Wakefield - based UK arts organisation One to One Development Trust's in -
house game development studio Dreaming Methods was established in 1999 and explores the intersection of games, writing, language and new media.
Following the success of their first game, Hopeless: The Dark Cave, they were acquired by ironSource, and now form ironSource's in -
house game development studio.
Over the past few years Amazon have been making their break in the games industry with the forming of their in
house games development studio, the purchase of Double Helix Games and partnerships with studios such as WayForward and Human Head Studios.
Not exact matches
In conjunction with a disappointing first quarter earnings report, the company announced that it will back out of in -
house game development entirely, shuttering its Avalanche
studio, and instead licensing its properties to other developers.
Nier fans can rejoice as Platinum Games confirmed that Nier 2 is their in -
house project and majority of
development work on the
game is taking place at the
studio, Square Enix is just helping with few aspect of the
game.
As part of today's statement, the
studio said that «the leadership team» will form a new
development house, and has already entered into an agreement with Microsoft to continue supporting Halo Wars post-launch, «as well as work on other projects with Microsoft
Game Studios.»
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3
games... and all the while closing numerous in
house studios... a lot of MGS
games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal
studios... they license 3rd party middleware instead... an easy way to make a decent looking
game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of
game development... MS isn't... and Nintendo doesn't even know what any of that is...
This is the reason they acquired the
game studio Upopa in 2014, bringing their
development in
house and helping them develop new
games.
Fuzzy
House is a small independent
game development studio based in Copenhagen.
Reports broke out earlier claiming that one of Sony's Liverpool
studios, developer of the WipEout
games and one of Sony's key
development houses, has been closed.
Among the key personnel we spoke to in Tokyo were Takashi Sogabe, the PS Vita's designer, and Shuhei Yoshida who, as worldwide
studios president at Sony Computer Entertainment, is in ultimate charge of Sony's in -
house game development.
Over the past few weeks, however, Microsoft has seen two key
games development partners - Bizarre and BioWare - snatched away from from it via acquisition, while also allowing in -
house studio Bungie to divest towards independence.