Sentences with phrase «hours on single player»

For the cost of $ 60 you will get a good 9 - 10 hours on single player while the multiplayer will give you endless amounts of time to destroy noobs.
«Always have and always will prefer a good single player over a good multiplayer but of late companies have decided that multiplayer is more important then single player which i think is wrong because i would much prefer to play 15 hours on single player then Multiplayer but don't get me wrong i do enjoy multiplayer games such as gears of war, call of duty and halo but i think i would enjoy them more if there single player was up to the standard of there multiplayer.»
I too spent 300 + hours on single player mode and another 300 + online.

Not exact matches

Friedel does not think that a program running on a single PC will ever be able to reach the level of a good grandmaster in standard tournament play, where each player has two or more hours for the first 40 moves.
Forced myself to finish this game (43 + hours), my save got corrupted n didn't even bother playing it again, way to much grinding... I'd say it's only fun if ur playing it with friends, if you're planning on playing Borderlands single player..
Mad max is the most fun I've had in years on a single player game, there's a ton of things to do in each zone the game world is pretty big, the graphics are good and the game runs smooth and not had a single crash or glitch in over 50 hours play.
Online Multiplayer on Monster Hunter Tri will add many more hours after you've done exploring Single Player.
Campaign takes 10 hours on normal so the single player itself is worth it.
As a single player game it's just a mediocre shooter, but bring on some friends and you'll have hours upon hours of mindless fun.
The boisterous DLC add - on pack consists of an all - new 14 + hour single player campaign, 10 additional online player vs player Duel and Deathmatchmaps, and 4 new online cooperative Adventure missions.
The single player mode is challenging enough to give most of us something to work on for hours.
With that said, Call of Duty Ghosts on 360 is like two games, a short single - player game which lasts around 5 - hours and an online component which is where the true star of the game is.
Disclosures: This game was obtained via retail store and reviewed on the Wii U. Approximately 15 hours of play was devoted to single - player modes (completed multiple times) and 6 hours of play in multiplayer modes.
Get a few tips from our playthrough of the first few hours of the single - player campaign, and learn how to avoid getting chewed on by those undead English guards with the funny hats...
Both single and multiplayer options offer a wealth of content which will keep players occupied for hours, and whilst sealed play may not quite be the draft mode which some veteran MTG players were hoping for, it offers a real variation on the prebuilt deck model which we have become used to.
We're streaming the first hour of Single - Player Campaign gameplay from Dungeons 3 at 21:00 UK time / 13: 00 PT / 16: 00 ET today on our Twitch channel!
It doesn't look any better than previous Call of Duty games — at least on Xbox 360, some shoddy shadows effects aside — and at around 5 hours or so the single player campaign isn't any longer than what we've seen before either.
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• Exterior views • Facilities en suite • Flat - screen TVs and DVD playersSingle cabins have one double bed • Twin cabins have one double bed or two twin beds • Triple cabins have one double bed or two twin beds, plus a third pull - down berth • Chef - prepared meals (all meals and daily snack included) • Bar staffed by a professional bartender • Massage therapy program • Library with a large collection of polar books and DVDs • Speed of vessel saves up to 12 hours on the Drake crossing, for more time to enjoy Antarctica • Internet access (review a PDF of the Onboard Internet Guidelines) • Theatre - style auditorium • Clinic with licensed doctor
Villa Facilities: - Four en - suite bedrooms, two with queen - size beds and two with twin single beds - Private swimming pool 40 m2 - Outdoor BBQ bar with a teppanyaki grill - Gazebo with a daybed - Fully equipped kitchen - All bedrooms air - conditioned and also have a ceiling fan - Bedroom doors with an additional screen door - Living room can be enclosed with folding doors, ceiling fans are provided but the living room is not air conditioned - Internet access in the villa, plug in your laptop - Large TV in the living area, with cable TV with 50 international programs - DVD / CD player - Baby cot (confirm with booking)- Personal safe deposit box Villa Services: - Complimentary groceries shopping service - Complimentary breakfast cooking service at anytime - Daily housekeeping from 8 am to 4 pm - Daily professional personal guest assistant service from 7 am to 11 pm - 24 hours security services - Garden and pool maintenance - All bed linens, towels, toilet paper, cooking utensils, basic condiments and drinking water are provided - Normal household supplies such as toilet paper, soap and other cleaning product that will be replenished as needed - Amenities such as flower arrangement, bathroom amenities upon arrival - Babysitting service (on request at additional charge)- Laundry and dry cleaning (on request at additional charge)- In villa massage and spa treatments (on request at additional charge)- Reading materials and newspaper delivery (on request at additional charge)
For the average person who just wants to be entertained by a great story, what really does a single - player RPG provide that a Hollywood movie can't (other than hours of grinding on mindless, treasure - carrying baddies in between snippets of story)?
We've got 700 hours on vanilla Civilization VI, despite its flaws, so we were keen to try a couple of complete single player games of Rise & Fall immediately after launch.
It's not a truly profound story, though, as there were moments where the game didn't delve as deeply into the moral implications of Hollow Children as it could, or even should, have, yet the final hour of this seven hour single - player campaign had me on the edge of the seat, eagerly trying to anticipate what was coming next Sure, it's not going to have you questioning your moral values or beliefs too much, but by shooter standards this is some deep stuff, making Binary Domain's story its greatest asset and worthy of your time.
