Team Rock is looking for a programmer and artist to start a new in -
house game development team.
Not exact matches
As part of today's statement, the studio said that «the leadership
team» will form a new
development house, and has already entered into an agreement with Microsoft to continue supporting Halo Wars post-launch, «as well as work on other projects with Microsoft
Game Studios.»
Past discoveries of the German FPS
house working on an unannounced «Online MMO FPS» have been bolstered: going by the man's LinkedIn profile, Crytek senior IT manager James Dennett's duties from February 2009 to present day include «designing, testing and implementing as part of the
development team the systems infrastructure for an MMO online
game.»
We have a much larger
team than we did on the original BioShock, so we're doing simultaneous in -
house development on the PS3, 360, and PC versions of the
game.»
Unfortunately, Sega Racing Studio — the
development house responsible for Sega Rally 3 — has since been sold off to Codemasters, meaning that it is unlikely that the
team will work on another arcade
game, and I genuinely feel that it's a great shame for the coin - op scene to lose such a talented bunch.
Since the sad discontinuation of the Sega Dreamcast in 2001, the company has focused solely on software rather than hardware
development, and in the last few years its many in -
house development teams have released a number of
games for the PlayStation 3, including Valkyria Chronicles and Yakuza 3, both of which are exclusive to the console.
In a recent interview,
Game Director Matt Firor said that ZeniMax is kicking around ideas for ESO's version of
housing: «Internally, the
development team have different concepts that are currently checked — from simple over extensively to «impossible.»
PlayTech's directors believe that the continued
development of YoYo's GameMaker: Studio technology within the company will enable it to extend beyond the current
games developers base, and will fit well with its in -
house casual
team, extending its expertise and know - how in the
development of casual
games, marketing systems and related infrastructure.
One of Capcom's flagship in -
house development teams has slowed down
game creation in favour of working on technology for virtual reality projects.
Ubisoft made an announcement that the developers at Massive will be getting a helping hand from another in
house Ubisoft
development team for their
game The Division.
Specifically, the Shinjuku - based software
house is looking for someone who can propel the
development of the
game system, including the battle engine and level design, both by managing a
team and directly carrying out
development tasks.
In this time,
development of the
game has moved from external developer CyberConnect2 to Square Enix's in -
house team.