fighting game reduction, and while that concept never quite turns into a fighting game great, it remains a precise and fast - paced alternative in a genre where it can often take hours just to get a grip on a single character.
The trial version of the game, available on consoles this month, contains the entire first «Red Zone», offering up to four hours of single player gameplay, and unlimited access to Resistance Mode, the online co-operative mode in Homefront: The Revolution.
Basically you should look at Siege as an online only game, it has a few hours for single player gamers but it's not worth spending money on that.
A single run through the game on the game's normal speed (there is normal and a faster speed) will last you maybe 2 hours.
Rational gamers, the ones who didn't proclaim their boycott of BioWare, the crab people and anyone else they could lay blame on, now have a chance to hop back into Commander Shepard's shoes in the Leviathan DLC pack, which boasts a few hours of welcome single - player gameplay.
The game offers hours of fun and an action - arcade experience with replayability both in single player and with a partner as you attempt to tackle the harder difficulty levels and boost your position on the leaderboard.
A neat idea, but completing a single map can sometimes take hours of concentration, making the game seem ill - suited for quick, on - the - go play.
Although it's a hell of a lot of fun in and of itself, the real benefit single - player offers is that it acts as a four - to five - hour tutorial on how to properly strategize and utilize the game's Build & Battle mechanic in multiplayer and co-op.
It all adds up to around six to ten hours of game time depending on whether or not players want to complete every single thing possible.
The game continues the adventure of Leonard as you embark on a 30 + hour single player campaign.
The information was revealed earlier today on the official website and in the section regarding Nintendo Switch battery, it was revealed that a single full charge will last 2 - 6 hours depending on the type of game being played.
While the game's admittedly brief story (a single playthough can be completed in just a couple of hours), the game's length is just enough to keep the story's delicate subject matter (which I won't elaborate on for the sake of note spoiling anything) and weighty writing from losing its impact.
Although only a few hours long (you'll probably finish your first, normal difficulty run - through in an evening, though obviously that's always just the precursor to weeks of iterative, repeat play for progressive rewards, as part of Destiny's now huge melting pot of content), it's easily the most precisely curated chunk of campaign Destiny has yet seen, eschewing the early game's narrative vagaries and reliance on multi-purpose, overworld spaces in favour of pacing, storytelling and set - pieces entirely worthy of a focused, single - player FPS.
wtf, make a game where the ending is practically set up for DLC (single player story expanded) «until daviculus rises again another day / yadda yadda» that lingo tells me there SURELY woulda been add on content to atleast give a few more hours of single player gameplay since the single player game was SO SHORT to begin wtih... Also i find it BOGUS that they STILL HAVE NOT fixed the Multiplayer to wher eu can auto find a 4 player match instead of having to know someone with the game and invite them from ur friends list JUST to have a 2 vs 2 match, kinda like match making technology used in the stone age, common TIM U KNOW U CAN DO BETTER THAN THIS!!
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