Although only by a 6 minute margin, Asdivine Hearts has set the record for the highest Battery Life of all of the games I've tested, shooting that supposed 6 hour «cap» way up and providing Asdivine players with over 8 hours of Battery Life on a single charge.
The game had previously picked up 1m players on its first day and at one stage last month had 3.7 m players take part in a single 24 - hour period.
It serves up the meat of the single player experience with a reasonably long campaign (about 6 hours) complete with plenty of dialogue on the side.
my mates son finished the campaign (single player on ps4) in a little less than 12 hours @ 58 % complete.
Burnout Paradise Remastered's replayability originates from Burnout Paradise's vast quantity of content combined with the Year of Paradise post-launch downloadable content all being contained on the disc resulting in dozens of hours of single player, party mode local multiplayer and online multiplayer gameplay throughout Paradise City, Big Surf Island, smashing through gates and billboards, performing jumps, additional cars and much more besides.
You can probably clear the single - player campaigns in around ten hours, more if you're all in on the occasional side quests.
Washed up on the shores of the afterlife, players meet and join forces with vibrant ghost - samurai warriors, magical animal - monks, and mustachioed samurai generals on the way to capture the Skulls of the Shogun in a 15 - hour single - player campaign.
Released with very positive overall reviews on Steam last Tuesday, June 7th, the entire 12 + hour single player exploration survival / adventure game is available for all to play.
And in fact, after spending a few hours with Akuatica: Turtle Racing, completing its single player story, participating in a tacked on additional mode that best represents the name, and showing my friends the way to go in the local multiplayer option, I still have absolutely no idea what is going on, why the game is called what it is, or what on earth was going through the mind of the team behind it throughout the development of the game.
Developed by two - man team Fair Weather Studios, the game pits players on a grand story via two fully voiced single - player campaigns spanning the galaxy and around 50 + hours.
Horse Racing makes it's Mario Sports debut Take on friends and rivals in local or online multiplayer * Single - player tournaments and training mode provide hours of feverish fun For a limited time, the Mario Sports Superstars game will include one amiibo card packed in.
Relive classic races and heated rivalries in the all - new 70 + hour career mode, and compete in 24 - player races in single - player against cloud - powered Drivatar opponents, and on dedicated servers via Xbox Live.
Project Origin delivers a pulse - pounding single - player campaign that runs approximately six to ten hours depending on the difficulty you choose to tackle.
We have spent hours going through the Kickstarter comments and researching all of the project materials, and I feel the backers have made one thing clear — we need to focus on the original single player game and Matsuno's design that was promoted during the campaign.
I'm not sure exactly how long the single player campaign is but I would guess somewhere around 8 hours since I completed it in less than a week on Hardcore difficulty.
The trial version of the game, available on consoles this month, contains the entire first «Red Zone», offering up to four hours of single player gameplay, and unlimited access to Resistance Mode, the online co-operative mode in Homefront: The Revolution.
Originally built as a mod on Epic's Unreal Engine 3 technology that won multiple awards including at Epic's «$ 1,000,000 Make Something Unreal» contest and as ModDB's «Best Single Player Mod», The Ball has now been expanded to a full stand - alone single - player experience offering a jam - packed 6 hours of gamSingle Player Mod», The Ball has now been expanded to a full stand - alone single - player experience offering a jam - packed 6 hours of gamPlayer Mod», The Ball has now been expanded to a full stand - alone single - player experience offering a jam - packed 6 hours of gamsingle - player experience offering a jam - packed 6 hours of gamplayer experience offering a jam - packed 6 hours of gameplay.
Basically you should look at Siege as an online only game, it has a few hours for single player gamers but it's not worth spending money on that.
Rational gamers, the ones who didn't proclaim their boycott of BioWare, the crab people and anyone else they could lay blame on, now have a chance to hop back into Commander Shepard's shoes in the Leviathan DLC pack, which boasts a few hours of welcome single - player gameplay.
The game offers hours of fun and an action - arcade experience with replayability both in single player and with a partner as you attempt to tackle the harder difficulty levels and boost your position on the leaderboard.
Although it's a hell of a lot of fun in and of itself, the real benefit single - player offers is that it acts as a four - to five - hour tutorial on how to properly strategize and utilize the game's Build & Battle mechanic in multiplayer and co-op.
It all adds up to around six to ten hours of game time depending on whether or not players want to complete every single thing possible.
It also includes all previously released Season Pass add - on content — a further 10 hours of single - player gameplay.
The game continues the adventure of Leonard as you embark on a 30 + hour single player campaign.
Campaign — I completed the single - player story in roughly 9 hours, playing the whole thing on normal.
Although only a few hours long (you'll probably finish your first, normal difficulty run - through in an evening, though obviously that's always just the precursor to weeks of iterative, repeat play for progressive rewards, as part of Destiny's now huge melting pot of content), it's easily the most precisely curated chunk of campaign Destiny has yet seen, eschewing the early game's narrative vagaries and reliance on multi-purpose, overworld spaces in favour of pacing, storytelling and set - pieces entirely worthy of a focused, single - player FPS.
An enjoyable mode if somewhat short lived compared to spending upwards of five hours on one map in single player.
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